Write docs for iced_winit
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3 changed files with 101 additions and 3 deletions
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@ -6,19 +6,72 @@ use crate::{
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UserInterface,
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};
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/// An interactive, native cross-platform application.
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///
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/// This trait is the main entrypoint of Iced. Once implemented, you can run
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/// your GUI application by simply calling [`run`](#method.run). It will run in
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/// its own window.
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///
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/// An [`Application`](trait.Application.html) can execute asynchronous actions
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/// by returning a [`Command`](struct.Command.html) in some of its methods.
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pub trait Application: Sized {
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/// The renderer to use to draw the [`Application`].
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///
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/// [`Application`]: trait.Application.html
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type Renderer: Windowed;
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/// The type of __messages__ your [`Application`] will produce.
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///
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/// [`Application`]: trait.Application.html
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type Message: std::fmt::Debug + Send;
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/// Initializes the [`Application`].
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///
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/// Here is where you should return the initial state of your app.
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///
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/// Additionally, you can return a [`Command`](struct.Command.html) if you
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/// need to perform some async action in the background on startup. This is
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/// useful if you want to load state from a file, perform an initial HTTP
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/// request, etc.
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///
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/// [`Application`]: trait.Application.html
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fn new() -> (Self, Command<Self::Message>);
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/// Returns the current title of the [`Application`].
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///
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/// This title can be dynamic! The runtime will automatically update the
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/// title of your application when necessary.
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///
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/// [`Application`]: trait.Application.html
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fn title(&self) -> String;
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/// Handles a __message__ and updates the state of the [`Application`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by either user interactions or commands, will be handled by
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/// this method.
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///
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/// Any [`Command`] returned will be executed immediately in the background.
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///
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/// [`Application`]: trait.Application.html
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/// [`Command`]: struct.Command.html
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fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
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fn view(&mut self) -> Element<Self::Message, Self::Renderer>;
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/// Returns the widgets to display in the [`Application`].
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///
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/// These widgets can produce __messages__ based on user interaction.
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///
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/// [`Application`]: trait.Application.html
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fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
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/// Runs the [`Application`].
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///
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/// This method will take control of the current thread and __will NOT
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/// return__.
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///
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/// It should probably be that last thing you call in your `main` function.
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///
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/// [`Application`]: trait.Application.html
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fn run()
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where
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Self: 'static,
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