Remove Layer trait and simplify Canvas
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bb424e54c5
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9 changed files with 181 additions and 174 deletions
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@ -14,24 +14,26 @@ use iced_native::{
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};
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use std::hash::Hash;
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pub mod layer;
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pub mod path;
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mod cache;
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mod drawable;
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mod event;
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mod fill;
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mod frame;
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mod program;
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mod geometry;
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mod state;
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mod stroke;
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mod text;
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pub use cache::Cache;
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pub use drawable::Drawable;
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pub use event::Event;
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pub use fill::Fill;
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pub use frame::Frame;
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pub use layer::Layer;
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pub use geometry::Geometry;
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pub use path::Path;
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pub use program::Program;
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pub use state::State;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::Text;
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@ -65,7 +67,7 @@ pub use text::Text;
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/// # pub use iced_wgpu::canvas;
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/// # pub use iced_native::Color;
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/// # }
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/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
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/// use iced::canvas::{self, Cache, Canvas, Drawable, Fill, Frame, Path};
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/// use iced::Color;
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///
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/// // First, we define the data we need for drawing
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@ -86,31 +88,29 @@ pub use text::Text;
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/// }
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///
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/// // We can use a `Cache` to avoid unnecessary re-tessellation
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/// let mut cache: layer::Cache<Circle> = layer::Cache::new();
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/// let cache = Cache::new();
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///
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/// // Finally, we simply use our `Cache` to create the `Canvas`!
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/// let canvas = Canvas::new(&mut cache, &Circle { radius: 50.0 });
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/// let canvas = Canvas::new(cache.with(Circle { radius: 50.0 }));
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/// ```
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#[derive(Debug)]
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pub struct Canvas<'a, P: Program> {
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pub struct Canvas<S: State> {
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width: Length,
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height: Length,
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program: &'a mut P,
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input: &'a P::Input,
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state: S,
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}
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impl<'a, P: Program> Canvas<'a, P> {
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impl<S: State> Canvas<S> {
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const DEFAULT_SIZE: u16 = 100;
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/// Creates a new [`Canvas`] with no layers.
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn new(program: &'a mut P, input: &'a P::Input) -> Self {
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pub fn new(state: S) -> Self {
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Canvas {
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width: Length::Units(Self::DEFAULT_SIZE),
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height: Length::Units(Self::DEFAULT_SIZE),
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program,
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input,
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state,
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}
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}
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@ -131,7 +131,7 @@ impl<'a, P: Program> Canvas<'a, P> {
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}
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}
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impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
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impl<Message, S: State> Widget<Message, Renderer> for Canvas<S> {
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fn width(&self) -> Length {
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self.width
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}
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@ -178,7 +178,7 @@ impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
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};
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if let Some(canvas_event) = canvas_event {
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self.program.update(canvas_event, bounds.size(), self.input)
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self.state.update(canvas_event, bounds.size())
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}
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}
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@ -196,12 +196,12 @@ impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
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(
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Primitive::Group {
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primitives: self
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.program
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.layers(self.input)
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.iter()
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.map(|layer| Primitive::Cached {
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.state
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.draw(size)
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.into_iter()
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.map(|geometry| Primitive::Cached {
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origin,
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cache: layer.draw(size),
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cache: geometry.into_primitive(),
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})
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.collect(),
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},
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@ -218,12 +218,12 @@ impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
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}
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}
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impl<'a, Message, P: Program> From<Canvas<'a, P>>
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impl<'a, Message, S: State + 'a> From<Canvas<S>>
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for Element<'a, Message, Renderer>
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where
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Message: 'static,
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{
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fn from(canvas: Canvas<'a, P>) -> Element<'a, Message, Renderer> {
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fn from(canvas: Canvas<S>) -> Element<'a, Message, Renderer> {
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Element::new(canvas)
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}
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}
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