Improve consistency in new iced_wgpu types
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3 changed files with 4 additions and 2 deletions
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@ -39,6 +39,8 @@ mod text;
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mod transformation;
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mod viewport;
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pub use wgpu;
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pub use defaults::Defaults;
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pub use primitive::Primitive;
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pub use renderer::Renderer;
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@ -47,7 +47,7 @@ impl Renderer {
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/// Creates a new [`Renderer`].
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///
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/// [`Renderer`]: struct.Renderer.html
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pub fn new(settings: Settings, device: &mut wgpu::Device) -> Self {
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pub fn new(device: &mut wgpu::Device, settings: Settings) -> Self {
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let text_pipeline = text::Pipeline::new(device, settings.default_font);
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let quad_pipeline = quad::Pipeline::new(device);
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let image_pipeline = crate::image::Pipeline::new(device);
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@ -31,7 +31,7 @@ impl iced_native::window::Backend for Backend {
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limits: wgpu::Limits { max_bind_groups: 2 },
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});
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let renderer = Renderer::new(settings, &mut device);
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let renderer = Renderer::new(&mut device, settings);
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(Backend { device, queue }, renderer)
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}
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