Implement texture filtering options

This commit is contained in:
Remmirad 2023-05-31 15:46:21 +02:00 committed by Héctor Ramón Jiménez
parent ef015a5e72
commit 5759096a4c
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GPG key ID: 7CC46565708259A7
4 changed files with 84 additions and 26 deletions

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@ -5,11 +5,31 @@ use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
/// Image filter method
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum FilterMethod {
/// Bilinear interpolation
#[default]
Linear,
/// Nearest Neighbor
Nearest,
}
/// Texture filter settings
#[derive(Default, Debug, Clone, PartialEq, Eq, Hash)]
pub struct TextureFilter {
/// Filter for scaling the image down.
pub min: FilterMethod,
/// Filter for scaling the image up.
pub mag: FilterMethod,
}
/// A handle of some image data.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Handle {
id: u64,
data: Data,
filter: TextureFilter,
}
impl Handle {
@ -56,6 +76,7 @@ impl Handle {
Handle {
id: hasher.finish(),
data,
filter: TextureFilter::default(),
}
}
@ -68,6 +89,17 @@ impl Handle {
pub fn data(&self) -> &Data {
&self.data
}
/// Returns a reference to the [`TextureFilter`].
pub fn filter(&self) -> &TextureFilter {
&self.filter
}
/// Sets the texture filtering methods.
pub fn set_filter(mut self, filter: TextureFilter) -> Self {
self.filter = filter;
self
}
}
impl<T> From<T> for Handle