Move reusable mouse types to iced_core
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10 changed files with 23 additions and 12 deletions
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@ -2,6 +2,4 @@
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pub mod keyboard;
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pub mod mouse;
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mod button_state;
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pub use button_state::ButtonState;
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pub use iced_core::ButtonState;
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/// The state of a button.
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#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
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pub enum ButtonState {
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/// The button is pressed.
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Pressed,
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/// The button is __not__ pressed.
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Released,
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}
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@ -2,4 +2,4 @@
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mod event;
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pub use event::Event;
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pub use iced_core::keyboard::{KeyCode, ModifiersState};
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pub use iced_core::keyboard::*;
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@ -1,9 +1,6 @@
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//! Build mouse events.
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mod button;
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mod event;
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pub mod click;
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pub use button::Button;
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pub use click::Click;
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pub use event::{Event, ScrollDelta};
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pub use iced_core::mouse::*;
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/// The button of a mouse.
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#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
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pub enum Button {
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/// The left mouse button.
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Left,
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/// The right mouse button.
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Right,
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/// The middle (wheel) button.
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Middle,
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/// Some other button.
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Other(u8),
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}
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@ -1,61 +0,0 @@
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use super::Button;
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use crate::input::ButtonState;
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/// A mouse event.
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///
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/// _**Note:** This type is largely incomplete! If you need to track
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/// additional events, feel free to [open an issue] and share your use case!_
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///
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/// [open an issue]: https://github.com/hecrj/iced/issues
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Event {
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/// The mouse cursor entered the window.
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CursorEntered,
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/// The mouse cursor left the window.
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CursorLeft,
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/// The mouse cursor was moved
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CursorMoved {
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/// The X coordinate of the mouse position
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x: f32,
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/// The Y coordinate of the mouse position
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y: f32,
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},
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/// A mouse button was pressed or released.
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Input {
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/// The state of the button
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state: ButtonState,
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/// The button identifier
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button: Button,
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},
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/// The mouse wheel was scrolled.
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WheelScrolled {
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/// The scroll movement.
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delta: ScrollDelta,
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},
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}
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/// A scroll movement.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum ScrollDelta {
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/// A line-based scroll movement
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Lines {
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/// The number of horizontal lines scrolled
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x: f32,
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/// The number of vertical lines scrolled
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y: f32,
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},
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/// A pixel-based scroll movement
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Pixels {
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/// The number of horizontal pixels scrolled
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x: f32,
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/// The number of vertical pixels scrolled
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y: f32,
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},
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}
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