Fixed some importing issues since you can use a Shader::Gradient outside a Canvas widget, where it was previously only accessible.

This commit is contained in:
shan 2022-09-30 10:27:00 -07:00
parent e25f3d3dea
commit 5d0fffc626
11 changed files with 126 additions and 148 deletions

View file

@ -7,4 +7,5 @@ publish = false
[dependencies]
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
iced_graphics = { path = "../../graphics" }
rand = "0.8.5"

View file

@ -1,5 +1,5 @@
use rand::{Rng, thread_rng};
use crate::canvas::{Cursor, FillStyle, Geometry, Gradient};
use crate::canvas::{Cursor, FillStyle, Geometry};
use iced::widget::canvas::{Cache, Fill, Frame};
use iced::widget::{canvas, Canvas};
use iced::Settings;
@ -7,6 +7,7 @@ use iced::{
executor, Application, Color, Command, Element, Length, Point, Rectangle,
Renderer, Size, Theme,
};
use iced_graphics::gradient::Gradient;
fn main() -> iced::Result {
ModernArt::run(Settings {

View file

@ -1,18 +1,17 @@
//! For creating a Gradient.
use iced_native::Color;
use crate::widget::canvas::gradient::Linear;
use crate::gradient::linear::Linear;
use crate::Point;
#[derive(Debug, Clone, PartialEq)]
/// A fill which transitions colors progressively along a direction, either linearly, radially,
/// or conically.
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
/// or conically (TBD).
pub enum Gradient {
/// A linear gradient interpolates colors along a direction from its [`start`] to its [`end`]
/// point.
Linear(Linear),
}
#[derive(Debug, Clone, Copy, PartialEq)]
/// A point along the gradient vector where the specified [`color`] is unmixed.
pub struct ColorStop {
@ -20,4 +19,85 @@ pub struct ColorStop {
pub offset: f32,
/// The color of the gradient at the specified [`offset`].
pub color: Color,
}
}
impl Gradient {
/// Creates a new linear [`linear::Builder`].
pub fn linear(start: Point, end: Point) -> linear::Builder {
linear::Builder::new(start, end)
}
}
/// Linear gradient builder & definition.
pub mod linear {
use crate::gradient::{ColorStop, Gradient};
use crate::{Color, Point};
/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
#[derive(Debug, Clone, PartialEq)]
pub struct Linear {
/// The point where the linear gradient begins.
pub start: Point,
/// The point where the linear gradient ends.
pub end: Point,
/// [`ColorStop`]s along the linear gradient path.
pub color_stops: Vec<ColorStop>,
}
/// A [`Linear`] builder.
#[derive(Debug)]
pub struct Builder {
start: Point,
end: Point,
stops: Vec<(f32, Color)>,
valid: bool,
}
impl Builder {
/// Creates a new [`Builder`].
pub fn new(start: Point, end: Point) -> Self {
Self {
start,
end,
stops: vec![],
valid: true,
}
}
/// Adds a new stop, defined by an offset and a color, to the gradient.
///
/// `offset` must be between `0.0` and `1.0`.
pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
if !(0.0..=1.0).contains(&offset) {
self.valid = false;
}
self.stops.push((offset, color));
self
}
/// Builds the linear [`Gradient`] of this [`Builder`].
///
/// Returns `None` if no stops were added to the builder or
/// if stops not between 0.0 and 1.0 were added.
pub fn build(self) -> Option<Gradient> {
if self.stops.is_empty() || !self.valid {
return None;
}
let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
offset: f.0,
color: f.1
}).collect();
stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
Some(Gradient::Linear(Linear {
start: self.start,
end: self.end,
color_stops: stops
}))
}
}
}

View file

@ -1,8 +1,7 @@
//! Supported shaders;
use crate::{Color, widget};
use crate::Color;
use crate::gradient::Gradient;
use crate::widget::canvas::{FillStyle, StrokeStyle};
#[derive(Debug, Clone)]
/// Supported shaders for primitives.
@ -13,28 +12,10 @@ pub enum Shader {
Gradient(Gradient)
}
impl <'a> Into<Shader> for StrokeStyle<'a> {
impl <'a> Into<Shader> for Gradient {
fn into(self) -> Shader {
match self {
StrokeStyle::Solid(color) => Shader::Solid(color),
StrokeStyle::Gradient(gradient) => gradient.clone().into()
}
}
}
impl <'a> Into<Shader> for FillStyle<'a> {
fn into(self) -> Shader {
match self {
FillStyle::Solid(color) => Shader::Solid(color),
FillStyle::Gradient(gradient) => gradient.clone().into()
}
}
}
impl <'a> Into<Shader> for widget::canvas::Gradient {
fn into(self) -> Shader {
match self {
widget::canvas::Gradient::Linear(linear) => {
Gradient::Linear(linear) => {
Shader::Gradient(Gradient::Linear(linear))
}
}

View file

@ -16,12 +16,4 @@ pub struct Mesh2D {
pub struct Vertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
}
/// Convert from lyon's position data to Iced's Vertex2D type.
impl Vertex2D {
/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
pub fn from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
}
}
}

View file

@ -5,7 +5,6 @@
//! and more!
pub mod event;
pub mod gradient;
pub mod path;
mod cache;
@ -23,7 +22,6 @@ pub use event::Event;
pub use fill::{Fill, FillRule, FillStyle};
pub use frame::Frame;
pub use geometry::Geometry;
pub use gradient::Gradient;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke, StrokeStyle};
@ -47,16 +45,12 @@ use std::marker::PhantomData;
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub mod widget {
/// # pub use iced_graphics::widget::canvas;
/// # }
/// # pub use iced_native::{Color, Rectangle, Theme};
/// # }
/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle, Theme};
///
/// // First, we define the data we need for drawing
/// use iced_graphics::{Color, Rectangle};
/// use iced_graphics::widget::Canvas;
/// use iced_graphics::widget::canvas::{Cursor, Frame, Geometry, Path, Program};
/// use iced_style::Theme;
///
/// #[derive(Debug)]
/// struct Circle {
/// radius: f32,

View file

@ -1,6 +1,6 @@
use iced_native::Color;
use crate::widget::canvas::Gradient;
use crate::gradient::Gradient;
use crate::shader::Shader;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@ -48,6 +48,15 @@ pub enum FillStyle<'a> {
Gradient(&'a Gradient),
}
impl <'a> Into<Shader> for FillStyle<'a> {
fn into(self) -> Shader {
match self {
FillStyle::Solid(color) => Shader::Solid(color),
FillStyle::Gradient(gradient) => gradient.clone().into()
}
}
}
/// The fill rule defines how to determine what is inside and what is outside of
/// a shape.
///

View file

@ -335,7 +335,7 @@ impl Frame {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {
vertices: Vertex2D::from(buffer.vertices),
vertices: vertices_from(buffer.vertices),
indices: buffer.indices,
},
size: self.size,
@ -347,3 +347,8 @@ impl Frame {
self.primitives
}
}
/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
fn vertices_from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
}

View file

@ -1,21 +0,0 @@
//! Define a color gradient.
use iced_native::Point;
pub mod linear;
pub use linear::Linear;
/// A gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
#[derive(Debug, Clone)]
pub enum Gradient {
/// A linear gradient
Linear(Linear),
//TODO: radial, conical
}
impl Gradient {
/// Creates a new linear [`linear::Builder`].
pub fn linear(start: Point, end: Point) -> linear::Builder {
linear::Builder::new(start, end)
}
}

View file

@ -1,73 +0,0 @@
//! A linear color gradient.
use iced_native::{Color, Point};
use crate::gradient::ColorStop;
use super::Gradient;
/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
#[derive(Debug, Clone, PartialEq)]
pub struct Linear {
/// The point where the linear gradient begins.
pub start: Point,
/// The point where the linear gradient ends.
pub end: Point,
/// [`ColorStop`]s along the linear gradient path.
pub color_stops: Vec<ColorStop>,
}
/// A [`Linear`] builder.
#[derive(Debug)]
pub struct Builder {
start: Point,
end: Point,
stops: Vec<(f32, Color)>,
valid: bool,
}
impl Builder {
/// Creates a new [`Builder`].
pub fn new(start: Point, end: Point) -> Self {
Self {
start,
end,
stops: vec![],
valid: true,
}
}
/// Adds a new stop, defined by an offset and a color, to the gradient.
///
/// `offset` must be between `0.0` and `1.0`.
pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
if !(0.0..=1.0).contains(&offset) {
self.valid = false;
}
self.stops.push((offset, color));
self
}
/// Builds the linear [`Gradient`] of this [`Builder`].
///
/// Returns `None` if no stops were added to the builder or
/// if stops not between 0.0 and 1.0 were added.
pub fn build(self) -> Option<Gradient> {
if self.stops.is_empty() || !self.valid {
return None;
}
let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
offset: f.0,
color: f.1
}).collect();
stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
Some(Gradient::Linear(Linear {
start: self.start,
end: self.end,
color_stops: stops
}))
}
}

View file

@ -1,6 +1,6 @@
use iced_native::Color;
use crate::widget::canvas::Gradient;
use crate::gradient::Gradient;
use crate::shader::Shader;
/// The style of a stroke.
#[derive(Debug, Clone)]
@ -66,6 +66,15 @@ pub enum StrokeStyle<'a> {
Gradient(&'a Gradient),
}
impl <'a> Into<Shader> for StrokeStyle<'a> {
fn into(self) -> Shader {
match self {
StrokeStyle::Solid(color) => Shader::Solid(color),
StrokeStyle::Gradient(gradient) => gradient.clone().into()
}
}
}
/// The shape used at the end of open subpaths when they are stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineCap {