Refactor texture atlas
- Split into multiple modules - Rename some concepts - Change API details
This commit is contained in:
parent
82f0a49062
commit
59d45a5440
11 changed files with 647 additions and 667 deletions
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@ -3,15 +3,13 @@ mod raster;
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#[cfg(feature = "svg")]
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mod vector;
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#[cfg(feature = "image")]
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use crate::image::raster::Memory;
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use crate::{
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texture::{self, atlas},
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Transformation,
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};
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use std::{cell::RefCell, mem, rc::Rc};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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use std::{cell::RefCell, mem};
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#[derive(Debug)]
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pub struct Pipeline {
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@ -25,8 +23,10 @@ pub struct Pipeline {
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_layout: wgpu::BindGroupLayout,
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texture_array: TextureArray,
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texture_atlas: texture::Atlas,
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}
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impl Pipeline {
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@ -207,7 +207,17 @@ impl Pipeline {
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.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
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.fill_from_slice(&QUAD_INDICES);
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let texture_array = TextureArray::new(device);
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let texture_atlas = texture::Atlas::new(device);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&texture_atlas.view(),
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),
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}],
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});
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Pipeline {
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#[cfg(feature = "image")]
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@ -221,8 +231,10 @@ impl Pipeline {
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vertices,
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indices,
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constants: constant_bind_group,
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texture,
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texture_version: texture_atlas.layer_count(),
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texture_layout,
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texture_array,
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texture_atlas,
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}
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}
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@ -252,6 +264,68 @@ impl Pipeline {
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target: &wgpu::TextureView,
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_scale: f32,
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) {
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let mut instances: Vec<Instance> = Vec::new();
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#[cfg(feature = "image")]
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let mut raster_cache = self.raster_cache.borrow_mut();
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#[cfg(feature = "svg")]
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let mut vector_cache = self.vector_cache.borrow_mut();
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for image in images {
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match &image.handle {
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Handle::Raster(_handle) => {
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#[cfg(feature = "image")]
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{
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if let Some(atlas_entry) = raster_cache.upload(
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_handle,
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device,
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encoder,
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&mut self.texture_atlas,
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) {
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add_instances(image, atlas_entry, &mut instances);
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}
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};
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}
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Handle::Vector(_handle) => {
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#[cfg(feature = "svg")]
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{
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if let Some(atlas_entry) = vector_cache.upload(
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_handle,
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image.size,
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_scale,
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device,
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encoder,
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&mut self.texture_atlas,
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) {
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add_instances(image, atlas_entry, &mut instances);
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}
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};
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}
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}
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}
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if instances.is_empty() {
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return;
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}
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let texture_version = self.texture_atlas.layer_count();
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if self.texture_version != texture_version {
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self.texture =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.texture_atlas.view(),
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),
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}],
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});
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self.texture_version = texture_version;
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}
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Uniforms {
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@ -266,71 +340,12 @@ impl Pipeline {
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std::mem::size_of::<Uniforms>() as u64,
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);
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let mut instances: Vec<Instance> = Vec::new();
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let instances_buffer = device
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.create_buffer_mapped(instances.len(), wgpu::BufferUsage::VERTEX)
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.fill_from_slice(&instances);
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for image in images {
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match &image.handle {
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Handle::Raster(_handle) => {
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#[cfg(feature = "image")]
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{
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let mut raster_cache = self.raster_cache.borrow_mut();
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if let Memory::Device(allocation) = raster_cache.upload(
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_handle,
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device,
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encoder,
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&mut self.texture_array,
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) {
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add_instances(
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image,
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allocation,
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&mut instances,
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);
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}
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}
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}
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Handle::Vector(_handle) => {
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#[cfg(feature = "svg")]
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{
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let mut vector_cache = self.vector_cache.borrow_mut();
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// Upload rasterized svg to texture atlas
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if let Some(allocation) = vector_cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&mut self.texture_array,
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) {
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add_instances(
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image,
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allocation,
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&mut instances,
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);
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}
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}
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}
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}
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}
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.texture_array.texture.create_default_view(),
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),
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}],
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});
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let instances_buffer = device.create_buffer_mapped(
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instances.len(),
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wgpu::BufferUsage::VERTEX,
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).fill_from_slice(&instances);
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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@ -346,12 +361,11 @@ impl Pipeline {
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},
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],
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depth_stencil_attachment: None,
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},
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);
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});
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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@ -381,62 +395,10 @@ impl Pipeline {
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}
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}
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fn add_instances(
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image: &Image,
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allocation: &ImageAllocation,
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instances: &mut Vec<Instance>,
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) {
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match allocation {
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ImageAllocation::SingleAllocation(allocation) => {
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add_instance(image.position, image.scale, allocation, instances);
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}
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ImageAllocation::MultipleAllocations { mappings, size } => {
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let scaling_x = image.scale[0] / size.0 as f32;
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let scaling_y = image.scale[1] / size.1 as f32;
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for mapping in mappings {
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let allocation = &mapping.allocation;
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let mut position = image.position;
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let mut scale = image.scale;
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position[0] += mapping.src_pos.0 as f32 * scaling_x;
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position[1] += mapping.src_pos.1 as f32 * scaling_y;
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scale[0] = allocation.size().0 as f32 * scaling_x;
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scale[1] = allocation.size().1 as f32 * scaling_y;
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add_instance(position, scale, allocation, instances);
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}
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}
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}
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}
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fn add_instance(
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position: [f32; 2],
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scale: [f32; 2],
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allocation: &ArrayAllocation,
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instances: &mut Vec<Instance>,
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) {
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let x = (allocation.position().0 as f32 + 0.5) / (ATLAS_SIZE as f32);
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let y = (allocation.position().1 as f32 + 0.5) / (ATLAS_SIZE as f32);
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let w = (allocation.size().0 as f32 - 0.5) / (ATLAS_SIZE as f32);
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let h = (allocation.size().1 as f32 - 0.5) / (ATLAS_SIZE as f32);
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let layer_index = allocation.layer_index() as f32;
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let instance = Instance {
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_position: position,
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_scale: scale,
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h],
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_layer: layer_index,
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};
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instances.push(instance);
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}
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pub struct Image {
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pub handle: Handle,
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pub position: [f32; 2],
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pub scale: [f32; 2],
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pub size: [f32; 2],
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}
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pub enum Handle {
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@ -444,508 +406,6 @@ pub enum Handle {
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Vector(svg::Handle),
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}
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#[derive(Debug)]
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pub struct ArrayAllocationMapping {
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src_pos: (u32, u32),
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allocation: ArrayAllocation,
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}
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#[derive(Debug)]
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pub enum ImageAllocation {
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SingleAllocation(ArrayAllocation),
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MultipleAllocations {
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mappings: Vec<ArrayAllocationMapping>,
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size: (u32, u32),
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},
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}
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impl ImageAllocation {
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#[cfg(feature = "image")]
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pub fn size(&self) -> (u32, u32) {
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match self {
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ImageAllocation::SingleAllocation(allocation) => {
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allocation.size()
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}
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ImageAllocation::MultipleAllocations { size, .. } => {
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*size
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}
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}
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}
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}
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pub enum ArrayAllocation {
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AtlasAllocation {
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layer_index: usize,
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layer: Rc<RefCell<TextureLayer>>,
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allocation: Allocation,
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},
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WholeLayer {
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layer_index: usize,
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layer: Rc<RefCell<TextureLayer>>,
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}
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}
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impl ArrayAllocation {
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pub fn size(&self) -> (u32, u32) {
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match self {
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ArrayAllocation::AtlasAllocation { allocation, .. } => {
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let size = allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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}
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ArrayAllocation::WholeLayer { .. } => (ATLAS_SIZE, ATLAS_SIZE)
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}
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}
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pub fn position(&self) -> (u32, u32) {
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match self {
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ArrayAllocation::AtlasAllocation { allocation, .. } => {
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let min = &allocation.rectangle.min;
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(min.x as u32, min.y as u32)
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}
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ArrayAllocation::WholeLayer { .. } => (0, 0)
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}
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}
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pub fn layer_index(&self) -> usize {
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match self {
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ArrayAllocation::AtlasAllocation { layer_index, .. } => *layer_index,
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ArrayAllocation::WholeLayer { layer_index, .. } => *layer_index,
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}
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}
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}
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impl std::fmt::Debug for ArrayAllocation {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ArrayAllocation::AtlasAllocation { layer_index, .. } => {
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write!(f, "ArrayAllocation::AtlasAllocation {{ layer_index: {:} }}", layer_index)
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},
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ArrayAllocation::WholeLayer { layer_index, .. } => {
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write!(f, "ArrayAllocation::WholeLayer {{ layer_index: {} }}", layer_index)
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}
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}
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}
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}
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impl Drop for ArrayAllocation {
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fn drop(&mut self) {
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match self {
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ArrayAllocation::WholeLayer { layer, .. } => {
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let _ = layer.replace(TextureLayer::Whole);
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}
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ArrayAllocation::AtlasAllocation { allocation, layer, .. } => {
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let mut layer = layer.borrow_mut();
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if let Some(allocator) = layer.allocator_mut() {
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allocator.deallocate(allocation.id);
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let mut empty_allocator = true;
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allocator.for_each_allocated_rectangle(|_, _| empty_allocator = false);
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if empty_allocator {
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*layer = TextureLayer::Empty;
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}
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}
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}
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}
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}
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}
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pub enum TextureLayer {
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Whole,
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Atlas(AtlasAllocator),
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Empty,
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}
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impl TextureLayer {
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pub fn is_empty(&self) -> bool {
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if let TextureLayer::Empty = self {
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true
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} else {
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false
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}
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}
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pub fn allocator_mut(&mut self) -> Option<&mut AtlasAllocator> {
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match self {
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TextureLayer::Atlas(allocator) => Some(allocator),
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_ => None
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}
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}
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}
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impl std::fmt::Debug for TextureLayer {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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TextureLayer::Whole => write!(f, "TextureLayer::Whole"),
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TextureLayer::Atlas(_) => write!(f, "TextureLayer::Atlas"),
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TextureLayer::Empty => write!(f, "TextureLayer::Empty"),
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}
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}
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}
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impl From<AtlasAllocator> for TextureLayer {
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fn from(allocator: AtlasAllocator) -> Self {
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TextureLayer::Atlas(allocator)
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}
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}
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#[derive(Debug)]
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pub struct TextureArray {
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texture: wgpu::Texture,
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texture_array_size: u32,
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layers: Vec<Rc<RefCell<TextureLayer>>>,
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}
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impl TextureArray {
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fn new(device: &wgpu::Device) -> Self {
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let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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TextureArray {
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texture,
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texture_array_size: 1,
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layers: vec!(Rc::new(RefCell::new(TextureLayer::Empty))),
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}
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}
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fn allocate(&mut self, size: Size) -> Option<ImageAllocation> {
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// Allocate one layer if allocation fits perfectly
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if size.width == ATLAS_SIZE as i32 && size.height == ATLAS_SIZE as i32 {
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for (i, layer) in self.layers.iter_mut().enumerate() {
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if layer.borrow().is_empty()
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{
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let _ = layer.replace(TextureLayer::Whole);
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return Some(ImageAllocation::SingleAllocation(
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ArrayAllocation::WholeLayer { layer: layer.clone(), layer_index: i }
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));
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}
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}
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let layer = Rc::new(RefCell::new(TextureLayer::Whole));
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self.layers.push(layer.clone());
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return Some(ImageAllocation::SingleAllocation(
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ArrayAllocation::WholeLayer { layer, layer_index: self.layers.len() - 1 }
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));
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}
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// Split big allocations across multiple layers
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if size.width > ATLAS_SIZE as i32 || size.height > ATLAS_SIZE as i32 {
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let mut mappings = Vec::new();
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let mut y = 0;
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while y < size.height {
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let height = std::cmp::min(size.height - y, ATLAS_SIZE as i32);
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let mut x = 0;
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while x < size.width {
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let width = std::cmp::min(size.width - x, ATLAS_SIZE as i32);
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let allocation = self
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.allocate(Size::new(width, height))
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.expect("Allocating texture space");
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if let ImageAllocation::SingleAllocation(allocation) = allocation {
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let src_pos = (x as u32, y as u32);
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mappings.push(ArrayAllocationMapping { src_pos, allocation });
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}
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x += width;
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}
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y += height;
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}
|
||||
|
||||
return Some(ImageAllocation::MultipleAllocations {
|
||||
mappings,
|
||||
size: (size.width as u32, size.height as u32),
|
||||
});
|
||||
}
|
||||
|
||||
// Try allocating on an existing layer
|
||||
for (i, layer) in self.layers.iter_mut().enumerate() {
|
||||
if let Some(allocator) = layer.borrow_mut().allocator_mut() {
|
||||
if let Some(allocation) = allocator.allocate(size.clone()) {
|
||||
let array_allocation = ArrayAllocation::AtlasAllocation {
|
||||
layer: layer.clone(),
|
||||
layer_index: i,
|
||||
allocation
|
||||
};
|
||||
return Some(ImageAllocation::SingleAllocation(array_allocation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create new layer with atlas allocator
|
||||
let mut allocator = AtlasAllocator::new(Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32));
|
||||
if let Some(allocation) = allocator.allocate(size) {
|
||||
let layer = Rc::new(RefCell::new(allocator.into()));
|
||||
self.layers.push(layer.clone());
|
||||
|
||||
return Some(ImageAllocation::SingleAllocation(
|
||||
ArrayAllocation::AtlasAllocation {
|
||||
layer,
|
||||
layer_index: self.layers.len() - 1,
|
||||
allocation,
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
// One of the above should have worked
|
||||
None
|
||||
}
|
||||
|
||||
fn upload<C, I>(
|
||||
&mut self,
|
||||
image: &I,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> ImageAllocation
|
||||
where
|
||||
I: RawImageData<Chunk = C>,
|
||||
C: Copy + 'static,
|
||||
{
|
||||
let size = Size::new(image.width() as i32, image.height() as i32);
|
||||
let allocation = self.allocate(size).expect("Allocating texture space");
|
||||
|
||||
match &allocation {
|
||||
ImageAllocation::SingleAllocation(allocation) => {
|
||||
let data = image.data();
|
||||
let buffer = device
|
||||
.create_buffer_mapped(
|
||||
data.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(data);
|
||||
|
||||
if allocation.layer_index() >= self.texture_array_size as usize {
|
||||
self.grow(1, device, encoder);
|
||||
}
|
||||
|
||||
self.upload_texture(
|
||||
&buffer,
|
||||
&allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
ImageAllocation::MultipleAllocations { mappings, .. } => {
|
||||
let chunks_per_pixel = 4 / std::mem::size_of::<C>();
|
||||
let chunks_per_line = chunks_per_pixel * image.width() as usize;
|
||||
|
||||
let highest_layer = mappings
|
||||
.iter()
|
||||
.map(|m| m.allocation.layer_index() as u32)
|
||||
.max()
|
||||
.unwrap_or(0);
|
||||
|
||||
if highest_layer >= self.texture_array_size {
|
||||
let grow_by = 1 + highest_layer - self.texture_array_size;
|
||||
self.grow(grow_by, device, encoder);
|
||||
}
|
||||
|
||||
for mapping in mappings {
|
||||
let sub_width = mapping.allocation.size().0 as usize;
|
||||
let sub_height = mapping.allocation.size().1 as usize;
|
||||
let sub_line_start = mapping.src_pos.0 as usize * chunks_per_pixel;
|
||||
let sub_line_end = (mapping.src_pos.0 as usize + sub_width) * chunks_per_pixel;
|
||||
|
||||
let mut sub_lines = image
|
||||
.data()
|
||||
.chunks(chunks_per_line)
|
||||
.skip(mapping.src_pos.1 as usize)
|
||||
.take(sub_height)
|
||||
.map(|line| &line[sub_line_start..sub_line_end]);
|
||||
|
||||
let buffer = device
|
||||
.create_buffer_mapped(
|
||||
chunks_per_pixel * sub_width * sub_height,
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
let mut buffer_lines = buffer.data.chunks_mut(sub_width * chunks_per_pixel);
|
||||
|
||||
while let (Some(buffer_line), Some(sub_line)) = (buffer_lines.next(), sub_lines.next()) {
|
||||
buffer_line.copy_from_slice(sub_line);
|
||||
}
|
||||
|
||||
self.upload_texture(
|
||||
&buffer.finish(),
|
||||
&mapping.allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
allocation
|
||||
}
|
||||
|
||||
fn upload_texture(
|
||||
&mut self,
|
||||
buffer: &wgpu::Buffer,
|
||||
allocation: &ArrayAllocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
let array_layer = allocation.layer_index() as u32;
|
||||
|
||||
let (width, height) = allocation.size();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let (x, y) = allocation.position();
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width,
|
||||
image_height: height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: x as f32,
|
||||
y: y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
}
|
||||
|
||||
fn grow(
|
||||
&mut self,
|
||||
grow_by: u32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
if grow_by == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let old_texture_array_size = self.texture_array_size;
|
||||
|
||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: ATLAS_SIZE,
|
||||
height: ATLAS_SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: old_texture_array_size + grow_by,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::COPY_SRC
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
for (i, layer) in self.layers.iter_mut().enumerate() {
|
||||
if i >= old_texture_array_size as usize {
|
||||
break;
|
||||
}
|
||||
|
||||
if layer.borrow().is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: ATLAS_SIZE,
|
||||
height: ATLAS_SIZE,
|
||||
depth: 1,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
self.texture_array_size += grow_by;
|
||||
self.texture = new_texture;
|
||||
}
|
||||
}
|
||||
|
||||
trait RawImageData {
|
||||
type Chunk;
|
||||
|
||||
fn data(&self) -> &[Self::Chunk];
|
||||
fn width(&self) -> u32;
|
||||
fn height(&self) -> u32;
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
impl RawImageData for ::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>> {
|
||||
type Chunk = u8;
|
||||
|
||||
fn data(&self) -> &[Self::Chunk] {
|
||||
&self
|
||||
}
|
||||
|
||||
fn width(&self) -> u32 {
|
||||
self.dimensions().0
|
||||
}
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
self.dimensions().1
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
impl RawImageData for resvg::raqote::DrawTarget {
|
||||
type Chunk = u32;
|
||||
|
||||
fn data(&self) -> &[Self::Chunk] {
|
||||
self.get_data()
|
||||
}
|
||||
|
||||
fn width(&self) -> u32 {
|
||||
self.width() as u32
|
||||
}
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
self.height() as u32
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Vertex {
|
||||
|
|
@ -969,16 +429,14 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||
},
|
||||
];
|
||||
|
||||
const ATLAS_SIZE: u32 = 4096;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Instance {
|
||||
_position: [f32; 2],
|
||||
_scale: [f32; 2],
|
||||
_size: [f32; 2],
|
||||
_position_in_atlas: [f32; 2],
|
||||
_scale_in_atlas: [f32; 2],
|
||||
_layer: f32,
|
||||
_size_in_atlas: [f32; 2],
|
||||
_layer: u32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
|
|
@ -986,3 +444,67 @@ struct Instance {
|
|||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
}
|
||||
|
||||
fn add_instances(
|
||||
image: &Image,
|
||||
entry: &atlas::Entry,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
match entry {
|
||||
atlas::Entry::Contiguous(allocation) => {
|
||||
add_instance(image.position, image.size, allocation, instances);
|
||||
}
|
||||
atlas::Entry::Fragmented { fragments, size } => {
|
||||
let scaling_x = image.size[0] / size.0 as f32;
|
||||
let scaling_y = image.size[1] / size.1 as f32;
|
||||
|
||||
for fragment in fragments {
|
||||
let allocation = &fragment.allocation;
|
||||
|
||||
let [x, y] = image.position;
|
||||
let (fragment_x, fragment_y) = fragment.position;
|
||||
let (fragment_width, fragment_height) = allocation.size();
|
||||
|
||||
let position = [
|
||||
x + fragment_x as f32 * scaling_x,
|
||||
y + fragment_y as f32 * scaling_y,
|
||||
];
|
||||
|
||||
let size = [
|
||||
fragment_width as f32 * scaling_x,
|
||||
fragment_height as f32 * scaling_y,
|
||||
];
|
||||
|
||||
add_instance(position, size, allocation, instances);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn add_instance(
|
||||
position: [f32; 2],
|
||||
size: [f32; 2],
|
||||
allocation: &atlas::Allocation,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
let (x, y) = allocation.position();
|
||||
let (width, height) = allocation.size();
|
||||
let layer = allocation.layer();
|
||||
|
||||
let instance = Instance {
|
||||
_position: position,
|
||||
_size: size,
|
||||
_position_in_atlas: [
|
||||
x as f32 / atlas::SIZE as f32,
|
||||
y as f32 / atlas::SIZE as f32,
|
||||
],
|
||||
_size_in_atlas: [
|
||||
width as f32 / atlas::SIZE as f32,
|
||||
height as f32 / atlas::SIZE as f32,
|
||||
],
|
||||
_layer: layer as u32,
|
||||
};
|
||||
|
||||
instances.push(instance);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue