Introduce Translate primitive in iced_wgpu
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10 changed files with 127 additions and 104 deletions
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@ -1,5 +1,5 @@
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use iced_native::{
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image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
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image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
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Vector, VerticalAlignment,
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};
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@ -70,13 +70,18 @@ pub enum Primitive {
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/// The content of the clip
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content: Box<Primitive>,
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},
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/// A primitive that applies a translation
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Translate {
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/// The top-left coordinate of the mesh
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translation: Vector,
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/// The primitive to translate
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content: Box<Primitive>,
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},
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/// A low-level primitive to render a mesh of triangles.
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///
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/// It can be used to render many kinds of geometry freely.
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Mesh2D {
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/// The top-left coordinate of the mesh
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origin: Point,
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/// The vertex and index buffers of the mesh
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buffers: triangle::Mesh2D,
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},
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@ -85,9 +90,6 @@ pub enum Primitive {
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/// This can be useful if you are implementing a widget where primitive
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/// generation is expensive.
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Cached {
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/// The origin of the coordinate system of the cached primitives
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origin: Point,
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/// The cached primitive
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cache: Arc<Primitive>,
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},
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