Refactor texture atlas

- Split into multiple modules
- Rename some concepts
- Change API details
This commit is contained in:
Héctor Ramón Jiménez 2020-02-26 12:34:34 +01:00
parent 82f0a49062
commit 59d45a5440
11 changed files with 647 additions and 667 deletions

View file

@ -0,0 +1,35 @@
use crate::texture::atlas::{self, allocator};
#[derive(Debug)]
pub enum Allocation {
Partial {
layer: usize,
region: allocator::Region,
},
Full {
layer: usize,
},
}
impl Allocation {
pub fn position(&self) -> (u32, u32) {
match self {
Allocation::Partial { region, .. } => region.position(),
Allocation::Full { .. } => (0, 0),
}
}
pub fn size(&self) -> (u32, u32) {
match self {
Allocation::Partial { region, .. } => region.size(),
Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
}
}
pub fn layer(&self) -> usize {
match self {
Allocation::Partial { layer, .. } => *layer,
Allocation::Full { layer } => *layer,
}
}
}