Refactor Windows abstraction into WindowManager
This commit is contained in:
parent
31cccd8f7b
commit
5c5e7653be
4 changed files with 464 additions and 505 deletions
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@ -1,21 +1,20 @@
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//! Create interactive, native cross-platform applications for WGPU.
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mod state;
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mod windows;
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mod window_manager;
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pub use state::State;
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use crate::conversion;
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use crate::core;
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::widget::operation;
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use crate::core::window;
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use crate::core::{Point, Size};
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use crate::core::Size;
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use crate::futures::futures::channel::mpsc;
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use crate::futures::futures::{task, Future, StreamExt};
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use crate::futures::{Executor, Runtime, Subscription};
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use crate::graphics::{compositor, Compositor};
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use crate::multi_window::windows::Windows;
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use crate::multi_window::window_manager::WindowManager;
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use crate::runtime::command::{self, Command};
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use crate::runtime::multi_window::Program;
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use crate::runtime::user_interface::{self, UserInterface};
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@ -23,6 +22,7 @@ use crate::runtime::Debug;
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use crate::style::application::StyleSheet;
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use crate::{Clipboard, Error, Proxy, Settings};
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use std::collections::HashMap;
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use std::mem::ManuallyDrop;
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use std::time::Instant;
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@ -182,13 +182,13 @@ where
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}
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let mut compositor = C::new(compositor_settings, Some(&main_window))?;
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let renderer = compositor.create_renderer();
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let windows = Windows::new(
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let mut window_manager = WindowManager::new();
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let _ = window_manager.insert(
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window::Id::MAIN,
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main_window,
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&application,
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&mut compositor,
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renderer,
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main_window,
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exit_on_close_request,
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);
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@ -204,7 +204,7 @@ where
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event_receiver,
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control_sender,
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init_command,
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windows,
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window_manager,
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should_main_be_visible,
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));
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@ -312,7 +312,7 @@ async fn run_instance<A, E, C>(
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mut event_receiver: mpsc::UnboundedReceiver<Event<A::Message>>,
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mut control_sender: mpsc::UnboundedSender<Control>,
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init_command: Command<A::Message>,
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mut windows: Windows<A, C>,
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mut window_manager: WindowManager<A, C>,
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should_main_window_be_visible: bool,
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) where
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A: Application + 'static,
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@ -323,20 +323,39 @@ async fn run_instance<A, E, C>(
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use winit::event;
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use winit::event_loop::ControlFlow;
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let mut clipboard = Clipboard::connect(windows.main());
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let main_window = window_manager
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.get_mut(window::Id::MAIN)
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.expect("Get main window");
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let mut ui_caches = vec![user_interface::Cache::default()];
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if should_main_window_be_visible {
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main_window.raw.set_visible(true);
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}
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let mut clipboard = Clipboard::connect(&main_window.raw);
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let mut events = {
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vec![(
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Some(window::Id::MAIN),
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core::Event::Window(
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window::Id::MAIN,
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window::Event::Opened {
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position: main_window.position(),
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size: main_window.size(),
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},
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),
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)]
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};
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let mut ui_caches = HashMap::new();
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let mut user_interfaces = ManuallyDrop::new(build_user_interfaces(
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&application,
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&mut debug,
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&mut windows,
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vec![user_interface::Cache::default()],
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&mut window_manager,
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HashMap::from_iter([(
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window::Id::MAIN,
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user_interface::Cache::default(),
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)]),
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));
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if should_main_window_be_visible {
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windows.main().set_visible(true);
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}
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run_command(
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&application,
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&mut compositor,
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@ -346,26 +365,12 @@ async fn run_instance<A, E, C>(
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&mut control_sender,
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&mut proxy,
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&mut debug,
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&mut windows,
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&mut window_manager,
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&mut ui_caches,
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);
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runtime.track(application.subscription().into_recipes());
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = {
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let (position, size) = logical_bounds_of(windows.main());
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vec![(
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Some(window::Id::MAIN),
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core::Event::Window(
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window::Id::MAIN,
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window::Event::Opened { position, size },
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),
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)]
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};
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let mut messages = Vec::new();
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let mut redraw_pending = false;
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@ -378,31 +383,37 @@ async fn run_instance<A, E, C>(
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window,
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exit_on_close_request,
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} => {
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let (position, size) = logical_bounds_of(&window);
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let (inner_size, i) = windows.add(
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&application,
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&mut compositor,
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let window = window_manager.insert(
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id,
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window,
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&application,
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&mut compositor,
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exit_on_close_request,
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);
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user_interfaces.push(build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut windows.renderers[i],
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inner_size,
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&mut debug,
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let logical_size = window.state.logical_size();
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let _ = user_interfaces.insert(
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id,
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));
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ui_caches.push(user_interface::Cache::default());
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build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut window.renderer,
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logical_size,
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&mut debug,
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id,
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),
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);
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let _ = ui_caches.insert(id, user_interface::Cache::default());
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events.push((
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Some(id),
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core::Event::Window(
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id,
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window::Event::Opened { position, size },
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window::Event::Opened {
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position: window.position(),
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size: window.size(),
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},
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),
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));
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}
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@ -420,12 +431,11 @@ async fn run_instance<A, E, C>(
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debug.event_processing_started();
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let mut uis_stale = false;
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for (i, id) in windows.ids.iter().enumerate() {
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for (id, window) in window_manager.iter_mut() {
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let mut window_events = vec![];
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events.retain(|(window_id, event)| {
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if *window_id == Some(*id)
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|| window_id.is_none()
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if *window_id == Some(id) || window_id.is_none()
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{
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window_events.push(event.clone());
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false
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@ -441,11 +451,13 @@ async fn run_instance<A, E, C>(
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continue;
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}
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let (ui_state, statuses) = user_interfaces[i]
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let (ui_state, statuses) = user_interfaces
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.get_mut(&id)
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.expect("Get user interface")
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.update(
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&window_events,
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windows.states[i].cursor(),
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&mut windows.renderers[i],
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window.state.cursor(),
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&mut window.renderer,
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&mut clipboard,
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&mut messages,
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);
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@ -469,11 +481,12 @@ async fn run_instance<A, E, C>(
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// TODO mw application update returns which window IDs to update
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if !messages.is_empty() || uis_stale {
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let mut cached_interfaces: Vec<
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let mut cached_interfaces: HashMap<
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window::Id,
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user_interface::Cache,
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> = ManuallyDrop::into_inner(user_interfaces)
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.drain(..)
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.map(UserInterface::into_cache)
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.drain()
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.map(|(id, ui)| (id, ui.into_cache()))
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.collect();
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// Update application
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@ -486,18 +499,18 @@ async fn run_instance<A, E, C>(
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&mut proxy,
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&mut debug,
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&mut messages,
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&mut windows,
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&mut window_manager,
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&mut cached_interfaces,
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);
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// we must synchronize all window states with application state after an
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// application update since we don't know what changed
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for (state, (id, window)) in windows
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.states
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.iter_mut()
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.zip(windows.ids.iter().zip(windows.raw.iter()))
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{
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state.synchronize(&application, *id, window);
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for (id, window) in window_manager.iter_mut() {
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window.state.synchronize(
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&application,
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id,
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&window.raw,
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);
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}
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// rebuild UIs with the synchronized states
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@ -505,39 +518,43 @@ async fn run_instance<A, E, C>(
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ManuallyDrop::new(build_user_interfaces(
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&application,
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&mut debug,
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&mut windows,
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&mut window_manager,
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cached_interfaces,
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));
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}
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debug.draw_started();
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for (i, id) in windows.ids.iter().enumerate() {
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for (id, window) in window_manager.iter_mut() {
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// TODO: Avoid redrawing all the time by forcing widgets to
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// request redraws on state changes
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//
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// Then, we can use the `interface_state` here to decide if a redraw
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// is needed right away, or simply wait until a specific time.
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let redraw_event = core::Event::Window(
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*id,
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id,
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window::Event::RedrawRequested(Instant::now()),
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);
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let cursor = windows.states[i].cursor();
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let cursor = window.state.cursor();
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let (ui_state, _) = user_interfaces[i].update(
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let ui = user_interfaces
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.get_mut(&id)
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.expect("Get user interface");
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let (ui_state, _) = ui.update(
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&[redraw_event.clone()],
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cursor,
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&mut windows.renderers[i],
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&mut window.renderer,
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&mut clipboard,
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&mut messages,
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);
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let new_mouse_interaction = {
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let state = &windows.states[i];
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let state = &window.state;
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user_interfaces[i].draw(
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&mut windows.renderers[i],
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ui.draw(
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&mut window.renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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@ -546,19 +563,21 @@ async fn run_instance<A, E, C>(
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)
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};
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if new_mouse_interaction != mouse_interaction {
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windows.raw[i].set_cursor_icon(
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if new_mouse_interaction != window.mouse_interaction
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{
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window.raw.set_cursor_icon(
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conversion::mouse_interaction(
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new_mouse_interaction,
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),
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);
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mouse_interaction = new_mouse_interaction;
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window.mouse_interaction =
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new_mouse_interaction;
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}
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// TODO once widgets can request to be redrawn, we can avoid always requesting a
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// redraw
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windows.raw[i].request_redraw();
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window.raw.request_redraw();
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runtime.broadcast(
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redraw_event.clone(),
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@ -606,9 +625,13 @@ async fn run_instance<A, E, C>(
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messages.push(message);
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}
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event::Event::RedrawRequested(id) => {
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let i = windows.index_from_raw(id);
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let state = &windows.states[i];
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let physical_size = state.physical_size();
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let Some((id, window)) =
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window_manager.get_mut_alias(id)
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else {
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continue;
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};
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let physical_size = window.state.physical_size();
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if physical_size.width == 0 || physical_size.height == 0
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{
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@ -616,60 +639,65 @@ async fn run_instance<A, E, C>(
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}
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debug.render_started();
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let current_viewport_version = state.viewport_version();
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let window_viewport_version =
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windows.viewport_versions[i];
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if window_viewport_version != current_viewport_version {
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let logical_size = state.logical_size();
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if window.viewport_version
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!= window.state.viewport_version()
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{
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let logical_size = window.state.logical_size();
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debug.layout_started();
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let renderer = &mut windows.renderers[i];
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let ui = user_interfaces.remove(i);
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let ui = user_interfaces
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.remove(&id)
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.expect("Remove user interface");
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user_interfaces
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.insert(i, ui.relayout(logical_size, renderer));
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let _ = user_interfaces.insert(
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id,
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ui.relayout(logical_size, &mut window.renderer),
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);
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debug.layout_finished();
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debug.draw_started();
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let new_mouse_interaction = user_interfaces[i]
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let new_mouse_interaction = user_interfaces
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.get_mut(&id)
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.expect("Get user interface")
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.draw(
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renderer,
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state.theme(),
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&mut window.renderer,
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window.state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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text_color: window.state.text_color(),
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},
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state.cursor(),
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window.state.cursor(),
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);
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if new_mouse_interaction != mouse_interaction {
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windows.raw[i].set_cursor_icon(
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if new_mouse_interaction != window.mouse_interaction
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{
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window.raw.set_cursor_icon(
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conversion::mouse_interaction(
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new_mouse_interaction,
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),
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);
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mouse_interaction = new_mouse_interaction;
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window.mouse_interaction =
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new_mouse_interaction;
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}
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debug.draw_finished();
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compositor.configure_surface(
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&mut windows.surfaces[i],
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&mut window.surface,
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physical_size.width,
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physical_size.height,
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);
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windows.viewport_versions[i] =
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current_viewport_version;
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window.viewport_version =
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window.state.viewport_version();
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}
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match compositor.present(
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&mut windows.renderers[i],
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&mut windows.surfaces[i],
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state.viewport(),
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state.background_color(),
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&mut window.renderer,
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&mut window.surface,
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window.state.viewport(),
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window.state.background_color(),
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&debug.overlay(),
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) {
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Ok(()) => {
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|
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@ -690,8 +718,10 @@ async fn run_instance<A, E, C>(
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);
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// Try rendering all windows again next frame.
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for window in &windows.raw {
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window.request_redraw();
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for (_id, window) in
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window_manager.iter_mut()
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{
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window.raw.request_redraw();
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}
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}
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},
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|
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@ -701,70 +731,43 @@ async fn run_instance<A, E, C>(
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event: window_event,
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window_id,
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} => {
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let window_index = windows
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.raw
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.iter()
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.position(|w| w.id() == window_id);
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let Some((id, window)) =
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window_manager.get_mut_alias(window_id)
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else {
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continue;
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};
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match window_index {
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Some(i) => {
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let id = windows.ids[i];
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let raw = &windows.raw[i];
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let exit_on_close_request =
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windows.exit_on_close_requested[i];
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if matches!(
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window_event,
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winit::event::WindowEvent::CloseRequested
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) && window.exit_on_close_request
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{
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let _ = window_manager.remove(id);
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let _ = user_interfaces.remove(&id);
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let _ = ui_caches.remove(&id);
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if matches!(
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window_event,
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winit::event::WindowEvent::CloseRequested
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) && exit_on_close_request
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{
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let i = windows.delete(id);
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let _ = user_interfaces.remove(i);
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let _ = ui_caches.remove(i);
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events.push((
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None,
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core::Event::Window(id, window::Event::Closed),
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));
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if windows.is_empty() {
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break 'main;
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}
|
||||
} else {
|
||||
let state = &mut windows.states[i];
|
||||
state.update(
|
||||
raw,
|
||||
&window_event,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
if let Some(event) =
|
||||
conversion::window_event(
|
||||
id,
|
||||
&window_event,
|
||||
state.scale_factor(),
|
||||
state.modifiers(),
|
||||
)
|
||||
{
|
||||
events.push((Some(id), event));
|
||||
}
|
||||
}
|
||||
if window_manager.is_empty() {
|
||||
break 'main;
|
||||
}
|
||||
None => {
|
||||
// This is the only special case, since in order to trigger the Destroyed event the
|
||||
// window reference from winit must be dropped, but we still want to inform the
|
||||
// user that the window was destroyed so they can clean up any specific window
|
||||
// code for this window
|
||||
if matches!(
|
||||
window_event,
|
||||
winit::event::WindowEvent::Destroyed
|
||||
) {
|
||||
let id =
|
||||
windows.get_pending_destroy(window_id);
|
||||
} else {
|
||||
window.state.update(
|
||||
&window.raw,
|
||||
&window_event,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
events.push((
|
||||
None,
|
||||
core::Event::Window(
|
||||
id,
|
||||
window::Event::Closed,
|
||||
),
|
||||
));
|
||||
}
|
||||
if let Some(event) = conversion::window_event(
|
||||
id,
|
||||
&window_event,
|
||||
window.state.scale_factor(),
|
||||
window.state.modifiers(),
|
||||
) {
|
||||
events.push((Some(id), event));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -811,8 +814,8 @@ fn update<A: Application, C, E: Executor>(
|
|||
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
|
||||
debug: &mut Debug,
|
||||
messages: &mut Vec<A::Message>,
|
||||
windows: &mut Windows<A, C>,
|
||||
ui_caches: &mut Vec<user_interface::Cache>,
|
||||
window_manager: &mut WindowManager<A, C>,
|
||||
ui_caches: &mut HashMap<window::Id, user_interface::Cache>,
|
||||
) where
|
||||
C: Compositor<Renderer = A::Renderer> + 'static,
|
||||
<A::Renderer as core::Renderer>::Theme: StyleSheet,
|
||||
|
|
@ -833,7 +836,7 @@ fn update<A: Application, C, E: Executor>(
|
|||
control_sender,
|
||||
proxy,
|
||||
debug,
|
||||
windows,
|
||||
window_manager,
|
||||
ui_caches,
|
||||
);
|
||||
}
|
||||
|
|
@ -852,8 +855,8 @@ fn run_command<A, C, E>(
|
|||
control_sender: &mut mpsc::UnboundedSender<Control>,
|
||||
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
|
||||
debug: &mut Debug,
|
||||
windows: &mut Windows<A, C>,
|
||||
ui_caches: &mut Vec<user_interface::Cache>,
|
||||
window_manager: &mut WindowManager<A, C>,
|
||||
ui_caches: &mut HashMap<window::Id, user_interface::Cache>,
|
||||
) where
|
||||
A: Application,
|
||||
E: Executor,
|
||||
|
|
@ -886,7 +889,7 @@ fn run_command<A, C, E>(
|
|||
},
|
||||
command::Action::Window(action) => match action {
|
||||
window::Action::Spawn(id, settings) => {
|
||||
let monitor = windows.last_monitor();
|
||||
let monitor = window_manager.last_monitor();
|
||||
|
||||
control_sender
|
||||
.start_send(Control::CreateWindow {
|
||||
|
|
@ -900,10 +903,10 @@ fn run_command<A, C, E>(
|
|||
window::Action::Close(id) => {
|
||||
use winit::event_loop::ControlFlow;
|
||||
|
||||
let i = windows.delete(id);
|
||||
let _ = ui_caches.remove(i);
|
||||
let _ = window_manager.remove(id);
|
||||
let _ = ui_caches.remove(&id);
|
||||
|
||||
if windows.is_empty() {
|
||||
if window_manager.is_empty() {
|
||||
control_sender
|
||||
.start_send(Control::ChangeFlow(
|
||||
ControlFlow::ExitWithCode(0),
|
||||
|
|
@ -912,113 +915,133 @@ fn run_command<A, C, E>(
|
|||
}
|
||||
}
|
||||
window::Action::Drag(id) => {
|
||||
let _ = windows.with_raw(id).drag_window();
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
let _ = window.raw.drag_window();
|
||||
}
|
||||
}
|
||||
window::Action::Resize(id, size) => {
|
||||
windows.with_raw(id).set_inner_size(
|
||||
winit::dpi::LogicalSize {
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_inner_size(winit::dpi::LogicalSize {
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
window::Action::FetchSize(id, callback) => {
|
||||
let window = windows.with_raw(id);
|
||||
let size =
|
||||
window.inner_size().to_logical(window.scale_factor());
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
let size = window
|
||||
.raw
|
||||
.inner_size()
|
||||
.to_logical(window.raw.scale_factor());
|
||||
|
||||
proxy
|
||||
.send_event(callback(Size::new(
|
||||
size.width,
|
||||
size.height,
|
||||
)))
|
||||
.expect("Send message to event loop");
|
||||
proxy
|
||||
.send_event(callback(Size::new(
|
||||
size.width,
|
||||
size.height,
|
||||
)))
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
}
|
||||
window::Action::Maximize(id, maximized) => {
|
||||
windows.with_raw(id).set_maximized(maximized);
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_maximized(maximized);
|
||||
}
|
||||
}
|
||||
window::Action::Minimize(id, minimized) => {
|
||||
windows.with_raw(id).set_minimized(minimized);
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_minimized(minimized);
|
||||
}
|
||||
}
|
||||
window::Action::Move(id, position) => {
|
||||
windows.with_raw(id).set_outer_position(
|
||||
winit::dpi::LogicalPosition {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
},
|
||||
);
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_outer_position(
|
||||
winit::dpi::LogicalPosition {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
window::Action::ChangeMode(id, mode) => {
|
||||
let window = windows.with_raw(id);
|
||||
window.set_visible(conversion::visible(mode));
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
mode,
|
||||
));
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_visible(conversion::visible(mode));
|
||||
window.raw.set_fullscreen(conversion::fullscreen(
|
||||
window.raw.current_monitor(),
|
||||
mode,
|
||||
));
|
||||
}
|
||||
}
|
||||
window::Action::ChangeIcon(id, icon) => {
|
||||
windows
|
||||
.with_raw(id)
|
||||
.set_window_icon(conversion::icon(icon));
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_window_icon(conversion::icon(icon));
|
||||
}
|
||||
}
|
||||
window::Action::FetchMode(id, tag) => {
|
||||
let window = windows.with_raw(id);
|
||||
let mode = if window.is_visible().unwrap_or(true) {
|
||||
conversion::mode(window.fullscreen())
|
||||
} else {
|
||||
core::window::Mode::Hidden
|
||||
};
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
let mode = if window.raw.is_visible().unwrap_or(true) {
|
||||
conversion::mode(window.raw.fullscreen())
|
||||
} else {
|
||||
core::window::Mode::Hidden
|
||||
};
|
||||
|
||||
proxy
|
||||
.send_event(tag(mode))
|
||||
.expect("Event loop doesn't exist.");
|
||||
proxy
|
||||
.send_event(tag(mode))
|
||||
.expect("Event loop doesn't exist.");
|
||||
}
|
||||
}
|
||||
window::Action::ToggleMaximize(id) => {
|
||||
let window = windows.with_raw(id);
|
||||
window.set_maximized(!window.is_maximized());
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_maximized(!window.raw.is_maximized());
|
||||
}
|
||||
}
|
||||
window::Action::ToggleDecorations(id) => {
|
||||
let window = windows.with_raw(id);
|
||||
window.set_decorations(!window.is_decorated());
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.set_decorations(!window.raw.is_decorated());
|
||||
}
|
||||
}
|
||||
window::Action::RequestUserAttention(id, attention_type) => {
|
||||
windows.with_raw(id).request_user_attention(
|
||||
attention_type.map(conversion::user_attention),
|
||||
);
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.request_user_attention(
|
||||
attention_type.map(conversion::user_attention),
|
||||
);
|
||||
}
|
||||
}
|
||||
window::Action::GainFocus(id) => {
|
||||
windows.with_raw(id).focus_window();
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window.raw.focus_window();
|
||||
}
|
||||
}
|
||||
window::Action::ChangeLevel(id, level) => {
|
||||
windows
|
||||
.with_raw(id)
|
||||
.set_window_level(conversion::window_level(level));
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
window
|
||||
.raw
|
||||
.set_window_level(conversion::window_level(level));
|
||||
}
|
||||
}
|
||||
window::Action::FetchId(id, tag) => {
|
||||
proxy
|
||||
.send_event(tag(windows.with_raw(id).id().into()))
|
||||
.expect("Event loop doesn't exist.");
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
proxy
|
||||
.send_event(tag(window.raw.id().into()))
|
||||
.expect("Event loop doesn't exist.");
|
||||
}
|
||||
}
|
||||
window::Action::Screenshot(id, tag) => {
|
||||
let i = windows.index_from_id(id);
|
||||
let state = &windows.states[i];
|
||||
let surface = &mut windows.surfaces[i];
|
||||
let renderer = &mut windows.renderers[i];
|
||||
if let Some(window) = window_manager.get_mut(id) {
|
||||
let bytes = compositor.screenshot(
|
||||
&mut window.renderer,
|
||||
&mut window.surface,
|
||||
window.state.viewport(),
|
||||
window.state.background_color(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
let bytes = compositor.screenshot(
|
||||
renderer,
|
||||
surface,
|
||||
state.viewport(),
|
||||
state.background_color(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
proxy
|
||||
.send_event(tag(window::Screenshot::new(
|
||||
bytes,
|
||||
state.physical_size(),
|
||||
)))
|
||||
.expect("Event loop doesn't exist.");
|
||||
proxy
|
||||
.send_event(tag(window::Screenshot::new(
|
||||
bytes,
|
||||
window.state.physical_size(),
|
||||
)))
|
||||
.expect("Event loop doesn't exist.");
|
||||
}
|
||||
}
|
||||
},
|
||||
command::Action::System(action) => match action {
|
||||
|
|
@ -1047,43 +1070,45 @@ fn run_command<A, C, E>(
|
|||
let mut uis = build_user_interfaces(
|
||||
application,
|
||||
debug,
|
||||
windows,
|
||||
window_manager,
|
||||
std::mem::take(ui_caches),
|
||||
);
|
||||
|
||||
'operate: while let Some(mut operation) =
|
||||
current_operation.take()
|
||||
{
|
||||
for (i, ui) in uis.iter_mut().enumerate() {
|
||||
ui.operate(&windows.renderers[i], operation.as_mut());
|
||||
for (id, ui) in uis.iter_mut() {
|
||||
if let Some(window) = window_manager.get_mut(*id) {
|
||||
ui.operate(&window.renderer, operation.as_mut());
|
||||
|
||||
match operation.finish() {
|
||||
operation::Outcome::None => {}
|
||||
operation::Outcome::Some(message) => {
|
||||
proxy
|
||||
.send_event(message)
|
||||
.expect("Event loop doesn't exist.");
|
||||
match operation.finish() {
|
||||
operation::Outcome::None => {}
|
||||
operation::Outcome::Some(message) => {
|
||||
proxy
|
||||
.send_event(message)
|
||||
.expect("Event loop doesn't exist.");
|
||||
|
||||
// operation completed, don't need to try to operate on rest of UIs
|
||||
break 'operate;
|
||||
}
|
||||
operation::Outcome::Chain(next) => {
|
||||
current_operation = Some(next);
|
||||
// operation completed, don't need to try to operate on rest of UIs
|
||||
break 'operate;
|
||||
}
|
||||
operation::Outcome::Chain(next) => {
|
||||
current_operation = Some(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*ui_caches =
|
||||
uis.drain(..).map(UserInterface::into_cache).collect();
|
||||
uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect();
|
||||
}
|
||||
command::Action::LoadFont { bytes, tagger } => {
|
||||
use crate::core::text::Renderer;
|
||||
|
||||
// TODO change this once we change each renderer to having a single backend reference.. :pain:
|
||||
// TODO: Error handling (?)
|
||||
for renderer in &mut windows.renderers {
|
||||
renderer.load_font(bytes.clone());
|
||||
for (_, window) in window_manager.iter_mut() {
|
||||
window.renderer.load_font(bytes.clone());
|
||||
}
|
||||
|
||||
proxy
|
||||
|
|
@ -1098,33 +1123,31 @@ fn run_command<A, C, E>(
|
|||
pub fn build_user_interfaces<'a, A: Application, C: Compositor>(
|
||||
application: &'a A,
|
||||
debug: &mut Debug,
|
||||
windows: &mut Windows<A, C>,
|
||||
mut cached_user_interfaces: Vec<user_interface::Cache>,
|
||||
) -> Vec<UserInterface<'a, A::Message, A::Renderer>>
|
||||
window_manager: &mut WindowManager<A, C>,
|
||||
mut cached_user_interfaces: HashMap<window::Id, user_interface::Cache>,
|
||||
) -> HashMap<window::Id, UserInterface<'a, A::Message, A::Renderer>>
|
||||
where
|
||||
<A::Renderer as core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
cached_user_interfaces
|
||||
.drain(..)
|
||||
.zip(
|
||||
windows
|
||||
.ids
|
||||
.iter()
|
||||
.zip(windows.states.iter().zip(windows.renderers.iter_mut())),
|
||||
)
|
||||
.fold(vec![], |mut uis, (cache, (id, (state, renderer)))| {
|
||||
uis.push(build_user_interface(
|
||||
application,
|
||||
cache,
|
||||
renderer,
|
||||
state.logical_size(),
|
||||
debug,
|
||||
*id,
|
||||
));
|
||||
.drain()
|
||||
.filter_map(|(id, cache)| {
|
||||
let window = window_manager.get_mut(id)?;
|
||||
|
||||
uis
|
||||
Some((
|
||||
id,
|
||||
build_user_interface(
|
||||
application,
|
||||
cache,
|
||||
&mut window.renderer,
|
||||
window.state.logical_size(),
|
||||
debug,
|
||||
id,
|
||||
),
|
||||
))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Returns true if the provided event should cause an [`Application`] to
|
||||
|
|
@ -1148,25 +1171,6 @@ pub fn user_force_quit(
|
|||
}
|
||||
}
|
||||
|
||||
fn logical_bounds_of(window: &winit::window::Window) -> (Option<Point>, Size) {
|
||||
let position = window
|
||||
.inner_position()
|
||||
.ok()
|
||||
.map(|position| position.to_logical(window.scale_factor()))
|
||||
.map(|position| Point {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
});
|
||||
|
||||
let size = {
|
||||
let size = window.inner_size().to_logical(window.scale_factor());
|
||||
|
||||
Size::new(size.width, size.height)
|
||||
};
|
||||
|
||||
(position, size)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod platform {
|
||||
pub fn run<T, F>(
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ where
|
|||
title: String,
|
||||
scale_factor: f64,
|
||||
viewport: Viewport,
|
||||
viewport_version: usize,
|
||||
viewport_version: u64,
|
||||
cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
|
||||
modifiers: winit::event::ModifiersState,
|
||||
theme: <A::Renderer as core::Renderer>::Theme,
|
||||
|
|
@ -86,7 +86,7 @@ where
|
|||
/// Returns the version of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// The version is incremented every time the [`Viewport`] changes.
|
||||
pub fn viewport_version(&self) -> usize {
|
||||
pub fn viewport_version(&self) -> u64 {
|
||||
self.viewport_version
|
||||
}
|
||||
|
||||
|
|
|
|||
156
winit/src/multi_window/window_manager.rs
Normal file
156
winit/src/multi_window/window_manager.rs
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
use crate::core::mouse;
|
||||
use crate::core::window::Id;
|
||||
use crate::core::{Point, Size};
|
||||
use crate::graphics::Compositor;
|
||||
use crate::multi_window::{Application, State};
|
||||
use crate::style::application::StyleSheet;
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
use winit::monitor::MonitorHandle;
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct WindowManager<A: Application, C: Compositor>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
aliases: BTreeMap<winit::window::WindowId, Id>,
|
||||
entries: BTreeMap<Id, Window<A, C>>,
|
||||
}
|
||||
|
||||
impl<A, C> WindowManager<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
aliases: BTreeMap::new(),
|
||||
entries: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn insert(
|
||||
&mut self,
|
||||
id: Id,
|
||||
window: winit::window::Window,
|
||||
application: &A,
|
||||
compositor: &mut C,
|
||||
exit_on_close_request: bool,
|
||||
) -> &mut Window<A, C> {
|
||||
let state = State::new(application, id, &window);
|
||||
let viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
let surface = compositor.create_surface(
|
||||
&window,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
let renderer = compositor.create_renderer();
|
||||
|
||||
let _ = self.aliases.insert(window.id(), id);
|
||||
|
||||
let _ = self.entries.insert(
|
||||
id,
|
||||
Window {
|
||||
raw: window,
|
||||
state,
|
||||
viewport_version,
|
||||
exit_on_close_request,
|
||||
surface,
|
||||
renderer,
|
||||
mouse_interaction: mouse::Interaction::Idle,
|
||||
},
|
||||
);
|
||||
|
||||
self.entries
|
||||
.get_mut(&id)
|
||||
.expect("Get window that was just inserted")
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.entries.is_empty()
|
||||
}
|
||||
|
||||
pub fn iter_mut(
|
||||
&mut self,
|
||||
) -> impl Iterator<Item = (Id, &mut Window<A, C>)> {
|
||||
self.entries.iter_mut().map(|(k, v)| (*k, v))
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: Id) -> Option<&mut Window<A, C>> {
|
||||
self.entries.get_mut(&id)
|
||||
}
|
||||
|
||||
pub fn get_mut_alias(
|
||||
&mut self,
|
||||
id: winit::window::WindowId,
|
||||
) -> Option<(Id, &mut Window<A, C>)> {
|
||||
let id = self.aliases.get(&id).copied()?;
|
||||
|
||||
Some((id, self.get_mut(id)?))
|
||||
}
|
||||
|
||||
pub fn last_monitor(&self) -> Option<MonitorHandle> {
|
||||
self.entries.values().last()?.raw.current_monitor()
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, id: Id) -> Option<Window<A, C>> {
|
||||
let window = self.entries.remove(&id)?;
|
||||
let _ = self.aliases.remove(&window.raw.id());
|
||||
|
||||
Some(window)
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, C> Default for WindowManager<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Window<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
pub raw: winit::window::Window,
|
||||
pub state: State<A>,
|
||||
pub viewport_version: u64,
|
||||
pub exit_on_close_request: bool,
|
||||
pub mouse_interaction: mouse::Interaction,
|
||||
pub surface: C::Surface,
|
||||
pub renderer: A::Renderer,
|
||||
}
|
||||
|
||||
impl<A, C> Window<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
pub fn position(&self) -> Option<Point> {
|
||||
self.raw
|
||||
.inner_position()
|
||||
.ok()
|
||||
.map(|position| position.to_logical(self.raw.scale_factor()))
|
||||
.map(|position| Point {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn size(&self) -> Size {
|
||||
let size = self.raw.inner_size().to_logical(self.raw.scale_factor());
|
||||
|
||||
Size::new(size.width, size.height)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,201 +0,0 @@
|
|||
use crate::core::{window, Size};
|
||||
use crate::graphics::Compositor;
|
||||
use crate::multi_window::{Application, State};
|
||||
use crate::style::application::StyleSheet;
|
||||
|
||||
use winit::monitor::MonitorHandle;
|
||||
|
||||
use std::fmt::{Debug, Formatter};
|
||||
|
||||
pub struct Windows<A: Application, C: Compositor>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
pub ids: Vec<window::Id>,
|
||||
pub raw: Vec<winit::window::Window>,
|
||||
pub states: Vec<State<A>>,
|
||||
pub viewport_versions: Vec<usize>,
|
||||
pub exit_on_close_requested: Vec<bool>,
|
||||
pub surfaces: Vec<C::Surface>,
|
||||
pub renderers: Vec<A::Renderer>,
|
||||
pub pending_destroy: Vec<(window::Id, winit::window::WindowId)>,
|
||||
}
|
||||
|
||||
impl<A: Application, C: Compositor> Debug for Windows<A, C>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Windows")
|
||||
.field("ids", &self.ids)
|
||||
.field(
|
||||
"raw",
|
||||
&self
|
||||
.raw
|
||||
.iter()
|
||||
.map(winit::window::Window::id)
|
||||
.collect::<Vec<winit::window::WindowId>>(),
|
||||
)
|
||||
.field("states", &self.states)
|
||||
.field("viewport_versions", &self.viewport_versions)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<A: Application, C: Compositor> Windows<A, C>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
/// Creates a new [`Windows`] with a single `window::Id::MAIN` window.
|
||||
pub fn new(
|
||||
application: &A,
|
||||
compositor: &mut C,
|
||||
renderer: A::Renderer,
|
||||
main: winit::window::Window,
|
||||
exit_on_close_requested: bool,
|
||||
) -> Self {
|
||||
let state = State::new(application, window::Id::MAIN, &main);
|
||||
let viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
let surface = compositor.create_surface(
|
||||
&main,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
Self {
|
||||
ids: vec![window::Id::MAIN],
|
||||
raw: vec![main],
|
||||
states: vec![state],
|
||||
viewport_versions: vec![viewport_version],
|
||||
exit_on_close_requested: vec![exit_on_close_requested],
|
||||
surfaces: vec![surface],
|
||||
renderers: vec![renderer],
|
||||
pending_destroy: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a new window to [`Windows`]. Returns the size of the newly created window in logical
|
||||
/// pixels & the index of the window within [`Windows`].
|
||||
pub fn add(
|
||||
&mut self,
|
||||
application: &A,
|
||||
compositor: &mut C,
|
||||
id: window::Id,
|
||||
window: winit::window::Window,
|
||||
exit_on_close_requested: bool,
|
||||
) -> (Size, usize) {
|
||||
let state = State::new(application, id, &window);
|
||||
let window_size = state.logical_size();
|
||||
let viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
let surface = compositor.create_surface(
|
||||
&window,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
let renderer = compositor.create_renderer();
|
||||
|
||||
self.ids.push(id);
|
||||
self.raw.push(window);
|
||||
self.states.push(state);
|
||||
self.exit_on_close_requested.push(exit_on_close_requested);
|
||||
self.viewport_versions.push(viewport_version);
|
||||
self.surfaces.push(surface);
|
||||
self.renderers.push(renderer);
|
||||
|
||||
(window_size, self.ids.len() - 1)
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.ids.is_empty()
|
||||
}
|
||||
|
||||
pub fn main(&self) -> &winit::window::Window {
|
||||
&self.raw[0]
|
||||
}
|
||||
|
||||
pub fn index_from_raw(&self, id: winit::window::WindowId) -> usize {
|
||||
self.raw
|
||||
.iter()
|
||||
.position(|window| window.id() == id)
|
||||
.expect("No raw window in multi_window::Windows")
|
||||
}
|
||||
|
||||
pub fn index_from_id(&self, id: window::Id) -> usize {
|
||||
self.ids
|
||||
.iter()
|
||||
.position(|window_id| *window_id == id)
|
||||
.expect("No window in multi_window::Windows")
|
||||
}
|
||||
|
||||
pub fn last_monitor(&self) -> Option<MonitorHandle> {
|
||||
self.raw
|
||||
.last()
|
||||
.and_then(winit::window::Window::current_monitor)
|
||||
}
|
||||
|
||||
pub fn last(&self) -> usize {
|
||||
self.ids.len() - 1
|
||||
}
|
||||
|
||||
pub fn with_raw(&self, id: window::Id) -> &winit::window::Window {
|
||||
let i = self.index_from_id(id);
|
||||
&self.raw[i]
|
||||
}
|
||||
|
||||
/// Deletes the window with `id` from [`Windows`]. Returns the index that the window had.
|
||||
pub fn delete(&mut self, id: window::Id) -> usize {
|
||||
let i = self.index_from_id(id);
|
||||
|
||||
let id = self.ids.remove(i);
|
||||
let window = self.raw.remove(i);
|
||||
let _ = self.states.remove(i);
|
||||
let _ = self.exit_on_close_requested.remove(i);
|
||||
let _ = self.viewport_versions.remove(i);
|
||||
let _ = self.surfaces.remove(i);
|
||||
|
||||
self.pending_destroy.push((id, window.id()));
|
||||
|
||||
i
|
||||
}
|
||||
|
||||
/// Gets the winit `window` that is pending to be destroyed if it exists.
|
||||
pub fn get_pending_destroy(
|
||||
&mut self,
|
||||
window: winit::window::WindowId,
|
||||
) -> window::Id {
|
||||
let i = self
|
||||
.pending_destroy
|
||||
.iter()
|
||||
.position(|(_, window_id)| window == *window_id)
|
||||
.unwrap();
|
||||
|
||||
let (id, _) = self.pending_destroy.remove(i);
|
||||
id
|
||||
}
|
||||
|
||||
/// Returns the windows that need to be requested to closed, and also the windows that can be
|
||||
/// closed immediately.
|
||||
pub fn partition_close_requests(
|
||||
&self,
|
||||
) -> (Vec<window::Id>, Vec<window::Id>) {
|
||||
self.exit_on_close_requested.iter().enumerate().fold(
|
||||
(vec![], vec![]),
|
||||
|(mut close_immediately, mut needs_request_closed), (i, close)| {
|
||||
let id = self.ids[i];
|
||||
|
||||
if *close {
|
||||
close_immediately.push(id);
|
||||
} else {
|
||||
needs_request_closed.push(id);
|
||||
}
|
||||
|
||||
(close_immediately, needs_request_closed)
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue