Fixed some importing issues since you can use a Shader::Gradient outside a Canvas widget, where it was previously only accessible.
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e25f3d3dea
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5d0fffc626
11 changed files with 126 additions and 148 deletions
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@ -7,4 +7,5 @@ publish = false
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[dependencies]
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iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
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iced_graphics = { path = "../../graphics" }
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rand = "0.8.5"
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@ -1,5 +1,5 @@
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use rand::{Rng, thread_rng};
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use crate::canvas::{Cursor, FillStyle, Geometry, Gradient};
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use crate::canvas::{Cursor, FillStyle, Geometry};
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use iced::widget::canvas::{Cache, Fill, Frame};
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use iced::widget::{canvas, Canvas};
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use iced::Settings;
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@ -7,6 +7,7 @@ use iced::{
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executor, Application, Color, Command, Element, Length, Point, Rectangle,
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Renderer, Size, Theme,
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};
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use iced_graphics::gradient::Gradient;
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fn main() -> iced::Result {
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ModernArt::run(Settings {
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@ -1,18 +1,17 @@
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//! For creating a Gradient.
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use iced_native::Color;
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use crate::widget::canvas::gradient::Linear;
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use crate::gradient::linear::Linear;
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use crate::Point;
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#[derive(Debug, Clone, PartialEq)]
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/// A fill which transitions colors progressively along a direction, either linearly, radially,
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/// or conically.
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/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
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/// or conically (TBD).
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pub enum Gradient {
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/// A linear gradient interpolates colors along a direction from its [`start`] to its [`end`]
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/// point.
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Linear(Linear),
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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/// A point along the gradient vector where the specified [`color`] is unmixed.
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pub struct ColorStop {
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@ -20,4 +19,85 @@ pub struct ColorStop {
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pub offset: f32,
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/// The color of the gradient at the specified [`offset`].
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pub color: Color,
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}
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}
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impl Gradient {
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/// Creates a new linear [`linear::Builder`].
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pub fn linear(start: Point, end: Point) -> linear::Builder {
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linear::Builder::new(start, end)
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}
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}
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/// Linear gradient builder & definition.
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pub mod linear {
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use crate::gradient::{ColorStop, Gradient};
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use crate::{Color, Point};
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/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<(f32, Color)>,
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valid: bool,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(start: Point, end: Point) -> Self {
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Self {
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start,
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end,
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stops: vec![],
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valid: true,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0`.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if !(0.0..=1.0).contains(&offset) {
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self.valid = false;
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}
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self.stops.push((offset, color));
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `None` if no stops were added to the builder or
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/// if stops not between 0.0 and 1.0 were added.
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pub fn build(self) -> Option<Gradient> {
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if self.stops.is_empty() || !self.valid {
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return None;
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}
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let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
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offset: f.0,
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color: f.1
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}).collect();
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stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
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Some(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: stops
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}))
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}
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}
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}
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@ -1,8 +1,7 @@
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//! Supported shaders;
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use crate::{Color, widget};
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use crate::Color;
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use crate::gradient::Gradient;
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use crate::widget::canvas::{FillStyle, StrokeStyle};
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#[derive(Debug, Clone)]
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/// Supported shaders for primitives.
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@ -13,28 +12,10 @@ pub enum Shader {
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Gradient(Gradient)
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}
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impl <'a> Into<Shader> for StrokeStyle<'a> {
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impl <'a> Into<Shader> for Gradient {
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fn into(self) -> Shader {
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match self {
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StrokeStyle::Solid(color) => Shader::Solid(color),
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StrokeStyle::Gradient(gradient) => gradient.clone().into()
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}
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}
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}
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impl <'a> Into<Shader> for FillStyle<'a> {
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fn into(self) -> Shader {
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match self {
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FillStyle::Solid(color) => Shader::Solid(color),
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FillStyle::Gradient(gradient) => gradient.clone().into()
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}
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}
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}
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impl <'a> Into<Shader> for widget::canvas::Gradient {
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fn into(self) -> Shader {
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match self {
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widget::canvas::Gradient::Linear(linear) => {
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Gradient::Linear(linear) => {
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Shader::Gradient(Gradient::Linear(linear))
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}
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}
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@ -16,12 +16,4 @@ pub struct Mesh2D {
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pub struct Vertex2D {
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/// The vertex position in 2D space.
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pub position: [f32; 2],
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}
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/// Convert from lyon's position data to Iced's Vertex2D type.
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impl Vertex2D {
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/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
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pub fn from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
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points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
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}
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}
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}
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@ -5,7 +5,6 @@
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//! and more!
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pub mod event;
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pub mod gradient;
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pub mod path;
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mod cache;
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@ -23,7 +22,6 @@ pub use event::Event;
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pub use fill::{Fill, FillRule, FillStyle};
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pub use frame::Frame;
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pub use geometry::Geometry;
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pub use gradient::Gradient;
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pub use path::Path;
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pub use program::Program;
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pub use stroke::{LineCap, LineDash, LineJoin, Stroke, StrokeStyle};
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@ -47,16 +45,12 @@ use std::marker::PhantomData;
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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///
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/// ```no_run
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/// # mod iced {
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/// # pub mod widget {
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/// # pub use iced_graphics::widget::canvas;
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/// # }
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/// # pub use iced_native::{Color, Rectangle, Theme};
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/// # }
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/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
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/// use iced::{Color, Rectangle, Theme};
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///
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/// // First, we define the data we need for drawing
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/// use iced_graphics::{Color, Rectangle};
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/// use iced_graphics::widget::Canvas;
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/// use iced_graphics::widget::canvas::{Cursor, Frame, Geometry, Path, Program};
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/// use iced_style::Theme;
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///
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/// #[derive(Debug)]
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/// struct Circle {
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/// radius: f32,
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@ -1,6 +1,6 @@
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use iced_native::Color;
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use crate::widget::canvas::Gradient;
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use crate::gradient::Gradient;
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use crate::shader::Shader;
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/// The style used to fill geometry.
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#[derive(Debug, Clone)]
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@ -48,6 +48,15 @@ pub enum FillStyle<'a> {
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Gradient(&'a Gradient),
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}
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impl <'a> Into<Shader> for FillStyle<'a> {
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fn into(self) -> Shader {
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match self {
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FillStyle::Solid(color) => Shader::Solid(color),
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FillStyle::Gradient(gradient) => gradient.clone().into()
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}
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}
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}
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/// The fill rule defines how to determine what is inside and what is outside of
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/// a shape.
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///
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@ -335,7 +335,7 @@ impl Frame {
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if !buffer.indices.is_empty() {
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self.primitives.push(Primitive::Mesh2D {
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buffers: triangle::Mesh2D {
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vertices: Vertex2D::from(buffer.vertices),
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vertices: vertices_from(buffer.vertices),
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indices: buffer.indices,
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},
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size: self.size,
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@ -347,3 +347,8 @@ impl Frame {
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self.primitives
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}
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}
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/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
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fn vertices_from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
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points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
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}
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@ -1,21 +0,0 @@
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//! Define a color gradient.
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use iced_native::Point;
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pub mod linear;
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pub use linear::Linear;
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/// A gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone)]
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pub enum Gradient {
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/// A linear gradient
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Linear(Linear),
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//TODO: radial, conical
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}
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impl Gradient {
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/// Creates a new linear [`linear::Builder`].
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pub fn linear(start: Point, end: Point) -> linear::Builder {
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linear::Builder::new(start, end)
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}
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}
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@ -1,73 +0,0 @@
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//! A linear color gradient.
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use iced_native::{Color, Point};
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use crate::gradient::ColorStop;
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use super::Gradient;
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/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<(f32, Color)>,
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valid: bool,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(start: Point, end: Point) -> Self {
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Self {
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start,
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end,
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stops: vec![],
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valid: true,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0`.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if !(0.0..=1.0).contains(&offset) {
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self.valid = false;
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}
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self.stops.push((offset, color));
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `None` if no stops were added to the builder or
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/// if stops not between 0.0 and 1.0 were added.
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pub fn build(self) -> Option<Gradient> {
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if self.stops.is_empty() || !self.valid {
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return None;
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}
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let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
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offset: f.0,
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color: f.1
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}).collect();
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stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
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Some(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: stops
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}))
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}
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}
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@ -1,6 +1,6 @@
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use iced_native::Color;
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use crate::widget::canvas::Gradient;
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use crate::gradient::Gradient;
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use crate::shader::Shader;
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/// The style of a stroke.
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#[derive(Debug, Clone)]
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@ -66,6 +66,15 @@ pub enum StrokeStyle<'a> {
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Gradient(&'a Gradient),
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}
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impl <'a> Into<Shader> for StrokeStyle<'a> {
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fn into(self) -> Shader {
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match self {
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StrokeStyle::Solid(color) => Shader::Solid(color),
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StrokeStyle::Gradient(gradient) => gradient.clone().into()
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}
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}
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}
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/// The shape used at the end of open subpaths when they are stroked.
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#[derive(Debug, Clone, Copy)]
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pub enum LineCap {
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