Split local state from Engine in iced_wgpu
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4b075b9731
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576dd22733
22 changed files with 768 additions and 641 deletions
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@ -87,12 +87,11 @@ pub trait Compositor: Sized {
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/// the texture ordered as `RGBA` in the `sRGB` color space.
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///
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/// [`Renderer`]: Self::Renderer
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fn screenshot<T: AsRef<str>>(
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fn screenshot(
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&mut self,
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renderer: &mut Self::Renderer,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8>;
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}
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@ -199,12 +198,11 @@ impl Compositor for () {
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Ok(())
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}
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fn screenshot<T: AsRef<str>>(
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fn screenshot(
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&mut self,
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_renderer: &mut Self::Renderer,
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_viewport: &Viewport,
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_background_color: Color,
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_overlay: &[T],
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) -> Vec<u8> {
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vec![]
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}
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