Introduce Translate primitive in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-04-28 03:18:31 +02:00
parent 2381a9310c
commit 59b1e90661
10 changed files with 127 additions and 104 deletions

View file

@ -1,6 +1,6 @@
//! Draw meshes of triangles.
use crate::{settings, Transformation};
use iced_native::{Point, Rectangle};
use iced_native::{Rectangle, Vector};
use std::mem;
use zerocopy::AsBytes;
@ -201,7 +201,7 @@ impl Pipeline {
target_width: u32,
target_height: u32,
transformation: Transformation,
meshes: &[(Point, &Mesh2D)],
meshes: &[(Vector, &Mesh2D)],
bounds: Rectangle<u32>,
) {
// This looks a bit crazy, but we are just counting how many vertices