Fix paint not being transformed in iced_tiny_skia

This commit is contained in:
Héctor Ramón Jiménez 2024-01-17 15:53:08 +01:00
parent acee3b030b
commit 5d4c55c07a
No known key found for this signature in database
GPG key ID: 7CC46565708259A7

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@ -48,10 +48,13 @@ impl Frame {
let fill = fill.into();
let mut paint = into_paint(fill.style);
paint.shader.transform(self.transform);
self.primitives
.push(Primitive::Custom(primitive::Custom::Fill {
path,
paint: into_paint(fill.style),
paint,
rule: into_fill_rule(fill.rule),
}));
}
@ -70,13 +73,16 @@ impl Frame {
let fill = fill.into();
let mut paint = tiny_skia::Paint {
anti_alias: false,
..into_paint(fill.style)
};
paint.shader.transform(self.transform);
self.primitives
.push(Primitive::Custom(primitive::Custom::Fill {
path,
paint: tiny_skia::Paint {
anti_alias: false,
..into_paint(fill.style)
},
paint,
rule: into_fill_rule(fill.rule),
}));
}
@ -91,10 +97,13 @@ impl Frame {
let stroke = stroke.into();
let skia_stroke = into_stroke(&stroke);
let mut paint = into_paint(stroke.style);
paint.shader.transform(self.transform);
self.primitives
.push(Primitive::Custom(primitive::Custom::Stroke {
path,
paint: into_paint(stroke.style),
paint,
stroke: skia_stroke,
}));
}