Remove Layer trait and simplify Canvas

This commit is contained in:
Héctor Ramón Jiménez 2020-04-19 21:55:23 +02:00
parent bb424e54c5
commit 592cc68506
9 changed files with 181 additions and 174 deletions

View file

@ -12,7 +12,7 @@ pub fn main() {
struct Clock {
now: LocalTime,
clock: canvas::layer::Cache<LocalTime>,
clock: canvas::Cache,
}
#[derive(Debug, Clone, Copy)]
@ -59,7 +59,7 @@ impl Application for Clock {
}
fn view(&mut self) -> Element<Message> {
let canvas = Canvas::new(&mut self.clock, &self.now)
let canvas = Canvas::new(self.clock.with(&self.now))
.width(Length::Units(400))
.height(Length::Units(400));

View file

@ -23,7 +23,6 @@ pub fn main() {
struct SolarSystem {
state: State,
now: Instant,
}
#[derive(Debug, Clone, Copy)]
@ -40,7 +39,6 @@ impl Application for SolarSystem {
(
SolarSystem {
state: State::new(),
now: Instant::now(),
},
Command::none(),
)
@ -53,8 +51,7 @@ impl Application for SolarSystem {
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Tick(instant) => {
self.now = instant;
self.state.clear();
self.state.update(instant);
}
}
@ -67,7 +64,7 @@ impl Application for SolarSystem {
}
fn view(&mut self) -> Element<Message> {
let canvas = Canvas::new(&mut self.state, &self.now)
let canvas = Canvas::new(&mut self.state)
.width(Length::Fill)
.height(Length::Fill);
@ -82,9 +79,11 @@ impl Application for SolarSystem {
#[derive(Debug)]
struct State {
cache: canvas::layer::Cache,
space_cache: canvas::Cache,
system_cache: canvas::Cache,
cursor_position: Point,
start: Instant,
now: Instant,
stars: Vec<(Point, f32)>,
}
@ -94,43 +93,52 @@ impl State {
let (width, height) = window::Settings::default().size;
State {
cache: Default::default(),
space_cache: Default::default(),
system_cache: Default::default(),
cursor_position: Point::ORIGIN,
start: now,
stars: {
use rand::Rng;
let mut rng = rand::thread_rng();
(0..100)
.map(|_| {
(
Point::new(
rng.gen_range(0.0, width as f32),
rng.gen_range(0.0, height as f32),
),
rng.gen_range(0.5, 1.0),
)
})
.collect()
},
now,
stars: Self::generate_stars(width, height),
}
}
pub fn clear(&mut self) {
self.cache.clear();
pub fn space(&self) -> Space<'_> {
Space { stars: &self.stars }
}
pub fn system(&self) -> System {
System {
start: self.start,
now: self.now,
}
}
pub fn update(&mut self, now: Instant) {
self.now = now;
self.system_cache.clear();
}
fn generate_stars(width: u32, height: u32) -> Vec<(Point, f32)> {
use rand::Rng;
let mut rng = rand::thread_rng();
(0..100)
.map(|_| {
(
Point::new(
rng.gen_range(0.0, width as f32),
rng.gen_range(0.0, height as f32),
),
rng.gen_range(0.5, 1.0),
)
})
.collect()
}
}
impl canvas::Program for State {
type Input = Instant;
fn update(
&mut self,
event: canvas::Event,
_bounds: Size,
_input: &Instant,
) {
impl canvas::State for State {
fn update(&mut self, event: canvas::Event, _bounds: Size) {
match event {
canvas::Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::CursorMoved { x, y } => {
@ -141,47 +149,29 @@ impl canvas::Program for State {
state: input::ButtonState::Released,
} => {
self.stars.push((self.cursor_position, 2.0));
self.space_cache.clear();
}
_ => {}
},
}
}
fn layers<'a>(
&'a self,
now: &'a Instant,
) -> Vec<Box<dyn canvas::Layer + 'a>> {
let system = System {
stars: &self.stars,
start: &self.start,
now,
};
vec![Box::new(self.cache.with(system))]
fn draw(&self, bounds: Size) -> Vec<canvas::Geometry> {
vec![
self.space_cache.draw(bounds, self.space()),
self.system_cache.draw(bounds, self.system()),
]
}
}
#[derive(Debug)]
struct System<'a> {
struct Space<'a> {
stars: &'a [(Point, f32)],
start: &'a Instant,
now: &'a Instant,
}
impl System<'_> {
const SUN_RADIUS: f32 = 70.0;
const ORBIT_RADIUS: f32 = 150.0;
const EARTH_RADIUS: f32 = 12.0;
const MOON_RADIUS: f32 = 4.0;
const MOON_DISTANCE: f32 = 28.0;
}
impl<'a> canvas::Drawable for System<'a> {
impl canvas::Drawable for Space<'_> {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::{Path, Stroke};
use std::f32::consts::PI;
let center = frame.center();
use canvas::Path;
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
@ -191,11 +181,35 @@ impl<'a> canvas::Drawable for System<'a> {
}
});
frame.fill(&space, Color::BLACK);
frame.fill(&stars, Color::WHITE);
}
}
#[derive(Debug)]
struct System {
start: Instant,
now: Instant,
}
impl System {
const SUN_RADIUS: f32 = 70.0;
const ORBIT_RADIUS: f32 = 150.0;
const EARTH_RADIUS: f32 = 12.0;
const MOON_RADIUS: f32 = 4.0;
const MOON_DISTANCE: f32 = 28.0;
}
impl canvas::Drawable for System {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::{Path, Stroke};
use std::f32::consts::PI;
let center = frame.center();
let sun = Path::circle(center, Self::SUN_RADIUS);
let orbit = Path::circle(center, Self::ORBIT_RADIUS);
frame.fill(&space, Color::BLACK);
frame.fill(&stars, Color::WHITE);
frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
frame.stroke(
&orbit,
@ -206,7 +220,7 @@ impl<'a> canvas::Drawable for System<'a> {
},
);
let elapsed = *self.now - *self.start;
let elapsed = self.now - self.start;
let elapsed_seconds = elapsed.as_secs() as f32;
let elapsed_millis = elapsed.subsec_millis() as f32;

View file

@ -14,24 +14,26 @@ use iced_native::{
};
use std::hash::Hash;
pub mod layer;
pub mod path;
mod cache;
mod drawable;
mod event;
mod fill;
mod frame;
mod program;
mod geometry;
mod state;
mod stroke;
mod text;
pub use cache::Cache;
pub use drawable::Drawable;
pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
pub use layer::Layer;
pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use state::State;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
@ -65,7 +67,7 @@ pub use text::Text;
/// # pub use iced_wgpu::canvas;
/// # pub use iced_native::Color;
/// # }
/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
/// use iced::canvas::{self, Cache, Canvas, Drawable, Fill, Frame, Path};
/// use iced::Color;
///
/// // First, we define the data we need for drawing
@ -86,31 +88,29 @@ pub use text::Text;
/// }
///
/// // We can use a `Cache` to avoid unnecessary re-tessellation
/// let mut cache: layer::Cache<Circle> = layer::Cache::new();
/// let cache = Cache::new();
///
/// // Finally, we simply use our `Cache` to create the `Canvas`!
/// let canvas = Canvas::new(&mut cache, &Circle { radius: 50.0 });
/// let canvas = Canvas::new(cache.with(Circle { radius: 50.0 }));
/// ```
#[derive(Debug)]
pub struct Canvas<'a, P: Program> {
pub struct Canvas<S: State> {
width: Length,
height: Length,
program: &'a mut P,
input: &'a P::Input,
state: S,
}
impl<'a, P: Program> Canvas<'a, P> {
impl<S: State> Canvas<S> {
const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`] with no layers.
///
/// [`Canvas`]: struct.Canvas.html
pub fn new(program: &'a mut P, input: &'a P::Input) -> Self {
pub fn new(state: S) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
program,
input,
state,
}
}
@ -131,7 +131,7 @@ impl<'a, P: Program> Canvas<'a, P> {
}
}
impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
impl<Message, S: State> Widget<Message, Renderer> for Canvas<S> {
fn width(&self) -> Length {
self.width
}
@ -178,7 +178,7 @@ impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
};
if let Some(canvas_event) = canvas_event {
self.program.update(canvas_event, bounds.size(), self.input)
self.state.update(canvas_event, bounds.size())
}
}
@ -196,12 +196,12 @@ impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
(
Primitive::Group {
primitives: self
.program
.layers(self.input)
.iter()
.map(|layer| Primitive::Cached {
.state
.draw(size)
.into_iter()
.map(|geometry| Primitive::Cached {
origin,
cache: layer.draw(size),
cache: geometry.into_primitive(),
})
.collect(),
},
@ -218,12 +218,12 @@ impl<'a, Message, P: Program> Widget<Message, Renderer> for Canvas<'a, P> {
}
}
impl<'a, Message, P: Program> From<Canvas<'a, P>>
impl<'a, Message, S: State + 'a> From<Canvas<S>>
for Element<'a, Message, Renderer>
where
Message: 'static,
{
fn from(canvas: Canvas<'a, P>) -> Element<'a, Message, Renderer> {
fn from(canvas: Canvas<S>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}

View file

@ -1,10 +1,10 @@
use crate::{
canvas::{Drawable, Frame, Layer},
canvas::{Drawable, Frame, Geometry},
Primitive,
};
use iced_native::Size;
use std::{borrow::Borrow, cell::RefCell, marker::PhantomData, sync::Arc};
use std::{cell::RefCell, sync::Arc};
enum State {
Empty,
@ -48,61 +48,51 @@ impl Cache {
*self.state.borrow_mut() = State::Empty;
}
/// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
/// added to a [`Canvas`].
///
/// [`Cache`]: struct.Cache.html
/// [`Layer`]: ../trait.Layer.html
/// [`Canvas`]: ../../struct.Canvas.html
pub fn with<'a, T>(
&'a self,
input: impl Borrow<T> + std::fmt::Debug + 'a,
) -> impl Layer + 'a
pub fn draw<T>(&self, new_bounds: Size, input: T) -> Geometry
where
T: Drawable + std::fmt::Debug + 'a,
T: Drawable + std::fmt::Debug,
{
Bind {
cache: self,
input: input,
drawable: PhantomData,
}
}
}
#[derive(Debug)]
struct Bind<'a, T: Drawable, I: Borrow<T> + 'a> {
cache: &'a Cache,
input: I,
drawable: PhantomData<T>,
}
impl<'a, T, I> Layer for Bind<'a, T, I>
where
T: Drawable + std::fmt::Debug,
I: Borrow<T> + std::fmt::Debug + 'a,
{
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
use std::ops::Deref;
if let State::Filled { bounds, primitive } =
self.cache.state.borrow().deref()
if let State::Filled { bounds, primitive } = self.state.borrow().deref()
{
if *bounds == current_bounds {
return primitive.clone();
if *bounds == new_bounds {
return Geometry::from_primitive(primitive.clone());
}
}
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
self.input.borrow().draw(&mut frame);
let mut frame = Frame::new(new_bounds.width, new_bounds.height);
input.draw(&mut frame);
let primitive = Arc::new(frame.into_primitive());
*self.cache.state.borrow_mut() = State::Filled {
bounds: current_bounds,
*self.state.borrow_mut() = State::Filled {
bounds: new_bounds,
primitive: primitive.clone(),
};
primitive
Geometry::from_primitive(primitive)
}
pub fn with<'a, T>(&'a self, input: T) -> impl crate::canvas::State + 'a
where
T: Drawable + std::fmt::Debug + 'a,
{
Bind { cache: self, input }
}
}
struct Bind<'a, T> {
cache: &'a Cache,
input: T,
}
impl<'a, T> crate::canvas::State for Bind<'a, T>
where
T: Drawable + std::fmt::Debug + 'a,
{
fn draw(&self, bounds: Size) -> Vec<Geometry> {
vec![self.cache.draw(bounds, &self.input)]
}
}

View file

@ -16,3 +16,12 @@ impl<'a> Drawable for dyn Fn(&mut Frame) + 'a {
self(frame)
}
}
impl<T> Drawable for &T
where
T: Drawable,
{
fn draw(&self, frame: &mut Frame) {
T::draw(self, frame)
}
}

View file

@ -0,0 +1,15 @@
use crate::Primitive;
use std::sync::Arc;
#[derive(Debug)]
pub struct Geometry(Arc<Primitive>);
impl Geometry {
pub(crate) fn from_primitive(primitive: Arc<Primitive>) -> Self {
Self(primitive)
}
pub(crate) fn into_primitive(self) -> Arc<Primitive> {
self.0
}
}

View file

@ -1,25 +0,0 @@
//! Produce, store, and reuse geometry.
mod cache;
pub use cache::Cache;
use crate::Primitive;
use iced_native::Size;
use std::sync::Arc;
/// A layer that can be presented at a [`Canvas`].
///
/// [`Canvas`]: ../struct.Canvas.html
pub trait Layer: std::fmt::Debug {
/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
/// a result.
///
/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
/// only recompute it when the bounds change, its contents change, or is
/// otherwise explicitly cleared by other means.
///
/// [`Layer`]: trait.Layer.html
/// [`Primitive`]: ../../../enum.Primitive.html
fn draw(&self, bounds: Size) -> Arc<Primitive>;
}

View file

@ -1,16 +0,0 @@
use crate::canvas::{Event, Layer, Size};
pub trait Program {
type Input;
fn layers<'a>(&'a self, input: &'a Self::Input)
-> Vec<Box<dyn Layer + 'a>>;
fn update<'a>(
&'a mut self,
_event: Event,
_bounds: Size,
_input: &'a Self::Input,
) {
}
}

View file

@ -0,0 +1,20 @@
use crate::canvas::{Event, Geometry, Size};
pub trait State {
fn update(&mut self, _event: Event, _bounds: Size) {}
fn draw(&self, bounds: Size) -> Vec<Geometry>;
}
impl<T> State for &mut T
where
T: State,
{
fn update(&mut self, event: Event, bounds: Size) {
T::update(self, event, bounds);
}
fn draw(&self, bounds: Size) -> Vec<Geometry> {
T::draw(self, bounds)
}
}