Move reusable mouse types to iced_core

This commit is contained in:
Héctor Ramón Jiménez 2020-04-28 03:11:01 +02:00
parent 20d79a43cc
commit 56dbd68326
10 changed files with 23 additions and 12 deletions

9
core/src/button_state.rs Normal file
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@ -0,0 +1,9 @@
/// The state of a button.
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
pub enum ButtonState {
/// The button is pressed.
Pressed,
/// The button is __not__ pressed.
Released,
}

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@ -15,9 +15,11 @@
#![forbid(unsafe_code)]
#![forbid(rust_2018_idioms)]
pub mod keyboard;
pub mod mouse;
mod align;
mod background;
mod button_state;
mod color;
mod font;
mod length;
@ -28,6 +30,7 @@ mod vector;
pub use align::{Align, HorizontalAlignment, VerticalAlignment};
pub use background::Background;
pub use button_state::ButtonState;
pub use color::Color;
pub use font::Font;
pub use length::Length;

6
core/src/mouse.rs Normal file
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@ -0,0 +1,6 @@
//! Reuse basic mouse types.
mod button;
mod event;
pub use button::Button;
pub use event::{Event, ScrollDelta};

15
core/src/mouse/button.rs Normal file
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@ -0,0 +1,15 @@
/// The button of a mouse.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum Button {
/// The left mouse button.
Left,
/// The right mouse button.
Right,
/// The middle (wheel) button.
Middle,
/// Some other button.
Other(u8),
}

61
core/src/mouse/event.rs Normal file
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@ -0,0 +1,61 @@
use super::Button;
use crate::ButtonState;
/// A mouse event.
///
/// _**Note:** This type is largely incomplete! If you need to track
/// additional events, feel free to [open an issue] and share your use case!_
///
/// [open an issue]: https://github.com/hecrj/iced/issues
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Event {
/// The mouse cursor entered the window.
CursorEntered,
/// The mouse cursor left the window.
CursorLeft,
/// The mouse cursor was moved
CursorMoved {
/// The X coordinate of the mouse position
x: f32,
/// The Y coordinate of the mouse position
y: f32,
},
/// A mouse button was pressed or released.
Input {
/// The button identifier
button: Button,
/// The state of the button
state: ButtonState,
},
/// The mouse wheel was scrolled.
WheelScrolled {
/// The scroll movement.
delta: ScrollDelta,
},
}
/// A scroll movement.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ScrollDelta {
/// A line-based scroll movement
Lines {
/// The number of horizontal lines scrolled
x: f32,
/// The number of vertical lines scrolled
y: f32,
},
/// A pixel-based scroll movement
Pixels {
/// The number of horizontal pixels scrolled
x: f32,
/// The number of vertical pixels scrolled
y: f32,
},
}