Finish clock example

This commit is contained in:
Héctor Ramón Jiménez 2020-02-12 08:49:42 +01:00
parent f34407bfda
commit 578ea4abb8
11 changed files with 200 additions and 76 deletions

View file

@ -7,13 +7,13 @@ use crate::{
#[derive(Debug)]
pub struct Frame {
width: u32,
height: u32,
width: f32,
height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u16>,
}
impl Frame {
pub(crate) fn new(width: u32, height: u32) -> Frame {
pub fn new(width: f32, height: f32) -> Frame {
Frame {
width,
height,
@ -21,16 +21,16 @@ impl Frame {
}
}
pub fn width(&self) -> u32 {
pub fn width(&self) -> f32 {
self.width
}
pub fn height(&self) -> u32 {
pub fn height(&self) -> f32 {
self.height
}
pub fn center(&self) -> Point {
Point::new(self.width as f32 / 2.0, self.height as f32 / 2.0)
Point::new(self.width / 2.0, self.height / 2.0)
}
pub fn fill(&mut self, path: &Path, fill: Fill) {
@ -74,6 +74,13 @@ impl Frame {
.tessellate_path(path.raw(), &options, &mut buffers)
.expect("Stroke path");
}
pub fn into_mesh(self) -> triangle::Mesh2D {
triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
}
}
}
struct FillVertex([f32; 4]);