Introduce and use CrossAlign enum for Column and Row
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33 changed files with 166 additions and 115 deletions
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@ -19,7 +19,7 @@
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use crate::{
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layout::{Limits, Node},
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Align, Element, Padding, Point, Size,
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CrossAlign, Element, Padding, Point, Size,
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};
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/// The main axis of a flex layout.
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@ -65,7 +65,7 @@ pub fn resolve<Message, Renderer>(
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limits: &Limits,
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padding: Padding,
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spacing: f32,
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align_items: Align,
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align_items: CrossAlign,
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items: &[Element<'_, Message, Renderer>],
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) -> Node
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where
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@ -82,7 +82,7 @@ where
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let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
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nodes.resize(items.len(), Node::default());
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if align_items == Align::Fill {
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if align_items == CrossAlign::Fill {
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let mut fill_cross = axis.cross(limits.min());
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items.iter().for_each(|child| {
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@ -116,13 +116,13 @@ where
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.fill_factor();
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if fill_factor == 0 {
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let (min_width, min_height) = if align_items == Align::Fill {
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let (min_width, min_height) = if align_items == CrossAlign::Fill {
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axis.pack(0.0, cross)
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} else {
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axis.pack(0.0, 0.0)
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};
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let (max_width, max_height) = if align_items == Align::Fill {
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let (max_width, max_height) = if align_items == CrossAlign::Fill {
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axis.pack(available, cross)
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} else {
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axis.pack(available, max_cross)
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@ -138,7 +138,7 @@ where
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available -= axis.main(size);
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if align_items != Align::Fill {
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if align_items != CrossAlign::Fill {
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cross = cross.max(axis.cross(size));
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}
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@ -165,13 +165,13 @@ where
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max_main
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};
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let (min_width, min_height) = if align_items == Align::Fill {
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let (min_width, min_height) = if align_items == CrossAlign::Fill {
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axis.pack(min_main, cross)
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} else {
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axis.pack(min_main, axis.cross(limits.min()))
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};
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let (max_width, max_height) = if align_items == Align::Fill {
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let (max_width, max_height) = if align_items == CrossAlign::Fill {
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axis.pack(max_main, cross)
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} else {
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axis.pack(max_main, max_cross)
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@ -184,7 +184,7 @@ where
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let layout = child.layout(renderer, &child_limits);
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if align_items != Align::Fill {
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if align_items != CrossAlign::Fill {
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cross = cross.max(axis.cross(layout.size()));
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}
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@ -206,10 +206,18 @@ where
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match axis {
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Axis::Horizontal => {
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node.align(Align::Start, align_items, Size::new(0.0, cross));
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node.align(
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CrossAlign::Start,
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align_items,
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Size::new(0.0, cross),
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);
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}
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Axis::Vertical => {
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node.align(align_items, Align::Start, Size::new(cross, 0.0));
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node.align(
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align_items,
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CrossAlign::Start,
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Size::new(cross, 0.0),
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);
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}
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}
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@ -1,4 +1,4 @@
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use crate::{Align, Point, Rectangle, Size};
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use crate::{CrossAlign, Point, Rectangle, Size};
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/// The bounds of an element and its children.
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#[derive(Debug, Clone, Default)]
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@ -44,32 +44,32 @@ impl Node {
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/// Aligns the [`Node`] in the given space.
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pub fn align(
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&mut self,
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horizontal_alignment: Align,
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vertical_alignment: Align,
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horizontal_alignment: CrossAlign,
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vertical_alignment: CrossAlign,
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space: Size,
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) {
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match horizontal_alignment {
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Align::Start => {}
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Align::Center => {
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CrossAlign::Start => {}
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CrossAlign::Center => {
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self.bounds.x += (space.width - self.bounds.width) / 2.0;
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}
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Align::End => {
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CrossAlign::End => {
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self.bounds.x += space.width - self.bounds.width;
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}
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Align::Fill => {
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CrossAlign::Fill => {
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self.bounds.width = space.width;
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}
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}
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match vertical_alignment {
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Align::Start => {}
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Align::Center => {
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CrossAlign::Start => {}
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CrossAlign::Center => {
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self.bounds.y += (space.height - self.bounds.height) / 2.0;
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}
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Align::End => {
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CrossAlign::End => {
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self.bounds.y += space.height - self.bounds.height;
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}
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Align::Fill => {
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CrossAlign::Fill => {
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self.bounds.height = space.height;
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}
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}
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