Introduce internal overlay::Nested for UserInterface

This commit is contained in:
Cory Forsstrom 2023-02-18 14:31:38 -08:00 committed by Héctor Ramón Jiménez
parent 329fbc7b21
commit 55dc3b5619
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GPG key ID: 140CC052C94F138E
9 changed files with 406 additions and 41 deletions

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@ -1,12 +1,14 @@
//! Implement your own event loop to drive a user interface.
mod overlay;
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget;
use crate::core::window;
use crate::core::{Clipboard, Rectangle, Size, Vector};
use crate::core::{Element, Layout, Shell};
use crate::core::{Clipboard, Point, Rectangle, Size};
use crate::core::{Element, Layout, Overlay, Shell};
/// A set of interactive graphical elements with a specific [`Layout`].
///
@ -185,18 +187,18 @@ where
let mut outdated = false;
let mut redraw_request = None;
let mut manual_overlay =
ManuallyDrop::new(self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
));
let mut manual_overlay = ManuallyDrop::new(
self.root
.as_widget_mut()
.overlay(&mut self.state, Layout::new(&self.base), renderer)
.map(overlay::Nested::new),
);
let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
let bounds = self.bounds;
let mut overlay = manual_overlay.as_mut().unwrap();
let mut layout = overlay.layout(renderer, bounds, Vector::ZERO);
let mut layout = overlay.layout(renderer, bounds, Point::ORIGIN);
let mut event_statuses = Vec::new();
for event in events.iter().cloned() {
@ -231,12 +233,16 @@ where
&layout::Limits::new(Size::ZERO, self.bounds),
);
manual_overlay =
ManuallyDrop::new(self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
));
manual_overlay = ManuallyDrop::new(
self.root
.as_widget_mut()
.overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
)
.map(overlay::Nested::new),
);
if manual_overlay.is_none() {
break;
@ -245,7 +251,8 @@ where
overlay = manual_overlay.as_mut().unwrap();
shell.revalidate_layout(|| {
layout = overlay.layout(renderer, bounds, Vector::ZERO);
layout =
overlay.layout(renderer, bounds, Point::ORIGIN);
});
}
@ -260,8 +267,11 @@ where
cursor
.position()
.map(|cursor_position| {
overlay
.is_over(Layout::new(&layout), cursor_position)
overlay.is_over(
Layout::new(&layout),
renderer,
cursor_position,
)
})
.unwrap_or_default()
})
@ -428,16 +438,20 @@ where
.root
.as_widget_mut()
.overlay(&mut self.state, Layout::new(&self.base), renderer)
.map(overlay::Nested::new)
{
let overlay_layout = self.overlay.take().unwrap_or_else(|| {
overlay.layout(renderer, self.bounds, Vector::ZERO)
overlay.layout(renderer, self.bounds, Point::ORIGIN)
});
let cursor = if cursor
.position()
.map(|cursor_position| {
overlay
.is_over(Layout::new(&overlay_layout), cursor_position)
overlay.is_over(
Layout::new(&overlay_layout),
renderer,
cursor_position,
)
})
.unwrap_or_default()
{
@ -488,6 +502,7 @@ where
.and_then(|layout| {
root.as_widget_mut()
.overlay(&mut self.state, Layout::new(base), renderer)
.map(overlay::Nested::new)
.map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
Layout::new(layout),
@ -513,6 +528,7 @@ where
.map(|cursor_position| {
overlay.is_over(
Layout::new(layout),
renderer,
cursor_position,
)
})
@ -540,14 +556,15 @@ where
operation,
);
if let Some(mut overlay) = self.root.as_widget_mut().overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
) {
if let Some(mut overlay) = self
.root
.as_widget_mut()
.overlay(&mut self.state, Layout::new(&self.base), renderer)
.map(overlay::Nested::new)
{
if self.overlay.is_none() {
self.overlay =
Some(overlay.layout(renderer, self.bounds, Vector::ZERO));
Some(overlay.layout(renderer, self.bounds, Point::ORIGIN));
}
overlay.operate(