Refactor Windows abstraction into WindowManager
This commit is contained in:
parent
31cccd8f7b
commit
5c5e7653be
4 changed files with 464 additions and 505 deletions
|
|
@ -19,7 +19,7 @@ where
|
|||
title: String,
|
||||
scale_factor: f64,
|
||||
viewport: Viewport,
|
||||
viewport_version: usize,
|
||||
viewport_version: u64,
|
||||
cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
|
||||
modifiers: winit::event::ModifiersState,
|
||||
theme: <A::Renderer as core::Renderer>::Theme,
|
||||
|
|
@ -86,7 +86,7 @@ where
|
|||
/// Returns the version of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// The version is incremented every time the [`Viewport`] changes.
|
||||
pub fn viewport_version(&self) -> usize {
|
||||
pub fn viewport_version(&self) -> u64 {
|
||||
self.viewport_version
|
||||
}
|
||||
|
||||
|
|
|
|||
156
winit/src/multi_window/window_manager.rs
Normal file
156
winit/src/multi_window/window_manager.rs
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
use crate::core::mouse;
|
||||
use crate::core::window::Id;
|
||||
use crate::core::{Point, Size};
|
||||
use crate::graphics::Compositor;
|
||||
use crate::multi_window::{Application, State};
|
||||
use crate::style::application::StyleSheet;
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
use winit::monitor::MonitorHandle;
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct WindowManager<A: Application, C: Compositor>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
aliases: BTreeMap<winit::window::WindowId, Id>,
|
||||
entries: BTreeMap<Id, Window<A, C>>,
|
||||
}
|
||||
|
||||
impl<A, C> WindowManager<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
aliases: BTreeMap::new(),
|
||||
entries: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn insert(
|
||||
&mut self,
|
||||
id: Id,
|
||||
window: winit::window::Window,
|
||||
application: &A,
|
||||
compositor: &mut C,
|
||||
exit_on_close_request: bool,
|
||||
) -> &mut Window<A, C> {
|
||||
let state = State::new(application, id, &window);
|
||||
let viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
let surface = compositor.create_surface(
|
||||
&window,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
let renderer = compositor.create_renderer();
|
||||
|
||||
let _ = self.aliases.insert(window.id(), id);
|
||||
|
||||
let _ = self.entries.insert(
|
||||
id,
|
||||
Window {
|
||||
raw: window,
|
||||
state,
|
||||
viewport_version,
|
||||
exit_on_close_request,
|
||||
surface,
|
||||
renderer,
|
||||
mouse_interaction: mouse::Interaction::Idle,
|
||||
},
|
||||
);
|
||||
|
||||
self.entries
|
||||
.get_mut(&id)
|
||||
.expect("Get window that was just inserted")
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.entries.is_empty()
|
||||
}
|
||||
|
||||
pub fn iter_mut(
|
||||
&mut self,
|
||||
) -> impl Iterator<Item = (Id, &mut Window<A, C>)> {
|
||||
self.entries.iter_mut().map(|(k, v)| (*k, v))
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: Id) -> Option<&mut Window<A, C>> {
|
||||
self.entries.get_mut(&id)
|
||||
}
|
||||
|
||||
pub fn get_mut_alias(
|
||||
&mut self,
|
||||
id: winit::window::WindowId,
|
||||
) -> Option<(Id, &mut Window<A, C>)> {
|
||||
let id = self.aliases.get(&id).copied()?;
|
||||
|
||||
Some((id, self.get_mut(id)?))
|
||||
}
|
||||
|
||||
pub fn last_monitor(&self) -> Option<MonitorHandle> {
|
||||
self.entries.values().last()?.raw.current_monitor()
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, id: Id) -> Option<Window<A, C>> {
|
||||
let window = self.entries.remove(&id)?;
|
||||
let _ = self.aliases.remove(&window.raw.id());
|
||||
|
||||
Some(window)
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, C> Default for WindowManager<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Window<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
pub raw: winit::window::Window,
|
||||
pub state: State<A>,
|
||||
pub viewport_version: u64,
|
||||
pub exit_on_close_request: bool,
|
||||
pub mouse_interaction: mouse::Interaction,
|
||||
pub surface: C::Surface,
|
||||
pub renderer: A::Renderer,
|
||||
}
|
||||
|
||||
impl<A, C> Window<A, C>
|
||||
where
|
||||
A: Application,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
pub fn position(&self) -> Option<Point> {
|
||||
self.raw
|
||||
.inner_position()
|
||||
.ok()
|
||||
.map(|position| position.to_logical(self.raw.scale_factor()))
|
||||
.map(|position| Point {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn size(&self) -> Size {
|
||||
let size = self.raw.inner_size().to_logical(self.raw.scale_factor());
|
||||
|
||||
Size::new(size.width, size.height)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,201 +0,0 @@
|
|||
use crate::core::{window, Size};
|
||||
use crate::graphics::Compositor;
|
||||
use crate::multi_window::{Application, State};
|
||||
use crate::style::application::StyleSheet;
|
||||
|
||||
use winit::monitor::MonitorHandle;
|
||||
|
||||
use std::fmt::{Debug, Formatter};
|
||||
|
||||
pub struct Windows<A: Application, C: Compositor>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
pub ids: Vec<window::Id>,
|
||||
pub raw: Vec<winit::window::Window>,
|
||||
pub states: Vec<State<A>>,
|
||||
pub viewport_versions: Vec<usize>,
|
||||
pub exit_on_close_requested: Vec<bool>,
|
||||
pub surfaces: Vec<C::Surface>,
|
||||
pub renderers: Vec<A::Renderer>,
|
||||
pub pending_destroy: Vec<(window::Id, winit::window::WindowId)>,
|
||||
}
|
||||
|
||||
impl<A: Application, C: Compositor> Debug for Windows<A, C>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Windows")
|
||||
.field("ids", &self.ids)
|
||||
.field(
|
||||
"raw",
|
||||
&self
|
||||
.raw
|
||||
.iter()
|
||||
.map(winit::window::Window::id)
|
||||
.collect::<Vec<winit::window::WindowId>>(),
|
||||
)
|
||||
.field("states", &self.states)
|
||||
.field("viewport_versions", &self.viewport_versions)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<A: Application, C: Compositor> Windows<A, C>
|
||||
where
|
||||
<A::Renderer as crate::core::Renderer>::Theme: StyleSheet,
|
||||
C: Compositor<Renderer = A::Renderer>,
|
||||
{
|
||||
/// Creates a new [`Windows`] with a single `window::Id::MAIN` window.
|
||||
pub fn new(
|
||||
application: &A,
|
||||
compositor: &mut C,
|
||||
renderer: A::Renderer,
|
||||
main: winit::window::Window,
|
||||
exit_on_close_requested: bool,
|
||||
) -> Self {
|
||||
let state = State::new(application, window::Id::MAIN, &main);
|
||||
let viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
let surface = compositor.create_surface(
|
||||
&main,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
Self {
|
||||
ids: vec![window::Id::MAIN],
|
||||
raw: vec![main],
|
||||
states: vec![state],
|
||||
viewport_versions: vec![viewport_version],
|
||||
exit_on_close_requested: vec![exit_on_close_requested],
|
||||
surfaces: vec![surface],
|
||||
renderers: vec![renderer],
|
||||
pending_destroy: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a new window to [`Windows`]. Returns the size of the newly created window in logical
|
||||
/// pixels & the index of the window within [`Windows`].
|
||||
pub fn add(
|
||||
&mut self,
|
||||
application: &A,
|
||||
compositor: &mut C,
|
||||
id: window::Id,
|
||||
window: winit::window::Window,
|
||||
exit_on_close_requested: bool,
|
||||
) -> (Size, usize) {
|
||||
let state = State::new(application, id, &window);
|
||||
let window_size = state.logical_size();
|
||||
let viewport_version = state.viewport_version();
|
||||
let physical_size = state.physical_size();
|
||||
let surface = compositor.create_surface(
|
||||
&window,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
let renderer = compositor.create_renderer();
|
||||
|
||||
self.ids.push(id);
|
||||
self.raw.push(window);
|
||||
self.states.push(state);
|
||||
self.exit_on_close_requested.push(exit_on_close_requested);
|
||||
self.viewport_versions.push(viewport_version);
|
||||
self.surfaces.push(surface);
|
||||
self.renderers.push(renderer);
|
||||
|
||||
(window_size, self.ids.len() - 1)
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.ids.is_empty()
|
||||
}
|
||||
|
||||
pub fn main(&self) -> &winit::window::Window {
|
||||
&self.raw[0]
|
||||
}
|
||||
|
||||
pub fn index_from_raw(&self, id: winit::window::WindowId) -> usize {
|
||||
self.raw
|
||||
.iter()
|
||||
.position(|window| window.id() == id)
|
||||
.expect("No raw window in multi_window::Windows")
|
||||
}
|
||||
|
||||
pub fn index_from_id(&self, id: window::Id) -> usize {
|
||||
self.ids
|
||||
.iter()
|
||||
.position(|window_id| *window_id == id)
|
||||
.expect("No window in multi_window::Windows")
|
||||
}
|
||||
|
||||
pub fn last_monitor(&self) -> Option<MonitorHandle> {
|
||||
self.raw
|
||||
.last()
|
||||
.and_then(winit::window::Window::current_monitor)
|
||||
}
|
||||
|
||||
pub fn last(&self) -> usize {
|
||||
self.ids.len() - 1
|
||||
}
|
||||
|
||||
pub fn with_raw(&self, id: window::Id) -> &winit::window::Window {
|
||||
let i = self.index_from_id(id);
|
||||
&self.raw[i]
|
||||
}
|
||||
|
||||
/// Deletes the window with `id` from [`Windows`]. Returns the index that the window had.
|
||||
pub fn delete(&mut self, id: window::Id) -> usize {
|
||||
let i = self.index_from_id(id);
|
||||
|
||||
let id = self.ids.remove(i);
|
||||
let window = self.raw.remove(i);
|
||||
let _ = self.states.remove(i);
|
||||
let _ = self.exit_on_close_requested.remove(i);
|
||||
let _ = self.viewport_versions.remove(i);
|
||||
let _ = self.surfaces.remove(i);
|
||||
|
||||
self.pending_destroy.push((id, window.id()));
|
||||
|
||||
i
|
||||
}
|
||||
|
||||
/// Gets the winit `window` that is pending to be destroyed if it exists.
|
||||
pub fn get_pending_destroy(
|
||||
&mut self,
|
||||
window: winit::window::WindowId,
|
||||
) -> window::Id {
|
||||
let i = self
|
||||
.pending_destroy
|
||||
.iter()
|
||||
.position(|(_, window_id)| window == *window_id)
|
||||
.unwrap();
|
||||
|
||||
let (id, _) = self.pending_destroy.remove(i);
|
||||
id
|
||||
}
|
||||
|
||||
/// Returns the windows that need to be requested to closed, and also the windows that can be
|
||||
/// closed immediately.
|
||||
pub fn partition_close_requests(
|
||||
&self,
|
||||
) -> (Vec<window::Id>, Vec<window::Id>) {
|
||||
self.exit_on_close_requested.iter().enumerate().fold(
|
||||
(vec![], vec![]),
|
||||
|(mut close_immediately, mut needs_request_closed), (i, close)| {
|
||||
let id = self.ids[i];
|
||||
|
||||
if *close {
|
||||
close_immediately.push(id);
|
||||
} else {
|
||||
needs_request_closed.push(id);
|
||||
}
|
||||
|
||||
(close_immediately, needs_request_closed)
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue