Refactor texture atlas

- Split into multiple modules
- Rename some concepts
- Change API details
This commit is contained in:
Héctor Ramón Jiménez 2020-02-26 12:34:34 +01:00
parent 82f0a49062
commit 59d45a5440
11 changed files with 647 additions and 667 deletions

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@ -0,0 +1,35 @@
use crate::texture::atlas::{self, allocator};
#[derive(Debug)]
pub enum Allocation {
Partial {
layer: usize,
region: allocator::Region,
},
Full {
layer: usize,
},
}
impl Allocation {
pub fn position(&self) -> (u32, u32) {
match self {
Allocation::Partial { region, .. } => region.position(),
Allocation::Full { .. } => (0, 0),
}
}
pub fn size(&self) -> (u32, u32) {
match self {
Allocation::Partial { region, .. } => region.size(),
Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
}
}
pub fn layer(&self) -> usize {
match self {
Allocation::Partial { layer, .. } => *layer,
Allocation::Full { layer } => *layer,
}
}
}

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use guillotiere::{AtlasAllocator, Size};
pub struct Allocator {
raw: AtlasAllocator,
}
impl Allocator {
pub fn new(size: u32) -> Allocator {
let raw = AtlasAllocator::new(Size::new(size as i32, size as i32));
Allocator { raw }
}
pub fn allocate(&mut self, width: u32, height: u32) -> Option<Region> {
let allocation = self
.raw
.allocate(Size::new(width as i32 + 2, height as i32 + 2))?;
Some(Region(allocation))
}
pub fn deallocate(&mut self, region: Region) {
self.raw.deallocate(region.0.id);
}
}
pub struct Region(guillotiere::Allocation);
impl Region {
pub fn position(&self) -> (u32, u32) {
let rectangle = &self.0.rectangle;
(rectangle.min.x as u32 + 1, rectangle.min.y as u32 + 1)
}
pub fn size(&self) -> (u32, u32) {
let size = self.0.rectangle.size();
(size.width as u32 - 2, size.height as u32 - 2)
}
}
impl std::fmt::Debug for Allocator {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Allocator")
}
}
impl std::fmt::Debug for Region {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"Region {{ id: {:?}, rectangle: {:?} }}",
self.0.id, self.0.rectangle
)
}
}

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use crate::texture::atlas;
#[derive(Debug)]
pub enum Entry {
Contiguous(atlas::Allocation),
Fragmented {
size: (u32, u32),
fragments: Vec<Fragment>,
},
}
impl Entry {
pub fn size(&self) -> (u32, u32) {
match self {
Entry::Contiguous(allocation) => allocation.size(),
Entry::Fragmented { size, .. } => *size,
}
}
}
#[derive(Debug)]
pub struct Fragment {
pub position: (u32, u32),
pub allocation: atlas::Allocation,
}

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use crate::texture::atlas::Allocator;
#[derive(Debug)]
pub enum Layer {
Empty,
Busy(Allocator),
Full,
}
impl Layer {
pub fn is_empty(&self) -> bool {
match self {
Layer::Empty => true,
_ => false,
}
}
}