Simplify offscreen API as color module in iced_wgpu
This commit is contained in:
parent
5ae726e02c
commit
5b6e205e99
5 changed files with 180 additions and 236 deletions
165
wgpu/src/color.rs
Normal file
165
wgpu/src/color.rs
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
use std::borrow::Cow;
|
||||
|
||||
pub fn convert(
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
source: wgpu::Texture,
|
||||
format: wgpu::TextureFormat,
|
||||
) -> wgpu::Texture {
|
||||
if source.format() == format {
|
||||
return source;
|
||||
}
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.sampler"),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
//sampler in 0
|
||||
let sampler_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.sampler_layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(
|
||||
wgpu::SamplerBindingType::NonFiltering,
|
||||
),
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let sampler_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.sampler.bind_group"),
|
||||
layout: &sampler_layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
}],
|
||||
});
|
||||
|
||||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.texture_layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float {
|
||||
filterable: false,
|
||||
},
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.pipeline_layout"),
|
||||
bind_group_layouts: &[&sampler_layout, &texture_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
|
||||
"shader/blit.wgsl"
|
||||
))),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.conversion.source_texture"),
|
||||
size: source.size(),
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let view = &texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let texture_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.texture_bind_group"),
|
||||
layout: &texture_layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&source
|
||||
.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.blit.render_pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
pass.set_pipeline(&pipeline);
|
||||
pass.set_bind_group(0, &sampler_bind_group, &[]);
|
||||
pass.set_bind_group(1, &texture_bind_group, &[]);
|
||||
pass.draw(0..6, 0..1);
|
||||
|
||||
texture
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
ndc: [f32; 2],
|
||||
uv: [f32; 2],
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue