Remove Layer trait and simplify Canvas
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bb424e54c5
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9 changed files with 181 additions and 174 deletions
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@ -1,120 +0,0 @@
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use crate::{
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canvas::{Drawable, Frame, Layer},
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Primitive,
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};
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use iced_native::Size;
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use std::{borrow::Borrow, cell::RefCell, marker::PhantomData, sync::Arc};
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enum State {
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Empty,
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Filled {
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bounds: Size,
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primitive: Arc<Primitive>,
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},
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}
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impl Default for State {
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fn default() -> Self {
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State::Empty
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}
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}
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/// A simple cache that stores generated geometry to avoid recomputation.
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///
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/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
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/// change or it is explicitly cleared.
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///
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/// [`Layer`]: ../trait.Layer.html
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/// [`Cache`]: struct.Cache.html
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#[derive(Debug, Default)]
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pub struct Cache {
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state: RefCell<State>,
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}
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impl Cache {
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/// Creates a new empty [`Cache`].
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///
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/// [`Cache`]: struct.Cache.html
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pub fn new() -> Self {
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Cache {
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state: Default::default(),
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}
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}
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/// Clears the cache, forcing a redraw the next time it is used.
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///
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/// [`Cached`]: struct.Cached.html
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pub fn clear(&mut self) {
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*self.state.borrow_mut() = State::Empty;
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}
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/// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
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/// added to a [`Canvas`].
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///
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/// [`Cache`]: struct.Cache.html
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/// [`Layer`]: ../trait.Layer.html
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/// [`Canvas`]: ../../struct.Canvas.html
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pub fn with<'a, T>(
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&'a self,
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input: impl Borrow<T> + std::fmt::Debug + 'a,
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) -> impl Layer + 'a
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where
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T: Drawable + std::fmt::Debug + 'a,
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{
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Bind {
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cache: self,
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input: input,
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drawable: PhantomData,
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}
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}
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}
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#[derive(Debug)]
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struct Bind<'a, T: Drawable, I: Borrow<T> + 'a> {
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cache: &'a Cache,
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input: I,
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drawable: PhantomData<T>,
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}
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impl<'a, T, I> Layer for Bind<'a, T, I>
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where
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T: Drawable + std::fmt::Debug,
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I: Borrow<T> + std::fmt::Debug + 'a,
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{
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fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
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use std::ops::Deref;
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if let State::Filled { bounds, primitive } =
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self.cache.state.borrow().deref()
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{
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if *bounds == current_bounds {
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return primitive.clone();
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}
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}
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let mut frame = Frame::new(current_bounds.width, current_bounds.height);
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self.input.borrow().draw(&mut frame);
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let primitive = Arc::new(frame.into_primitive());
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*self.cache.state.borrow_mut() = State::Filled {
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bounds: current_bounds,
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primitive: primitive.clone(),
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};
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primitive
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}
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}
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impl std::fmt::Debug for State {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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State::Empty => write!(f, "Empty"),
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State::Filled { primitive, bounds } => f
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.debug_struct("Filled")
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.field("primitive", primitive)
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.field("bounds", bounds)
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.finish(),
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}
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}
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}
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