Merge pull request #1422 from iced-rs/fix/invisible-window

Fix invisible window on Windows
This commit is contained in:
Héctor Ramón 2022-08-26 20:10:14 +02:00 committed by GitHub
commit 59bccb4ca1
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 12 additions and 38 deletions

View file

@ -54,17 +54,12 @@ where
runtime.enter(|| A::new(flags))
};
let should_be_visible = settings.window.visible;
let context = {
let builder = settings
.window
.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
)
.with_visible(false);
let builder = settings.window.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
);
log::info!("Window builder: {:#?}", builder);
@ -139,7 +134,6 @@ where
receiver,
context,
init_command,
should_be_visible,
settings.exit_on_close_request,
));
@ -192,7 +186,6 @@ async fn run_instance<A, E, C>(
mut receiver: mpsc::UnboundedReceiver<glutin::event::Event<'_, A::Message>>,
mut context: glutin::ContextWrapper<glutin::PossiblyCurrent, Window>,
init_command: Command<A::Message>,
should_be_visible: bool,
exit_on_close_request: bool,
) where
A: Application + 'static,
@ -206,7 +199,6 @@ async fn run_instance<A, E, C>(
let mut clipboard = Clipboard::connect(context.window());
let mut cache = user_interface::Cache::default();
let mut state = application::State::new(&application, context.window());
let mut visible = false;
let mut viewport_version = state.viewport_version();
application::run_command(
@ -406,12 +398,6 @@ async fn run_instance<A, E, C>(
debug.render_finished();
if !visible && should_be_visible {
context.window().set_visible(true);
visible = true;
}
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}

View file

@ -137,15 +137,11 @@ where
runtime.enter(|| A::new(flags))
};
let should_be_visible = settings.window.visible;
let builder = settings
.window
.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
)
.with_visible(false);
let builder = settings.window.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
);
log::info!("Window builder: {:#?}", builder);
@ -182,7 +178,6 @@ where
receiver,
init_command,
window,
should_be_visible,
settings.exit_on_close_request,
));
@ -233,7 +228,6 @@ async fn run_instance<A, E, C>(
mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
init_command: Command<A::Message>,
window: winit::window::Window,
should_be_visible: bool,
exit_on_close_request: bool,
) where
A: Application + 'static,
@ -247,7 +241,6 @@ async fn run_instance<A, E, C>(
let mut clipboard = Clipboard::connect(&window);
let mut cache = user_interface::Cache::default();
let mut surface = compositor.create_surface(&window);
let mut visible = false;
let mut state = State::new(&application, &window);
let mut viewport_version = state.viewport_version();
@ -447,12 +440,6 @@ async fn run_instance<A, E, C>(
Ok(()) => {
debug.render_finished();
if !visible && should_be_visible {
window.set_visible(true);
visible = true;
}
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}

View file

@ -106,7 +106,8 @@ impl Window {
.with_decorations(self.decorations)
.with_transparent(self.transparent)
.with_window_icon(self.icon)
.with_always_on_top(self.always_on_top);
.with_always_on_top(self.always_on_top)
.with_visible(self.visible);
if let Some(position) = conversion::position(
primary_monitor.as_ref(),