Finish clock example
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f34407bfda
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578ea4abb8
11 changed files with 200 additions and 76 deletions
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@ -68,7 +68,6 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size)
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@ -78,10 +77,26 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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&self,
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_renderer: &mut Renderer,
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_defaults: &Defaults,
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_layout: Layout<'_>,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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(Primitive::None, MouseCursor::Idle)
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let bounds = layout.bounds();
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let origin = Point::new(bounds.x, bounds.y);
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let size = Size::new(bounds.width, bounds.height);
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(
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Primitive::Group {
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primitives: self
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.layers
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.iter()
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.map(|layer| Primitive::Mesh2D {
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origin,
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buffers: layer.draw(size),
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})
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.collect(),
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},
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MouseCursor::Idle,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -7,13 +7,13 @@ use crate::{
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#[derive(Debug)]
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pub struct Frame {
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width: u32,
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height: u32,
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width: f32,
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u16>,
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}
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impl Frame {
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pub(crate) fn new(width: u32, height: u32) -> Frame {
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pub fn new(width: f32, height: f32) -> Frame {
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Frame {
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width,
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height,
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@ -21,16 +21,16 @@ impl Frame {
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}
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}
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pub fn width(&self) -> u32 {
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pub fn width(&self) -> f32 {
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self.width
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}
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pub fn height(&self) -> u32 {
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pub fn height(&self) -> f32 {
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self.height
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}
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pub fn center(&self) -> Point {
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Point::new(self.width as f32 / 2.0, self.height as f32 / 2.0)
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Point::new(self.width / 2.0, self.height / 2.0)
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}
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pub fn fill(&mut self, path: &Path, fill: Fill) {
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@ -74,6 +74,13 @@ impl Frame {
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.tessellate_path(path.raw(), &options, &mut buffers)
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.expect("Stroke path");
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}
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pub fn into_mesh(self) -> triangle::Mesh2D {
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triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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}
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}
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}
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struct FillVertex([f32; 4]);
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@ -1,13 +1,28 @@
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use crate::canvas::Frame;
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use crate::{canvas::Frame, triangle};
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pub trait Layer: std::fmt::Debug {}
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use iced_native::Size;
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use std::cell::RefCell;
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use std::sync::Arc;
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pub trait Layer: std::fmt::Debug {
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fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
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}
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use std::marker::PhantomData;
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use std::sync::{Arc, Weak};
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#[derive(Debug)]
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pub struct Cached<T: Drawable> {
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input: PhantomData<T>,
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cache: RefCell<Cache>,
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}
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#[derive(Debug)]
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enum Cache {
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Empty,
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Filled {
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mesh: Arc<triangle::Mesh2D>,
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bounds: Size,
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},
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}
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impl<T> Cached<T>
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@ -15,14 +30,19 @@ where
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T: Drawable + std::fmt::Debug,
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{
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pub fn new() -> Self {
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Cached { input: PhantomData }
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Cached {
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input: PhantomData,
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cache: RefCell::new(Cache::Empty),
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}
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}
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pub fn clear(&mut self) {}
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pub fn clear(&mut self) {
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*self.cache.borrow_mut() = Cache::Empty;
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}
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pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
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Bind {
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cache: self,
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layer: self,
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input: input,
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}
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}
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@ -30,11 +50,38 @@ where
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#[derive(Debug)]
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struct Bind<'a, T: Drawable> {
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cache: &'a Cached<T>,
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layer: &'a Cached<T>,
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input: &'a T,
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}
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impl<'a, T> Layer for Bind<'a, T> where T: Drawable + std::fmt::Debug {}
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impl<'a, T> Layer for Bind<'a, T>
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where
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T: Drawable + std::fmt::Debug,
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{
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fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
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use std::ops::Deref;
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if let Cache::Filled { mesh, bounds } =
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self.layer.cache.borrow().deref()
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{
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if *bounds == current_bounds {
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return mesh.clone();
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}
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}
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let mut frame = Frame::new(current_bounds.width, current_bounds.height);
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self.input.draw(&mut frame);
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let mesh = Arc::new(frame.into_mesh());
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*self.layer.cache.borrow_mut() = Cache::Filled {
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mesh: mesh.clone(),
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bounds: current_bounds,
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};
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mesh
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}
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}
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pub trait Drawable {
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fn draw(&self, frame: &mut Frame);
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@ -58,6 +58,8 @@ impl Builder {
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sweep_angle: lyon::math::Angle::radians(ellipse.end_angle),
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};
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let _ = self.raw.move_to(arc.sample(0.0));
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arc.for_each_quadratic_bezier(&mut |curve| {
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let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
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});
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