Show canvas doc example in multiple places
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2 changed files with 126 additions and 11 deletions
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@ -1,4 +1,55 @@
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//! Draw 2D graphics for your users.
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//!
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//! ## Drawing a simple circle
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//! Here's how we can use a [`Canvas`] to draw a simple circle:
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//!
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//! ```no_run
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//! # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
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//! # pub type State = ();
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//! # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
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//! #
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//! use iced::mouse;
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//! use iced::widget::canvas;
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//! use iced::{Color, Rectangle, Renderer, Theme};
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//!
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//! // First, we define the data we need for drawing
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//! #[derive(Debug)]
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//! struct Circle {
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//! radius: f32,
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//! }
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//!
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//! // Then, we implement the `Program` trait
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//! impl<Message> canvas::Program<Message> for Circle {
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//! // No internal state
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//! type State = ();
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//!
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//! fn draw(
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//! &self,
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//! _state: &(),
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//! renderer: &Renderer,
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//! _theme: &Theme,
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//! bounds: Rectangle,
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//! _cursor: mouse::Cursor
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//! ) -> Vec<canvas::Geometry> {
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//! // We prepare a new `Frame`
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//! let mut frame = canvas::Frame::new(renderer, bounds.size());
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//!
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//! // We create a `Path` representing a simple circle
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//! let circle = canvas::Path::circle(frame.center(), self.radius);
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//!
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//! // And fill it with some color
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//! frame.fill(&circle, Color::BLACK);
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//!
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//! // Then, we produce the geometry
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//! vec![frame.into_geometry()]
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//! }
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//! }
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//!
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//! // Finally, we simply use our `Circle` to create the `Canvas`!
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//! fn view<'a, Message: 'a>(_state: &'a State) -> Element<'a, Message> {
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//! canvas(Circle { radius: 50.0 }).into()
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//! }
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//! ```
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pub mod event;
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mod program;
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@ -40,14 +91,17 @@ pub type Frame<Renderer = crate::Renderer> = geometry::Frame<Renderer>;
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/// A widget capable of drawing 2D graphics.
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///
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/// ## Drawing a simple circle
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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/// Here's how we can use a [`Canvas`] to draw a simple circle:
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///
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/// ```no_run
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/// # use iced_widget::canvas::{self, Canvas, Fill, Frame, Geometry, Path, Program};
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/// # use iced_widget::core::{Color, Rectangle};
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/// # use iced_widget::core::mouse;
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/// # use iced_widget::{Renderer, Theme};
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/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
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/// # pub type State = ();
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/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
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/// #
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/// use iced::mouse;
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/// use iced::widget::canvas;
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/// use iced::{Color, Rectangle, Renderer, Theme};
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///
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/// // First, we define the data we need for drawing
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/// #[derive(Debug)]
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/// struct Circle {
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@ -55,26 +109,36 @@ pub type Frame<Renderer = crate::Renderer> = geometry::Frame<Renderer>;
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/// }
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///
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/// // Then, we implement the `Program` trait
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/// impl Program<()> for Circle {
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/// impl<Message> canvas::Program<Message> for Circle {
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/// // No internal state
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/// type State = ();
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///
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/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor) -> Vec<Geometry> {
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/// fn draw(
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/// &self,
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/// _state: &(),
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/// renderer: &Renderer,
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/// _theme: &Theme,
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/// bounds: Rectangle,
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/// _cursor: mouse::Cursor
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/// ) -> Vec<canvas::Geometry> {
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/// // We prepare a new `Frame`
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/// let mut frame = Frame::new(renderer, bounds.size());
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/// let mut frame = canvas::Frame::new(renderer, bounds.size());
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///
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/// // We create a `Path` representing a simple circle
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/// let circle = Path::circle(frame.center(), self.radius);
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/// let circle = canvas::Path::circle(frame.center(), self.radius);
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///
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/// // And fill it with some color
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/// frame.fill(&circle, Color::BLACK);
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///
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/// // Finally, we produce the geometry
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/// // Then, we produce the geometry
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/// vec![frame.into_geometry()]
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/// }
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/// }
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///
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/// // Finally, we simply use our `Circle` to create the `Canvas`!
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/// let canvas = Canvas::new(Circle { radius: 50.0 });
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/// fn view<'a, Message: 'a>(_state: &'a State) -> Element<'a, Message> {
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/// canvas(Circle { radius: 50.0 }).into()
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/// }
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/// ```
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#[derive(Debug)]
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pub struct Canvas<P, Message, Theme = crate::Theme, Renderer = crate::Renderer>
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@ -1000,6 +1000,57 @@ where
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/// Creates a new [`Canvas`].
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///
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/// [`Canvas`]: crate::Canvas
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///
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/// ## Drawing a simple circle
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/// Here's how we can use a [`Canvas`] to draw a simple circle:
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///
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/// ```no_run
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/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
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/// # pub type State = ();
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/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
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/// #
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/// use iced::mouse;
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/// use iced::widget::canvas;
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/// use iced::{Color, Rectangle, Renderer, Theme};
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///
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/// // First, we define the data we need for drawing
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/// #[derive(Debug)]
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/// struct Circle {
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/// radius: f32,
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/// }
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///
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/// // Then, we implement the `Program` trait
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/// impl<Message> canvas::Program<Message> for Circle {
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/// // No internal state
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/// type State = ();
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///
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/// fn draw(
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/// &self,
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/// _state: &(),
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/// renderer: &Renderer,
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/// _theme: &Theme,
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/// bounds: Rectangle,
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/// _cursor: mouse::Cursor
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/// ) -> Vec<canvas::Geometry> {
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/// // We prepare a new `Frame`
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/// let mut frame = canvas::Frame::new(renderer, bounds.size());
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///
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/// // We create a `Path` representing a simple circle
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/// let circle = canvas::Path::circle(frame.center(), self.radius);
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///
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/// // And fill it with some color
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/// frame.fill(&circle, Color::BLACK);
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///
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/// // Then, we produce the geometry
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/// vec![frame.into_geometry()]
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/// }
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/// }
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///
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/// // Finally, we simply use our `Circle` to create the `Canvas`!
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/// fn view<'a, Message: 'a>(_state: &'a State) -> Element<'a, Message> {
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/// canvas(Circle { radius: 50.0 }).into()
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/// }
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/// ```
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#[cfg(feature = "canvas")]
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pub fn canvas<P, Message, Theme, Renderer>(
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program: P,
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