Implement Canvas support for iced_tiny_skia

This commit is contained in:
Héctor Ramón Jiménez 2023-03-01 21:34:26 +01:00
parent 3f6e28fa9b
commit 5fd5d1cdf8
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
65 changed files with 1354 additions and 570 deletions

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@ -9,6 +9,7 @@ repository = "https://github.com/iced-rs/iced"
[dependencies]
bitflags = "1.2"
thiserror = "1"
[dependencies.palette]
version = "0.6"

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@ -26,6 +26,7 @@
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
pub mod alignment;
pub mod font;
pub mod gradient;
pub mod keyboard;
pub mod mouse;
pub mod time;
@ -46,6 +47,7 @@ pub use background::Background;
pub use color::Color;
pub use content_fit::ContentFit;
pub use font::Font;
pub use gradient::Gradient;
pub use length::Length;
pub use padding::Padding;
pub use pixels::Pixels;

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@ -5,8 +5,8 @@ use iced::widget::canvas::{
self, stroke, Cache, Canvas, Cursor, Geometry, Path, Stroke,
};
use iced::{
Application, Command, Element, Length, Point, Rectangle, Settings,
Subscription, Theme,
Application, Command, Element, Length, Point, Rectangle, Renderer,
Settings, Subscription, Theme,
};
pub fn main() -> iced::Result {
@ -69,17 +69,18 @@ impl Application for Arc {
}
}
impl<Message> canvas::Program<Message> for Arc {
impl<Message> canvas::Program<Message, Renderer> for Arc {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let geometry = self.cache.draw(bounds.size(), |frame| {
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
let palette = theme.palette();
let center = frame.center();

View file

@ -64,7 +64,7 @@ mod bezier {
use iced::widget::canvas::{
self, Canvas, Cursor, Frame, Geometry, Path, Stroke,
};
use iced::{Element, Length, Point, Rectangle, Theme};
use iced::{Element, Length, Point, Rectangle, Renderer, Theme};
#[derive(Default)]
pub struct State {
@ -92,7 +92,7 @@ mod bezier {
curves: &'a [Curve],
}
impl<'a> canvas::Program<Curve> for Bezier<'a> {
impl<'a> canvas::Program<Curve, Renderer> for Bezier<'a> {
type State = Option<Pending>;
fn update(
@ -152,22 +152,26 @@ mod bezier {
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
let content =
self.state.cache.draw(bounds.size(), |frame: &mut Frame| {
let content = self.state.cache.draw(
renderer,
bounds.size(),
|frame: &mut Frame| {
Curve::draw_all(self.curves, frame);
frame.stroke(
&Path::rectangle(Point::ORIGIN, frame.size()),
Stroke::default().with_width(2.0),
);
});
},
);
if let Some(pending) = state {
let pending_curve = pending.draw(bounds, cursor);
let pending_curve = pending.draw(renderer, bounds, cursor);
vec![content, pending_curve]
} else {
@ -216,8 +220,13 @@ mod bezier {
}
impl Pending {
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Geometry {
let mut frame = Frame::new(bounds.size());
fn draw(
&self,
renderer: &Renderer,
bounds: Rectangle,
cursor: Cursor,
) -> Geometry {
let mut frame = Frame::new(renderer, bounds.size());
if let Some(cursor_position) = cursor.position_in(&bounds) {
match *self {

View file

@ -4,8 +4,8 @@ use iced::widget::canvas::{
};
use iced::widget::{canvas, container};
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
Subscription, Theme, Vector,
Application, Color, Command, Element, Length, Point, Rectangle, Renderer,
Settings, Subscription, Theme, Vector,
};
pub fn main() -> iced::Result {
@ -83,17 +83,18 @@ impl Application for Clock {
}
}
impl<Message> canvas::Program<Message> for Clock {
impl<Message> canvas::Program<Message, Renderer> for Clock {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let clock = self.clock.draw(bounds.size(), |frame| {
let clock = self.clock.draw(renderer, bounds.size(), |frame| {
let center = frame.center();
let radius = frame.width().min(frame.height()) / 2.0;

View file

@ -1,8 +1,8 @@
use iced::widget::canvas::{self, Canvas, Cursor, Frame, Geometry, Path};
use iced::widget::{column, row, text, Slider};
use iced::{
alignment, Alignment, Color, Element, Length, Point, Rectangle, Sandbox,
Settings, Size, Vector,
alignment, Alignment, Color, Element, Length, Point, Rectangle, Renderer,
Sandbox, Settings, Size, Vector,
};
use palette::{self, convert::FromColor, Hsl, Srgb};
use std::marker::PhantomData;
@ -237,17 +237,18 @@ impl Theme {
}
}
impl<Message> canvas::Program<Message> for Theme {
impl<Message> canvas::Program<Message, Renderer> for Theme {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &iced::Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let theme = self.canvas_cache.draw(bounds.size(), |frame| {
let theme = self.canvas_cache.draw(renderer, bounds.size(), |frame| {
self.draw(frame);
});

View file

@ -211,8 +211,8 @@ mod grid {
Cache, Canvas, Cursor, Frame, Geometry, Path, Text,
};
use iced::{
alignment, mouse, Color, Element, Length, Point, Rectangle, Size,
Theme, Vector,
alignment, mouse, Color, Element, Length, Point, Rectangle, Renderer,
Size, Theme, Vector,
};
use rustc_hash::{FxHashMap, FxHashSet};
use std::future::Future;
@ -393,7 +393,7 @@ mod grid {
}
}
impl canvas::Program<Message> for Grid {
impl canvas::Program<Message, Renderer> for Grid {
type State = Interaction;
fn update(
@ -536,13 +536,14 @@ mod grid {
fn draw(
&self,
_interaction: &Interaction,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
let life = self.life_cache.draw(bounds.size(), |frame| {
let life = self.life_cache.draw(renderer, bounds.size(), |frame| {
let background = Path::rectangle(Point::ORIGIN, frame.size());
frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
@ -565,7 +566,7 @@ mod grid {
});
let overlay = {
let mut frame = Frame::new(bounds.size());
let mut frame = Frame::new(renderer, bounds.size());
let hovered_cell =
cursor.position_in(&bounds).map(|position| {
@ -626,38 +627,40 @@ mod grid {
if self.scaling < 0.2 || !self.show_lines {
vec![life, overlay]
} else {
let grid = self.grid_cache.draw(bounds.size(), |frame| {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
let grid =
self.grid_cache.draw(renderer, bounds.size(), |frame| {
frame.translate(center);
frame.scale(self.scaling);
frame.translate(self.translation);
frame.scale(Cell::SIZE as f32);
let region = self.visible_region(frame.size());
let rows = region.rows();
let columns = region.columns();
let (total_rows, total_columns) =
(rows.clone().count(), columns.clone().count());
let width = 2.0 / Cell::SIZE as f32;
let color = Color::from_rgb8(70, 74, 83);
let region = self.visible_region(frame.size());
let rows = region.rows();
let columns = region.columns();
let (total_rows, total_columns) =
(rows.clone().count(), columns.clone().count());
let width = 2.0 / Cell::SIZE as f32;
let color = Color::from_rgb8(70, 74, 83);
frame.translate(Vector::new(-width / 2.0, -width / 2.0));
frame
.translate(Vector::new(-width / 2.0, -width / 2.0));
for row in region.rows() {
frame.fill_rectangle(
Point::new(*columns.start() as f32, row as f32),
Size::new(total_columns as f32, width),
color,
);
}
for row in region.rows() {
frame.fill_rectangle(
Point::new(*columns.start() as f32, row as f32),
Size::new(total_columns as f32, width),
color,
);
}
for column in region.columns() {
frame.fill_rectangle(
Point::new(column as f32, *rows.start() as f32),
Size::new(width, total_rows as f32),
color,
);
}
});
for column in region.columns() {
frame.fill_rectangle(
Point::new(column as f32, *rows.start() as f32),
Size::new(width, total_rows as f32),
color,
);
}
});
vec![life, grid, overlay]
}

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@ -10,9 +10,9 @@ mod rainbow {
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_graphics::primitive::{ColoredVertex2D, Primitive};
use iced_graphics::renderer::{self, Renderer};
use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::{Backend, Primitive};
use iced_graphics::Backend;
use iced_native::layout;
use iced_native::widget::{self, Widget};
@ -59,7 +59,7 @@ mod rainbow {
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced_graphics::triangle::Mesh2D;
use iced_graphics::primitive::Mesh2D;
use iced_native::Renderer as _;
let b = layout.bounds();

View file

@ -55,17 +55,18 @@ impl Application for ModernArt {
}
}
impl<Message> canvas::Program<Message> for ModernArt {
impl<Message> canvas::Program<Message, Renderer> for ModernArt {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let geometry = self.cache.draw(bounds.size(), |frame| {
let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
let num_squares = thread_rng().gen_range(0..1200);
let mut i = 0;

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@ -6,7 +6,7 @@ use iced::widget::canvas::stroke::{self, Stroke};
use iced::widget::canvas::{self, Canvas, Cursor, Geometry};
use iced::{
executor, touch, window, Application, Color, Command, Element, Length,
Point, Rectangle, Settings, Subscription, Theme,
Point, Rectangle, Renderer, Settings, Subscription, Theme,
};
use std::collections::HashMap;
@ -95,7 +95,7 @@ impl Application for Multitouch {
}
}
impl canvas::Program<Message> for State {
impl canvas::Program<Message, Renderer> for State {
type State = ();
fn update(
@ -125,11 +125,12 @@ impl canvas::Program<Message> for State {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let fingerweb = self.cache.draw(bounds.size(), |frame| {
let fingerweb = self.cache.draw(renderer, bounds.size(), |frame| {
if self.fingers.len() < 2 {
return;
}

View file

@ -5,8 +5,8 @@ use iced::widget::canvas::event::{self, Event};
use iced::widget::canvas::{self, Canvas};
use iced::widget::{column, row, slider, text};
use iced::{
Application, Color, Command, Length, Point, Rectangle, Settings, Size,
Theme,
Application, Color, Command, Length, Point, Rectangle, Renderer, Settings,
Size, Theme,
};
use rand::Rng;
@ -97,7 +97,7 @@ struct SierpinskiGraph {
cache: canvas::Cache,
}
impl canvas::Program<Message> for SierpinskiGraph {
impl canvas::Program<Message, Renderer> for SierpinskiGraph {
type State = ();
fn update(
@ -134,11 +134,12 @@ impl canvas::Program<Message> for SierpinskiGraph {
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: canvas::Cursor,
) -> Vec<canvas::Geometry> {
let geom = self.cache.draw(bounds.size(), |frame| {
let geom = self.cache.draw(renderer, bounds.size(), |frame| {
frame.stroke(
&canvas::Path::rectangle(Point::ORIGIN, frame.size()),
canvas::Stroke::default(),

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@ -15,8 +15,8 @@ use iced::widget::canvas::stroke::{self, Stroke};
use iced::widget::canvas::{Cursor, Path};
use iced::window;
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Settings,
Size, Subscription, Vector,
Application, Color, Command, Element, Length, Point, Rectangle, Renderer,
Settings, Size, Subscription, Vector,
};
use std::time::Instant;
@ -150,30 +150,32 @@ impl State {
}
}
impl<Message> canvas::Program<Message> for State {
impl<Message> canvas::Program<Message, Renderer> for State {
type State = ();
fn draw(
&self,
_state: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<canvas::Geometry> {
use std::f32::consts::PI;
let background = self.space_cache.draw(bounds.size(), |frame| {
let stars = Path::new(|path| {
for (p, size) in &self.stars {
path.rectangle(*p, Size::new(*size, *size));
}
let background =
self.space_cache.draw(renderer, bounds.size(), |frame| {
let stars = Path::new(|path| {
for (p, size) in &self.stars {
path.rectangle(*p, Size::new(*size, *size));
}
});
frame.translate(frame.center() - Point::ORIGIN);
frame.fill(&stars, Color::WHITE);
});
frame.translate(frame.center() - Point::ORIGIN);
frame.fill(&stars, Color::WHITE);
});
let system = self.system_cache.draw(bounds.size(), |frame| {
let system = self.system_cache.draw(renderer, bounds.size(), |frame| {
let center = frame.center();
let sun = Path::circle(center, Self::SUN_RADIUS);

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@ -24,8 +24,7 @@ bmp = ["image_rs/bmp"]
hdr = ["image_rs/hdr"]
dds = ["image_rs/dds"]
farbfeld = ["image_rs/farbfeld"]
canvas = ["lyon"]
qr_code = ["qrcode", "canvas"]
canvas = ["iced_native/canvas"]
opengl = []
image_rs = ["kamadak-exif"]
@ -35,6 +34,7 @@ log = "0.4"
raw-window-handle = "0.5"
thiserror = "1.0"
bitflags = "1.2"
tiny-skia = "0.8"
[dependencies.bytemuck]
version = "1.4"
@ -48,15 +48,6 @@ path = "../native"
version = "0.7"
path = "../style"
[dependencies.lyon]
version = "1.0"
optional = true
[dependencies.qrcode]
version = "0.12"
optional = true
default-features = false
[dependencies.image_rs]
version = "0.24"
package = "image"

View file

@ -10,6 +10,8 @@ use std::borrow::Cow;
///
/// [`Renderer`]: crate::Renderer
pub trait Backend {
type Geometry: Into<crate::Primitive>;
/// Trims the measurements cache.
///
/// This method is currently necessary to properly trim the text cache in

View file

@ -9,7 +9,7 @@
)]
#![deny(
missing_debug_implementations,
missing_docs,
//missing_docs,
unsafe_code,
unused_results,
clippy::extra_unused_lifetimes,
@ -23,25 +23,19 @@
#![cfg_attr(docsrs, feature(doc_cfg))]
mod antialiasing;
mod error;
mod primitive;
mod transformation;
mod viewport;
pub mod backend;
pub mod gradient;
pub mod image;
pub mod layer;
pub mod overlay;
pub mod primitive;
pub mod renderer;
pub mod triangle;
pub mod widget;
pub mod window;
pub use antialiasing::Antialiasing;
pub use backend::Backend;
pub use error::Error;
pub use gradient::Gradient;
pub use layer::Layer;
pub use primitive::Primitive;
pub use renderer::Renderer;
pub use transformation::Transformation;
@ -50,5 +44,6 @@ pub use viewport::Viewport;
pub use iced_native::alignment;
pub use iced_native::text;
pub use iced_native::{
Alignment, Background, Color, Font, Point, Rectangle, Size, Vector,
Alignment, Background, Color, Font, Gradient, Point, Rectangle, Size,
Vector,
};

View file

@ -1,23 +1,15 @@
use crate::alignment;
use iced_native::image;
use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::alignment;
use crate::gradient::Gradient;
use crate::triangle;
use iced_native::{Background, Color, Font, Gradient, Rectangle, Size, Vector};
use bytemuck::{Pod, Zeroable};
use std::sync::Arc;
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
/// An empty primitive
None,
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive>,
},
/// A text primitive
Text {
/// The contents of the text
@ -66,6 +58,50 @@ pub enum Primitive {
/// The bounds of the viewport
bounds: Rectangle,
},
/// A low-level primitive to render a mesh of triangles with a solid color.
///
/// It can be used to render many kinds of geometry freely.
SolidMesh {
/// The vertices and indices of the mesh.
buffers: Mesh2D<ColoredVertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
},
/// A low-level primitive to render a mesh of triangles with a gradient.
///
/// It can be used to render many kinds of geometry freely.
GradientMesh {
/// The vertices and indices of the mesh.
buffers: Mesh2D<Vertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
/// The [`Gradient`] to apply to the mesh.
gradient: Gradient,
},
Fill {
path: tiny_skia::Path,
paint: tiny_skia::Paint<'static>,
rule: tiny_skia::FillRule,
transform: tiny_skia::Transform,
},
Stroke {
path: tiny_skia::Path,
paint: tiny_skia::Paint<'static>,
stroke: tiny_skia::Stroke,
transform: tiny_skia::Transform,
},
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive>,
},
/// A clip primitive
Clip {
/// The bounds of the clip
@ -81,45 +117,69 @@ pub enum Primitive {
/// The primitive to translate
content: Box<Primitive>,
},
/// A low-level primitive to render a mesh of triangles with a solid color.
///
/// It can be used to render many kinds of geometry freely.
SolidMesh {
/// The vertices and indices of the mesh.
buffers: triangle::Mesh2D<triangle::ColoredVertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
},
/// A low-level primitive to render a mesh of triangles with a gradient.
///
/// It can be used to render many kinds of geometry freely.
GradientMesh {
/// The vertices and indices of the mesh.
buffers: triangle::Mesh2D<triangle::Vertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
/// The [`Gradient`] to apply to the mesh.
gradient: Gradient,
},
/// A cached primitive.
///
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cached {
Cache {
/// The cached primitive
cache: Arc<Primitive>,
content: Arc<Primitive>,
},
}
impl Default for Primitive {
fn default() -> Primitive {
Primitive::None
impl Primitive {
pub fn group(primitives: Vec<Self>) -> Self {
Self::Group { primitives }
}
pub fn clip(self, bounds: Rectangle) -> Self {
Self::Clip {
bounds,
content: Box::new(self),
}
}
pub fn translate(self, translation: Vector) -> Self {
Self::Translate {
translation,
content: Box::new(self),
}
}
}
/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
pub struct Mesh2D<T> {
/// The vertices of the mesh
pub vertices: Vec<T>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}
/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct ColoredVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
/// The color of the vertex in __linear__ RGBA.
pub color: [f32; 4],
}
impl From<()> for Primitive {
fn from(_: ()) -> Self {
Self::Group { primitives: vec![] }
}
}

View file

@ -1,6 +1,7 @@
//! Create a renderer from a [`Backend`].
use crate::backend::{self, Backend};
use crate::{Primitive, Vector};
use iced_native::image;
use iced_native::layout;
use iced_native::renderer;
@ -70,19 +71,13 @@ where
}
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
let current_primitives = std::mem::take(&mut self.primitives);
let current = std::mem::take(&mut self.primitives);
f(self);
let layer_primitives =
std::mem::replace(&mut self.primitives, current_primitives);
let layer = std::mem::replace(&mut self.primitives, current);
self.primitives.push(Primitive::Clip {
bounds,
content: Box::new(Primitive::Group {
primitives: layer_primitives,
}),
});
self.primitives.push(Primitive::group(layer).clip(bounds));
}
fn with_translation(
@ -90,19 +85,14 @@ where
translation: Vector,
f: impl FnOnce(&mut Self),
) {
let current_primitives = std::mem::take(&mut self.primitives);
let current = std::mem::take(&mut self.primitives);
f(self);
let layer_primitives =
std::mem::replace(&mut self.primitives, current_primitives);
let layer = std::mem::replace(&mut self.primitives, current);
self.primitives.push(Primitive::Translate {
translation,
content: Box::new(Primitive::Group {
primitives: layer_primitives,
}),
});
self.primitives
.push(Primitive::group(layer).translate(translation));
}
fn fill_quad(
@ -199,7 +189,7 @@ where
}
fn draw(&mut self, handle: image::Handle, bounds: Rectangle) {
self.draw_primitive(Primitive::Image { handle, bounds })
self.primitives.push(Primitive::Image { handle, bounds })
}
}
@ -217,10 +207,23 @@ where
color: Option<Color>,
bounds: Rectangle,
) {
self.draw_primitive(Primitive::Svg {
self.primitives.push(Primitive::Svg {
handle,
color,
bounds,
})
}
}
#[cfg(feature = "canvas")]
impl<B, T> iced_native::widget::canvas::Renderer for Renderer<B, T>
where
B: Backend,
{
type Geometry = B::Geometry;
fn draw(&mut self, layers: Vec<Self::Geometry>) {
self.primitives
.extend(layers.into_iter().map(B::Geometry::into));
}
}

View file

@ -1,33 +1 @@
//! Draw geometry using meshes of triangles.
use bytemuck::{Pod, Zeroable};
/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
pub struct Mesh2D<T> {
/// The vertices of the mesh
pub vertices: Vec<T>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}
/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct ColoredVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
/// The color of the vertex in __linear__ RGBA.
pub color: [f32; 4],
}

View file

@ -8,12 +8,14 @@ license = "MIT"
repository = "https://github.com/iced-rs/iced"
[features]
canvas = ["lyon_path"]
debug = []
[dependencies]
twox-hash = { version = "1.5", default-features = false }
unicode-segmentation = "1.6"
num-traits = "0.2"
thiserror = "1"
[dependencies.iced_core]
version = "0.8"
@ -27,3 +29,7 @@ features = ["thread-pool"]
[dependencies.iced_style]
version = "0.7"
path = "../style"
[dependencies.lyon_path]
version = "1"
optional = true

View file

@ -33,7 +33,7 @@
)]
#![deny(
missing_debug_implementations,
missing_docs,
//missing_docs,
unused_results,
clippy::extra_unused_lifetimes,
clippy::from_over_into,
@ -79,6 +79,7 @@ mod debug;
mod debug;
pub use iced_core::alignment;
pub use iced_core::gradient;
pub use iced_core::time;
pub use iced_core::{
color, Alignment, Background, Color, ContentFit, Length, Padding, Pixels,
@ -97,6 +98,7 @@ pub use debug::Debug;
pub use element::Element;
pub use event::Event;
pub use font::Font;
pub use gradient::Gradient;
pub use hasher::Hasher;
pub use layout::Layout;
pub use overlay::Overlay;

View file

@ -83,6 +83,22 @@ pub use tree::Tree;
#[doc(no_inline)]
pub use vertical_slider::VerticalSlider;
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub mod canvas;
#[cfg(feature = "canvas")]
#[doc(no_inline)]
pub use canvas::Canvas;
#[cfg(feature = "qr_code")]
#[cfg_attr(docsrs, doc(cfg(feature = "qr_code")))]
pub mod qr_code;
#[cfg(feature = "qr_code")]
#[doc(no_inline)]
pub use qr_code::QRCode;
pub use action::Action;
pub use id::Id;
pub use operation::Operation;

View file

@ -8,34 +8,26 @@ pub mod fill;
pub mod path;
pub mod stroke;
mod cache;
mod cursor;
mod frame;
mod geometry;
mod program;
mod style;
mod text;
pub use crate::gradient::{self, Gradient};
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
pub use fill::{Fill, FillRule};
pub use frame::Frame;
pub use geometry::Geometry;
pub use fill::Fill;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
pub use text::Text;
use crate::{Backend, Primitive, Renderer};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::tree::{self, Tree};
use iced_native::{
use crate::layout::{self, Layout};
use crate::mouse;
use crate::renderer;
use crate::widget::tree::{self, Tree};
use crate::{
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
@ -85,20 +77,22 @@ use std::marker::PhantomData;
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
pub struct Canvas<Message, Theme, P>
pub struct Canvas<Message, Renderer, P>
where
P: Program<Message, Theme>,
Renderer: self::Renderer,
P: Program<Message, Renderer>,
{
width: Length,
height: Length,
program: P,
message_: PhantomData<Message>,
theme_: PhantomData<Theme>,
theme_: PhantomData<Renderer>,
}
impl<Message, Theme, P> Canvas<Message, Theme, P>
impl<Message, Renderer, P> Canvas<Message, Renderer, P>
where
P: Program<Message, Theme>,
Renderer: self::Renderer,
P: Program<Message, Renderer>,
{
const DEFAULT_SIZE: f32 = 100.0;
@ -126,10 +120,11 @@ where
}
}
impl<Message, P, B, T> Widget<Message, Renderer<B, T>> for Canvas<Message, T, P>
impl<Message, Renderer, P> Widget<Message, Renderer>
for Canvas<Message, Renderer, P>
where
P: Program<Message, T>,
B: Backend,
Renderer: self::Renderer,
P: Program<Message, Renderer>,
{
fn tag(&self) -> tree::Tag {
struct Tag<T>(T);
@ -150,7 +145,7 @@ where
fn layout(
&self,
_renderer: &Renderer<B, T>,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
@ -162,23 +157,19 @@ where
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
event: crate::Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer<B, T>,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
let canvas_event = match event {
iced_native::Event::Mouse(mouse_event) => {
Some(Event::Mouse(mouse_event))
}
iced_native::Event::Touch(touch_event) => {
Some(Event::Touch(touch_event))
}
iced_native::Event::Keyboard(keyboard_event) => {
crate::Event::Mouse(mouse_event) => Some(Event::Mouse(mouse_event)),
crate::Event::Touch(touch_event) => Some(Event::Touch(touch_event)),
crate::Event::Keyboard(keyboard_event) => {
Some(Event::Keyboard(keyboard_event))
}
_ => None,
@ -208,7 +199,7 @@ where
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer<B, T>,
_renderer: &Renderer,
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor = Cursor::from_window_position(cursor_position);
@ -220,49 +211,49 @@ where
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer<B, T>,
theme: &T,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced_native::Renderer as _;
let bounds = layout.bounds();
if bounds.width < 1.0 || bounds.height < 1.0 {
return;
}
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
renderer.with_translation(translation, |renderer| {
renderer.draw_primitive(Primitive::Group {
primitives: self
.program
.draw(state, theme, bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
});
});
renderer.with_translation(
Vector::new(bounds.x, bounds.y),
|renderer| {
renderer.draw(
self.program.draw(state, renderer, theme, bounds, cursor),
);
},
);
}
}
impl<'a, Message, P, B, T> From<Canvas<Message, T, P>>
for Element<'a, Message, Renderer<B, T>>
impl<'a, Message, Renderer, P> From<Canvas<Message, Renderer, P>>
for Element<'a, Message, Renderer>
where
Message: 'a,
P: Program<Message, T> + 'a,
B: Backend,
T: 'a,
Renderer: 'a + self::Renderer,
P: Program<Message, Renderer> + 'a,
{
fn from(
canvas: Canvas<Message, T, P>,
) -> Element<'a, Message, Renderer<B, T>> {
canvas: Canvas<Message, Renderer, P>,
) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}
pub trait Renderer: crate::Renderer {
type Geometry;
fn draw(&mut self, geometry: Vec<Self::Geometry>);
}

View file

@ -1,4 +1,4 @@
use iced_native::{Point, Rectangle};
use crate::{Point, Rectangle};
/// The mouse cursor state.
#[derive(Debug, Clone, Copy, PartialEq)]

View file

@ -1,9 +1,9 @@
//! Handle events of a canvas.
use iced_native::keyboard;
use iced_native::mouse;
use iced_native::touch;
use crate::keyboard;
use crate::mouse;
use crate::touch;
pub use iced_native::event::Status;
pub use crate::event::Status;
/// A [`Canvas`] event.
///

View file

@ -1,5 +1,6 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
use crate::widget::canvas::Gradient;
use crate::Color;
pub use crate::widget::canvas::Style;
@ -19,14 +20,14 @@ pub struct Fill {
/// By default, it is set to `NonZero`.
///
/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
pub rule: FillRule,
pub rule: Rule,
}
impl Default for Fill {
fn default() -> Self {
Self {
style: Style::Solid(Color::BLACK),
rule: FillRule::NonZero,
rule: Rule::NonZero,
}
}
}
@ -57,16 +58,7 @@ impl From<Gradient> for Fill {
/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[allow(missing_docs)]
pub enum FillRule {
pub enum Rule {
NonZero,
EvenOdd,
}
impl From<FillRule> for lyon::tessellation::FillRule {
fn from(rule: FillRule) -> lyon::tessellation::FillRule {
match rule {
FillRule::NonZero => lyon::tessellation::FillRule::NonZero,
FillRule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
}
}
}

View file

@ -7,18 +7,16 @@ mod builder;
pub use arc::Arc;
pub use builder::Builder;
use crate::widget::canvas::LineDash;
pub use lyon_path;
use iced_native::{Point, Size};
use lyon::algorithms::walk::{walk_along_path, RepeatedPattern, WalkerEvent};
use lyon::path::iterator::PathIterator;
use crate::{Point, Size};
/// An immutable set of points that may or may not be connected.
///
/// A single [`Path`] can represent different kinds of 2D shapes!
#[derive(Debug, Clone)]
pub struct Path {
raw: lyon::path::Path,
raw: lyon_path::Path,
}
impl Path {
@ -56,54 +54,14 @@ impl Path {
}
#[inline]
pub(crate) fn raw(&self) -> &lyon::path::Path {
pub fn raw(&self) -> &lyon_path::Path {
&self.raw
}
#[inline]
pub(crate) fn transformed(
&self,
transform: &lyon::math::Transform,
) -> Path {
pub fn transform(&self, transform: &lyon_path::math::Transform) -> Path {
Path {
raw: self.raw.clone().transformed(transform),
}
}
}
pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
Path::new(|builder| {
let segments_odd = (line_dash.segments.len() % 2 == 1)
.then(|| [line_dash.segments, line_dash.segments].concat());
let mut draw_line = false;
walk_along_path(
path.raw().iter().flattened(0.01),
0.0,
lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
&mut RepeatedPattern {
callback: |event: WalkerEvent<'_>| {
let point = Point {
x: event.position.x,
y: event.position.y,
};
if draw_line {
builder.line_to(point);
} else {
builder.move_to(point);
}
draw_line = !draw_line;
true
},
index: line_dash.offset,
intervals: segments_odd
.as_deref()
.unwrap_or(line_dash.segments),
},
);
})
}

View file

@ -1,5 +1,5 @@
//! Build and draw curves.
use iced_native::{Point, Vector};
use crate::{Point, Vector};
/// A segment of a differentiable curve.
#[derive(Debug, Clone, Copy)]

View file

@ -1,35 +1,37 @@
use crate::widget::canvas::path::{arc, Arc, Path};
use crate::{Point, Size};
use iced_native::{Point, Size};
use lyon::path::builder::SvgPathBuilder;
use lyon_path::builder::{self, SvgPathBuilder};
use lyon_path::geom;
use lyon_path::math;
/// A [`Path`] builder.
///
/// Once a [`Path`] is built, it can no longer be mutated.
#[allow(missing_debug_implementations)]
pub struct Builder {
raw: lyon::path::builder::WithSvg<lyon::path::path::BuilderImpl>,
raw: builder::WithSvg<lyon_path::path::BuilderImpl>,
}
impl Builder {
/// Creates a new [`Builder`].
pub fn new() -> Builder {
Builder {
raw: lyon::path::Path::builder().with_svg(),
raw: lyon_path::Path::builder().with_svg(),
}
}
/// Moves the starting point of a new sub-path to the given `Point`.
#[inline]
pub fn move_to(&mut self, point: Point) {
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
let _ = self.raw.move_to(math::Point::new(point.x, point.y));
}
/// Connects the last point in the [`Path`] to the given `Point` with a
/// straight line.
#[inline]
pub fn line_to(&mut self, point: Point) {
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
let _ = self.raw.line_to(math::Point::new(point.x, point.y));
}
/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
@ -53,8 +55,6 @@ impl Builder {
/// See [the HTML5 specification of `arcTo`](https://html.spec.whatwg.org/multipage/canvas.html#building-paths:dom-context-2d-arcto)
/// for more details and examples.
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
use lyon::{math, path};
let start = self.raw.current_position();
let mid = math::Point::new(a.x, a.y);
let end = math::Point::new(b.x, b.y);
@ -92,7 +92,7 @@ impl Builder {
self.raw.arc_to(
math::Vector::new(radius, radius),
math::Angle::radians(0.0),
path::ArcFlags {
lyon_path::ArcFlags {
large_arc: false,
sweep,
},
@ -102,8 +102,6 @@ impl Builder {
/// Adds an ellipse to the [`Path`] using a clockwise direction.
pub fn ellipse(&mut self, arc: arc::Elliptical) {
use lyon::{geom, math};
let arc = geom::Arc {
center: math::Point::new(arc.center.x, arc.center.y),
radii: math::Vector::new(arc.radii.x, arc.radii.y),
@ -128,8 +126,6 @@ impl Builder {
control_b: Point,
to: Point,
) {
use lyon::math;
let _ = self.raw.cubic_bezier_to(
math::Point::new(control_a.x, control_a.y),
math::Point::new(control_b.x, control_b.y),
@ -141,8 +137,6 @@ impl Builder {
/// and its end point.
#[inline]
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
use lyon::math;
let _ = self.raw.quadratic_bezier_to(
math::Point::new(control.x, control.y),
math::Point::new(to.x, to.y),

View file

@ -1,6 +1,6 @@
use crate::widget::canvas::event::{self, Event};
use crate::widget::canvas::mouse;
use crate::widget::canvas::{Cursor, Geometry};
use crate::widget::canvas::{Cursor, Renderer};
use crate::Rectangle;
/// The state and logic of a [`Canvas`].
@ -9,7 +9,10 @@ use crate::Rectangle;
/// application.
///
/// [`Canvas`]: crate::widget::Canvas
pub trait Program<Message, Theme = iced_native::Theme> {
pub trait Program<Message, Renderer>
where
Renderer: self::Renderer,
{
/// The internal state mutated by the [`Program`].
type State: Default + 'static;
@ -44,10 +47,11 @@ pub trait Program<Message, Theme = iced_native::Theme> {
fn draw(
&self,
state: &Self::State,
theme: &Theme,
renderer: &Renderer,
theme: &Renderer::Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry>;
) -> Vec<Renderer::Geometry>;
/// Returns the current mouse interaction of the [`Program`].
///
@ -65,9 +69,10 @@ pub trait Program<Message, Theme = iced_native::Theme> {
}
}
impl<Message, Theme, T> Program<Message, Theme> for &T
impl<Message, Renderer, T> Program<Message, Renderer> for &T
where
T: Program<Message, Theme>,
Renderer: self::Renderer,
T: Program<Message, Renderer>,
{
type State = T::State;
@ -84,11 +89,12 @@ where
fn draw(
&self,
state: &Self::State,
theme: &Theme,
renderer: &Renderer,
theme: &Renderer::Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
T::draw(self, state, theme, bounds, cursor)
) -> Vec<Renderer::Geometry> {
T::draw(self, state, renderer, theme, bounds, cursor)
}
fn mouse_interaction(

View file

@ -1,7 +1,7 @@
//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
pub use crate::widget::canvas::Style;
use iced_native::Color;
use crate::Color;
/// The style of a stroke.
#[derive(Debug, Clone)]
@ -77,16 +77,6 @@ impl Default for LineCap {
}
}
impl From<LineCap> for lyon::tessellation::LineCap {
fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
match line_cap {
LineCap::Butt => lyon::tessellation::LineCap::Butt,
LineCap::Square => lyon::tessellation::LineCap::Square,
LineCap::Round => lyon::tessellation::LineCap::Round,
}
}
}
/// The shape used at the corners of paths or basic shapes when they are
/// stroked.
#[derive(Debug, Clone, Copy)]
@ -105,16 +95,6 @@ impl Default for LineJoin {
}
}
impl From<LineJoin> for lyon::tessellation::LineJoin {
fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
match line_join {
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
LineJoin::Round => lyon::tessellation::LineJoin::Round,
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
}
}
}
/// The dash pattern used when stroking the line.
#[derive(Debug, Clone, Copy, Default)]
pub struct LineDash<'a> {

View file

@ -1,4 +1,5 @@
use crate::{Color, Gradient};
use crate::widget::canvas::Gradient;
use crate::Color;
/// The coloring style of some drawing.
#[derive(Debug, Clone, PartialEq)]

View file

@ -6,12 +6,13 @@ edition = "2021"
[features]
image = ["iced_wgpu/image", "iced_tiny_skia/image"]
svg = ["iced_wgpu/svg", "iced_tiny_skia/svg"]
canvas = ["iced_graphics/canvas"]
qr_code = ["iced_graphics/qr_code"]
canvas = ["iced_wgpu/canvas", "iced_tiny_skia/canvas"]
qr_code = ["canvas", "qrcode"]
tracing = ["iced_wgpu/tracing"]
[dependencies]
raw-window-handle = "0.5"
thiserror = "1"
[dependencies.iced_native]
version = "0.9"
@ -30,3 +31,8 @@ iced_wgpu = { version = "0.9", path = "../wgpu" }
[target.'cfg(target_arch = "wasm32")'.dependencies]
iced_wgpu = { version = "0.9", path = "../wgpu", features = ["webgl"] }
[dependencies.qrcode]
version = "0.12"
optional = true
default-features = false

View file

@ -1,4 +1,4 @@
use crate::{Font, Point, Size};
use crate::{Font, Geometry, Point, Size};
use iced_graphics::backend;
use iced_graphics::text;
@ -12,6 +12,8 @@ pub enum Backend {
}
impl iced_graphics::Backend for Backend {
type Geometry = Geometry;
fn trim_measurements(&mut self) {
match self {
Self::Wgpu(backend) => backend.trim_measurements(),

View file

@ -4,11 +4,14 @@ pub mod window;
mod backend;
mod settings;
pub use iced_graphics::primitive;
pub use backend::Backend;
pub use primitive::Primitive;
pub use settings::Settings;
pub use iced_graphics::{
Antialiasing, Color, Error, Font, Point, Size, Viewport,
Antialiasing, Color, Error, Font, Point, Rectangle, Size, Vector, Viewport,
};
/// The default graphics renderer for [`iced`].
@ -16,3 +19,12 @@ pub use iced_graphics::{
/// [`iced`]: https://github.com/iced-rs/iced
pub type Renderer<Theme = iced_native::Theme> =
iced_graphics::Renderer<Backend, Theme>;
#[derive(Debug, Clone)]
pub struct Geometry(pub(crate) Primitive);
impl From<Geometry> for Primitive {
fn from(geometry: Geometry) -> Self {
geometry.0
}
}

View file

@ -1,5 +1,11 @@
#[cfg(feature = "qr_code")]
pub use iced_graphics::widget::qr_code;
#[cfg(feature = "canvas")]
pub mod canvas;
#[cfg(feature = "canvas")]
pub use iced_graphics::widget::canvas;
pub use canvas::Canvas;
#[cfg(feature = "qr_code")]
pub mod qr_code;
#[cfg(feature = "qr_code")]
pub use qr_code::QRCode;

View file

@ -0,0 +1,177 @@
mod cache;
pub use cache::Cache;
pub use iced_native::widget::canvas::event::{self, Event};
pub use iced_native::widget::canvas::fill::{self, Fill};
pub use iced_native::widget::canvas::gradient::{self, Gradient};
pub use iced_native::widget::canvas::path::{self, Path};
pub use iced_native::widget::canvas::stroke::{self, Stroke};
pub use iced_native::widget::canvas::{
Canvas, Cursor, LineCap, LineDash, LineJoin, Program, Renderer, Style, Text,
};
use crate::{Backend, Point, Rectangle, Size, Vector};
pub use crate::Geometry;
pub enum Frame {
Wgpu(iced_wgpu::widget::canvas::Frame),
TinySkia(iced_tiny_skia::canvas::Frame),
}
macro_rules! delegate {
($frame:expr, $name:ident => $body:expr) => {
match $frame {
Self::Wgpu($name) => $body,
Self::TinySkia($name) => $body,
}
};
}
impl Frame {
pub fn new<Theme>(renderer: &crate::Renderer<Theme>, size: Size) -> Self {
match renderer.backend() {
Backend::Wgpu(_) => {
Frame::Wgpu(iced_wgpu::widget::canvas::Frame::new(size))
}
Backend::TinySkia(_) => {
Frame::TinySkia(iced_tiny_skia::canvas::Frame::new(size))
}
}
}
/// Returns the width of the [`Frame`].
#[inline]
pub fn width(&self) -> f32 {
delegate!(self, frame => frame.width())
}
/// Returns the height of the [`Frame`].
#[inline]
pub fn height(&self) -> f32 {
delegate!(self, frame => frame.height())
}
/// Returns the dimensions of the [`Frame`].
#[inline]
pub fn size(&self) -> Size {
delegate!(self, frame => frame.size())
}
/// Returns the coordinate of the center of the [`Frame`].
#[inline]
pub fn center(&self) -> Point {
delegate!(self, frame => frame.center())
}
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
delegate!(self, frame => frame.fill(path, fill));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
delegate!(self, frame => frame.fill_rectangle(top_left, size, fill));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
/// provided style.
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
delegate!(self, frame => frame.stroke(path, stroke));
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
///
/// [`Canvas`]: crate::widget::Canvas
pub fn fill_text(&mut self, text: impl Into<Text>) {
delegate!(self, frame => frame.fill_text(text));
}
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
/// This method is useful to compose transforms and perform drawing
/// operations in different coordinate systems.
#[inline]
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
delegate!(self, frame => frame.push_transform());
f(self);
delegate!(self, frame => frame.pop_transform());
}
/// Executes the given drawing operations within a [`Rectangle`] region,
/// clipping any geometry that overflows its bounds. Any transformations
/// performed are local to the provided closure.
///
/// This method is useful to perform drawing operations that need to be
/// clipped.
#[inline]
pub fn with_clip(&mut self, region: Rectangle, f: impl FnOnce(&mut Frame)) {
let mut frame = match self {
Self::Wgpu(_) => {
Self::Wgpu(iced_wgpu::widget::canvas::Frame::new(region.size()))
}
Self::TinySkia(_) => Self::TinySkia(
iced_tiny_skia::canvas::Frame::new(region.size()),
),
};
f(&mut frame);
let translation = Vector::new(region.x, region.y);
match (self, frame) {
(Self::Wgpu(target), Self::Wgpu(frame)) => {
target.clip(frame, translation);
}
(Self::TinySkia(target), Self::TinySkia(frame)) => {
target.clip(frame, translation);
}
_ => unreachable!(),
};
}
/// Applies a translation to the current transform of the [`Frame`].
#[inline]
pub fn translate(&mut self, translation: Vector) {
delegate!(self, frame => frame.translate(translation));
}
/// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
delegate!(self, frame => frame.rotate(angle));
}
/// Applies a scaling to the current transform of the [`Frame`].
#[inline]
pub fn scale(&mut self, scale: f32) {
delegate!(self, frame => frame.scale(scale));
}
pub fn into_geometry(self) -> Geometry {
Geometry(delegate!(self, frame => frame.into_primitive()))
}
}

View file

@ -0,0 +1,85 @@
use crate::widget::canvas::{Frame, Geometry};
use crate::{Primitive, Renderer, Size};
use std::cell::RefCell;
use std::sync::Arc;
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
/// change or it is explicitly cleared.
#[derive(Debug, Default)]
pub struct Cache {
state: RefCell<State>,
}
#[derive(Debug, Default)]
enum State {
#[default]
Empty,
Filled {
bounds: Size,
primitive: Arc<Primitive>,
},
}
impl Cache {
/// Creates a new empty [`Cache`].
pub fn new() -> Self {
Cache {
state: Default::default(),
}
}
/// Clears the [`Cache`], forcing a redraw the next time it is used.
pub fn clear(&self) {
*self.state.borrow_mut() = State::Empty;
}
/// Draws [`Geometry`] using the provided closure and stores it in the
/// [`Cache`].
///
/// The closure will only be called when
/// - the bounds have changed since the previous draw call.
/// - the [`Cache`] is empty or has been explicitly cleared.
///
/// Otherwise, the previously stored [`Geometry`] will be returned. The
/// [`Cache`] is not cleared in this case. In other words, it will keep
/// returning the stored [`Geometry`] if needed.
pub fn draw<Theme>(
&self,
renderer: &Renderer<Theme>,
bounds: Size,
draw_fn: impl FnOnce(&mut Frame),
) -> Geometry {
use std::ops::Deref;
if let State::Filled {
bounds: cached_bounds,
primitive,
} = self.state.borrow().deref()
{
if *cached_bounds == bounds {
return Geometry(Primitive::Cache {
content: primitive.clone(),
});
}
}
let mut frame = Frame::new(renderer, bounds);
draw_fn(&mut frame);
let primitive = {
let geometry = frame.into_geometry();
Arc::new(geometry.0)
};
*self.state.borrow_mut() = State::Filled {
bounds,
primitive: primitive.clone(),
};
Geometry(Primitive::Cache { content: primitive })
}
}

View file

@ -1,7 +1,8 @@
//! Encode and display information in a QR code.
use crate::renderer::{self, Renderer};
use crate::widget::canvas;
use crate::Backend;
use crate::Renderer;
use iced_graphics::renderer;
use iced_native::layout;
use iced_native::widget::Tree;
@ -48,10 +49,7 @@ impl<'a> QRCode<'a> {
}
}
impl<'a, Message, B, T> Widget<Message, Renderer<B, T>> for QRCode<'a>
where
B: Backend,
{
impl<'a, Message, Theme> Widget<Message, Renderer<Theme>> for QRCode<'a> {
fn width(&self) -> Length {
Length::Shrink
}
@ -62,7 +60,7 @@ where
fn layout(
&self,
_renderer: &Renderer<B, T>,
_renderer: &Renderer<Theme>,
_limits: &layout::Limits,
) -> layout::Node {
let side_length = (self.state.width + 2 * QUIET_ZONE) as f32
@ -74,8 +72,8 @@ where
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer<B, T>,
_theme: &T,
renderer: &mut Renderer<Theme>,
_theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: Point,
@ -87,50 +85,52 @@ where
let side_length = self.state.width + 2 * QUIET_ZONE;
// Reuse cache if possible
let geometry = self.state.cache.draw(bounds.size(), |frame| {
// Scale units to cell size
frame.scale(f32::from(self.cell_size));
let geometry =
self.state.cache.draw(renderer, bounds.size(), |frame| {
// Scale units to cell size
frame.scale(f32::from(self.cell_size));
// Draw background
frame.fill_rectangle(
Point::ORIGIN,
Size::new(side_length as f32, side_length as f32),
self.light,
);
// Draw background
frame.fill_rectangle(
Point::ORIGIN,
Size::new(side_length as f32, side_length as f32),
self.light,
);
// Avoid drawing on the quiet zone
frame.translate(Vector::new(QUIET_ZONE as f32, QUIET_ZONE as f32));
// Avoid drawing on the quiet zone
frame.translate(Vector::new(
QUIET_ZONE as f32,
QUIET_ZONE as f32,
));
// Draw contents
self.state
.contents
.iter()
.enumerate()
.filter(|(_, value)| **value == qrcode::Color::Dark)
.for_each(|(index, _)| {
let row = index / self.state.width;
let column = index % self.state.width;
// Draw contents
self.state
.contents
.iter()
.enumerate()
.filter(|(_, value)| **value == qrcode::Color::Dark)
.for_each(|(index, _)| {
let row = index / self.state.width;
let column = index % self.state.width;
frame.fill_rectangle(
Point::new(column as f32, row as f32),
Size::UNIT,
self.dark,
);
});
});
frame.fill_rectangle(
Point::new(column as f32, row as f32),
Size::UNIT,
self.dark,
);
});
});
let translation = Vector::new(bounds.x, bounds.y);
renderer.with_translation(translation, |renderer| {
renderer.draw_primitive(geometry.into_primitive());
renderer.draw_primitive(geometry.0);
});
}
}
impl<'a, Message, B, T> From<QRCode<'a>>
for Element<'a, Message, Renderer<B, T>>
where
B: Backend,
impl<'a, Message, Theme> From<QRCode<'a>>
for Element<'a, Message, Renderer<Theme>>
{
fn from(qr_code: QRCode<'a>) -> Self {
Self::new(qr_code)

View file

@ -170,9 +170,10 @@ pub use iced_renderer::widget::canvas;
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
/// Creates a new [`Canvas`].
pub fn canvas<P, Message, Theme>(program: P) -> Canvas<Message, Theme, P>
pub fn canvas<P, Message, Renderer>(program: P) -> Canvas<Message, Renderer, P>
where
P: canvas::Program<Message, Theme>,
Renderer: canvas::Renderer,
P: canvas::Program<Message, Renderer>,
{
Canvas::new(program)
}

View file

@ -6,6 +6,7 @@ edition = "2021"
[features]
image = []
svg = []
canvas = ["iced_native/canvas"]
[dependencies]
raw-window-handle = "0.5"

View file

@ -1,9 +1,9 @@
use crate::{Color, Font, Settings, Size, Viewport};
use crate::{Color, Font, Primitive, Settings, Size, Viewport};
use iced_graphics::alignment;
use iced_graphics::backend;
use iced_graphics::text;
use iced_graphics::{Background, Primitive, Rectangle, Vector};
use iced_graphics::{Background, Rectangle, Vector};
use std::borrow::Cow;
@ -81,7 +81,6 @@ impl Backend {
translation: Vector,
) {
match primitive {
Primitive::None => {}
Primitive::Quad {
bounds,
background,
@ -161,6 +160,38 @@ impl Backend {
Primitive::Svg { .. } => {
// TODO
}
Primitive::Fill {
path,
paint,
rule,
transform,
} => {
pixels.fill_path(
path,
paint,
*rule,
transform
.post_translate(translation.x, translation.y)
.post_scale(scale_factor, scale_factor),
clip_mask,
);
}
Primitive::Stroke {
path,
paint,
stroke,
transform,
} => {
pixels.stroke_path(
path,
paint,
stroke,
transform
.post_translate(translation.x, translation.y)
.post_scale(scale_factor, scale_factor),
clip_mask,
);
}
Primitive::Group { primitives } => {
for primitive in primitives {
self.draw_primitive(
@ -196,16 +227,19 @@ impl Backend {
translation,
);
}
Primitive::Cached { cache } => {
Primitive::Cache { content } => {
self.draw_primitive(
cache,
content,
pixels,
clip_mask,
scale_factor,
translation,
);
}
Primitive::SolidMesh { .. } | Primitive::GradientMesh { .. } => {}
Primitive::SolidMesh { .. } | Primitive::GradientMesh { .. } => {
// Not supported!
// TODO: Draw a placeholder (?) / Log it (?)
}
}
}
}
@ -386,6 +420,8 @@ fn rectangular_clip_mask(
}
impl iced_graphics::Backend for Backend {
type Geometry = ();
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache();
}

276
tiny_skia/src/canvas.rs Normal file
View file

@ -0,0 +1,276 @@
use crate::{Point, Primitive, Rectangle, Size, Vector};
use iced_native::widget::canvas::fill::{self, Fill};
use iced_native::widget::canvas::stroke::{self, Stroke};
use iced_native::widget::canvas::{Path, Style, Text};
use iced_native::Gradient;
pub struct Frame {
size: Size,
transform: tiny_skia::Transform,
stack: Vec<tiny_skia::Transform>,
primitives: Vec<Primitive>,
}
impl Frame {
pub fn new(size: Size) -> Self {
Self {
size,
transform: tiny_skia::Transform::identity(),
stack: Vec::new(),
primitives: Vec::new(),
}
}
pub fn width(&self) -> f32 {
self.size.width
}
pub fn height(&self) -> f32 {
self.size.height
}
pub fn size(&self) -> Size {
self.size
}
pub fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0)
}
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let path = convert_path(path);
let fill = fill.into();
self.primitives.push(Primitive::Fill {
path,
paint: into_paint(fill.style),
rule: into_fill_rule(fill.rule),
transform: self.transform,
});
}
pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
self.fill(&Path::rectangle(top_left, size), fill);
}
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let path = convert_path(path);
let stroke = stroke.into();
let skia_stroke = into_stroke(&stroke);
self.primitives.push(Primitive::Stroke {
path,
paint: into_paint(stroke.style),
stroke: skia_stroke,
transform: self.transform,
});
}
pub fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let position = if self.transform.is_identity() {
text.position
} else {
let mut transformed = [tiny_skia::Point {
x: text.position.x,
y: text.position.y,
}];
self.transform.map_points(&mut transformed);
Point::new(transformed[0].x, transformed[0].y)
};
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
bounds: Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
},
color: text.color,
size: text.size,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
});
}
pub fn push_transform(&mut self) {
self.stack.push(self.transform);
}
pub fn pop_transform(&mut self) {
self.transform = self.stack.pop().expect("Pop transform");
}
pub fn clip(&mut self, _frame: Self, _translation: Vector) {}
pub fn translate(&mut self, translation: Vector) {
self.transform =
self.transform.pre_translate(translation.x, translation.y);
}
pub fn rotate(&mut self, angle: f32) {
self.transform = self
.transform
.pre_concat(tiny_skia::Transform::from_rotate(angle.to_degrees()));
}
pub fn scale(&mut self, scale: f32) {
self.transform = self.transform.pre_scale(scale, scale);
}
pub fn into_primitive(self) -> Primitive {
Primitive::Clip {
bounds: Rectangle::new(Point::ORIGIN, self.size),
content: Box::new(Primitive::Group {
primitives: self.primitives,
}),
}
}
}
fn convert_path(path: &Path) -> tiny_skia::Path {
use iced_native::widget::canvas::path::lyon_path;
let mut builder = tiny_skia::PathBuilder::new();
let mut last_point = Default::default();
for event in path.raw().iter() {
match event {
lyon_path::Event::Begin { at } => {
builder.move_to(at.x, at.y);
last_point = at;
}
lyon_path::Event::Line { from, to } => {
if last_point != from {
builder.move_to(from.x, from.y);
}
builder.line_to(to.x, to.y);
last_point = to;
}
lyon_path::Event::Quadratic { from, ctrl, to } => {
if last_point != from {
builder.move_to(from.x, from.y);
}
builder.quad_to(ctrl.x, ctrl.y, to.x, to.y);
last_point = to;
}
lyon_path::Event::Cubic {
from,
ctrl1,
ctrl2,
to,
} => {
if last_point != from {
builder.move_to(from.x, from.y);
}
builder
.cubic_to(ctrl1.x, ctrl1.y, ctrl2.x, ctrl2.y, to.x, to.y);
last_point = to;
}
lyon_path::Event::End { close, .. } => {
if close {
builder.close();
}
}
}
}
builder
.finish()
.expect("Convert lyon path to tiny_skia path")
}
pub fn into_paint(style: Style) -> tiny_skia::Paint<'static> {
tiny_skia::Paint {
shader: match style {
Style::Solid(color) => tiny_skia::Shader::SolidColor(
tiny_skia::Color::from_rgba(color.b, color.g, color.r, color.a)
.expect("Create color"),
),
Style::Gradient(gradient) => match gradient {
Gradient::Linear(linear) => tiny_skia::LinearGradient::new(
tiny_skia::Point {
x: linear.start.x,
y: linear.start.y,
},
tiny_skia::Point {
x: linear.end.x,
y: linear.end.y,
},
linear
.color_stops
.into_iter()
.map(|stop| {
tiny_skia::GradientStop::new(
stop.offset,
tiny_skia::Color::from_rgba(
stop.color.b,
stop.color.g,
stop.color.r,
stop.color.a,
)
.expect("Create color"),
)
})
.collect(),
tiny_skia::SpreadMode::Pad,
tiny_skia::Transform::identity(),
)
.expect("Create linear gradient"),
},
},
anti_alias: true,
..Default::default()
}
}
pub fn into_fill_rule(rule: fill::Rule) -> tiny_skia::FillRule {
match rule {
fill::Rule::EvenOdd => tiny_skia::FillRule::EvenOdd,
fill::Rule::NonZero => tiny_skia::FillRule::Winding,
}
}
pub fn into_stroke(stroke: &Stroke) -> tiny_skia::Stroke {
tiny_skia::Stroke {
width: stroke.width,
line_cap: match stroke.line_cap {
stroke::LineCap::Butt => tiny_skia::LineCap::Butt,
stroke::LineCap::Square => tiny_skia::LineCap::Square,
stroke::LineCap::Round => tiny_skia::LineCap::Round,
},
line_join: match stroke.line_join {
stroke::LineJoin::Miter => tiny_skia::LineJoin::Miter,
stroke::LineJoin::Round => tiny_skia::LineJoin::Round,
stroke::LineJoin::Bevel => tiny_skia::LineJoin::Bevel,
},
dash: if stroke.line_dash.segments.is_empty() {
None
} else {
tiny_skia::StrokeDash::new(
stroke.line_dash.segments.into(),
stroke.line_dash.offset as f32,
)
},
..Default::default()
}
}

View file

@ -4,10 +4,18 @@ mod backend;
mod settings;
mod text;
#[cfg(feature = "canvas")]
pub mod canvas;
pub use iced_graphics::primitive;
pub use backend::Backend;
pub use primitive::Primitive;
pub use settings::Settings;
pub use iced_graphics::{Color, Error, Font, Point, Size, Vector, Viewport};
pub use iced_graphics::{
Color, Error, Font, Point, Rectangle, Size, Vector, Viewport,
};
/// A [`tiny-skia`] graphics renderer for [`iced`].
///

View file

@ -0,0 +1,82 @@
use crate::{Rectangle, Vector};
use std::sync::Arc;
#[derive(Debug, Clone)]
pub enum Primitive {
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive>,
},
/// A clip primitive
Clip {
/// The bounds of the clip
bounds: Rectangle,
/// The content of the clip
content: Box<Primitive>,
},
/// A primitive that applies a translation
Translate {
/// The translation vector
translation: Vector,
/// The primitive to translate
content: Box<Primitive>,
},
/// A cached primitive.
///
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cached {
/// The cached primitive
cache: Arc<Primitive>,
},
/// A basic primitive.
Basic(iced_graphics::Primitive),
}
impl iced_graphics::backend::Primitive for Primitive {
fn translate(self, translation: Vector) -> Self {
Self::Translate {
translation,
content: Box::new(self),
}
}
fn clip(self, bounds: Rectangle) -> Self {
Self::Clip {
bounds,
content: Box::new(self),
}
}
}
#[derive(Debug, Clone, Default)]
pub struct Recording(pub(crate) Vec<Primitive>);
impl iced_graphics::backend::Recording for Recording {
type Primitive = Primitive;
fn push(&mut self, primitive: Primitive) {
self.0.push(primitive);
}
fn push_basic(&mut self, basic: iced_graphics::Primitive) {
self.0.push(Primitive::Basic(basic));
}
fn group(self) -> Self::Primitive {
Primitive::Group { primitives: self.0 }
}
fn clear(&mut self) {
self.0.clear();
}
}
impl Recording {
pub fn primitives(&self) -> &[Primitive] {
&self.0
}
}

View file

@ -1,7 +1,6 @@
use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
use crate::{Backend, Color, Error, Primitive, Renderer, Settings, Viewport};
use iced_graphics::window::compositor::{self, Information, SurfaceError};
use iced_graphics::Primitive;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::marker::PhantomData;

View file

@ -21,8 +21,7 @@ bmp = ["iced_graphics/bmp"]
hdr = ["iced_graphics/hdr"]
dds = ["iced_graphics/dds"]
farbfeld = ["iced_graphics/farbfeld"]
canvas = ["iced_graphics/canvas"]
qr_code = ["iced_graphics/qr_code"]
canvas = ["iced_graphics/canvas", "lyon"]
spirv = ["wgpu/spirv"]
webgl = ["wgpu/webgl"]
@ -62,10 +61,6 @@ version = "0.2"
git = "https://github.com/hecrj/glyphon.git"
rev = "65b481d758f50fd13fc21af2cc5ef62ddee64955"
[dependencies.tracing]
version = "0.1.6"
optional = true
[dependencies.encase]
version = "0.3.0"
features = ["glam"]
@ -73,6 +68,14 @@ features = ["glam"]
[dependencies.glam]
version = "0.21.3"
[dependencies.lyon]
version = "1.0"
optional = true
[dependencies.tracing]
version = "0.1.6"
optional = true
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true

View file

@ -1,11 +1,10 @@
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Settings, Transformation};
use crate::{Layer, Primitive, Settings, Transformation};
use iced_graphics::backend;
use iced_graphics::layer::Layer;
use iced_graphics::{Color, Font, Primitive, Size, Viewport};
use iced_graphics::{Color, Font, Size, Viewport};
#[cfg(feature = "tracing")]
use tracing::info_span;
@ -330,6 +329,8 @@ impl Backend {
}
impl iced_graphics::Backend for Backend {
type Geometry = ();
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache()
}

View file

@ -6,10 +6,10 @@ use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
use crate::layer;
use crate::{Buffer, Transformation};
use atlas::Atlas;
use iced_graphics::layer;
use iced_native::{Rectangle, Size};
use std::cell::RefCell;

View file

@ -10,10 +10,11 @@ pub use mesh::Mesh;
pub use quad::Quad;
pub use text::Text;
use crate::alignment;
use crate::{
Background, Color, Font, Point, Primitive, Rectangle, Size, Vector,
Viewport,
use crate::Primitive;
use iced_graphics::alignment;
use iced_graphics::{
Background, Color, Font, Point, Rectangle, Size, Vector, Viewport,
};
/// A group of primitives that should be clipped together.
@ -110,18 +111,6 @@ impl<'a> Layer<'a> {
current_layer: usize,
) {
match primitive {
Primitive::None => {}
Primitive::Group { primitives } => {
// TODO: Inspect a bit and regroup (?)
for primitive in primitives {
Self::process_primitive(
layers,
translation,
primitive,
current_layer,
)
}
}
Primitive::Text {
content,
bounds,
@ -167,6 +156,27 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
Primitive::Image { handle, bounds } => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Raster {
handle: handle.clone(),
bounds: *bounds + translation,
});
}
Primitive::Svg {
handle,
color,
bounds,
} => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Vector {
handle: handle.clone(),
color: *color,
bounds: *bounds + translation,
});
}
Primitive::SolidMesh { buffers, size } => {
let layer = &mut layers[current_layer];
@ -206,6 +216,17 @@ impl<'a> Layer<'a> {
});
}
}
Primitive::Group { primitives } => {
// TODO: Inspect a bit and regroup (?)
for primitive in primitives {
Self::process_primitive(
layers,
translation,
primitive,
current_layer,
)
}
}
Primitive::Clip { bounds, content } => {
let layer = &mut layers[current_layer];
let translated_bounds = *bounds + translation;
@ -236,34 +257,17 @@ impl<'a> Layer<'a> {
current_layer,
);
}
Primitive::Cached { cache } => {
Primitive::Cache { content } => {
Self::process_primitive(
layers,
translation,
cache,
content,
current_layer,
);
}
Primitive::Image { handle, bounds } => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Raster {
handle: handle.clone(),
bounds: *bounds + translation,
});
}
Primitive::Svg {
handle,
color,
bounds,
} => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Vector {
handle: handle.clone(),
color: *color,
bounds: *bounds + translation,
});
Primitive::Fill { .. } | Primitive::Stroke { .. } => {
// Unsupported!
// TODO: Draw a placeholder (?)
}
}
}

View file

@ -1,5 +1,5 @@
//! A collection of triangle primitives.
use crate::triangle;
use crate::primitive;
use crate::{Gradient, Point, Rectangle};
/// A mesh of triangles.
@ -11,7 +11,7 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>,
buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
@ -22,7 +22,7 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a triangle::Mesh2D<triangle::Vertex2D>,
buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,

View file

@ -25,7 +25,7 @@
)]
#![deny(
missing_debug_implementations,
missing_docs,
//missing_docs,
unsafe_code,
unused_results,
clippy::extra_unused_lifetimes,
@ -38,7 +38,9 @@
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
#![cfg_attr(docsrs, feature(doc_cfg))]
pub mod layer;
pub mod settings;
pub mod widget;
pub mod window;
mod backend;
@ -47,16 +49,23 @@ mod quad;
mod text;
mod triangle;
pub use iced_graphics::primitive;
pub use iced_graphics::{
Antialiasing, Color, Error, Font, Primitive, Viewport,
Antialiasing, Color, Error, Font, Gradient, Point, Rectangle, Size, Vector,
Viewport,
};
pub use iced_native::alignment;
pub use iced_native::Theme;
pub use wgpu;
pub use backend::Backend;
pub use layer::Layer;
pub use primitive::Primitive;
pub use settings::Settings;
use crate::buffer::Buffer;
use buffer::Buffer;
use iced_graphics::Transformation;
#[cfg(any(feature = "image", feature = "svg"))]

View file

@ -1,5 +1,6 @@
use crate::layer;
use crate::{Buffer, Transformation};
use iced_graphics::layer;
use iced_native::Rectangle;
use bytemuck::{Pod, Zeroable};

View file

@ -1,6 +1,7 @@
use crate::layer::Text;
pub use iced_native::text::Hit;
use iced_graphics::layer::Text;
use iced_native::alignment;
use iced_native::{Color, Font, Rectangle, Size};

View file

@ -2,12 +2,12 @@
mod msaa;
use crate::buffer::r#static::Buffer;
use crate::layer::mesh::{self, Mesh};
use crate::settings;
use crate::Transformation;
use iced_graphics::layer::mesh::{self, Mesh};
use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::Size;
#[cfg(feature = "tracing")]
use tracing::info_span;
@ -468,6 +468,7 @@ mod solid {
use crate::settings;
use crate::triangle;
use encase::ShaderType;
use iced_graphics::primitive;
use iced_graphics::Transformation;
#[derive(Debug)]
@ -478,7 +479,7 @@ mod solid {
#[derive(Debug)]
pub struct Layer {
pub vertices: Buffer<triangle::ColoredVertex2D>,
pub vertices: Buffer<primitive::ColoredVertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub constants: wgpu::BindGroup,
}
@ -596,7 +597,7 @@ mod solid {
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
triangle::ColoredVertex2D,
primitive::ColoredVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
@ -637,7 +638,7 @@ mod gradient {
use encase::ShaderType;
use glam::{IVec4, Vec4};
use iced_graphics::triangle::Vertex2D;
use iced_graphics::primitive;
#[derive(Debug)]
pub struct Pipeline {
@ -647,7 +648,7 @@ mod gradient {
#[derive(Debug)]
pub struct Layer {
pub vertices: Buffer<Vertex2D>,
pub vertices: Buffer<primitive::Vertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub storage: dynamic::Buffer<Storage>,
pub constants: wgpu::BindGroup,
@ -810,34 +811,38 @@ mod gradient {
),
});
let pipeline = device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::gradient pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex2D>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
),
}],
let pipeline =
device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::gradient pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
primitive::Vertex2D,
>(
)
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
),
}],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[triangle::fragment_target(format)],
}),
primitive: triangle::primitive_state(),
depth_stencil: None,
multisample: triangle::multisample_state(antialiasing),
multiview: None,
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[triangle::fragment_target(format)],
}),
primitive: triangle::primitive_state(),
depth_stencil: None,
multisample: triangle::multisample_state(antialiasing),
multiview: None,
},
);
);
Self {
pipeline,

View file

@ -1,4 +1,5 @@
//! Use the graphical widgets supported out-of-the-box.
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub mod canvas;
@ -6,11 +7,3 @@ pub mod canvas;
#[cfg(feature = "canvas")]
#[doc(no_inline)]
pub use canvas::Canvas;
#[cfg(feature = "qr_code")]
#[cfg_attr(docsrs, doc(cfg(feature = "qr_code")))]
pub mod qr_code;
#[cfg(feature = "qr_code")]
#[doc(no_inline)]
pub use qr_code::QRCode;

16
wgpu/src/widget/canvas.rs Normal file
View file

@ -0,0 +1,16 @@
mod cache;
mod frame;
mod geometry;
pub use cache::Cache;
pub use frame::Frame;
pub use geometry::Geometry;
pub use iced_native::widget::canvas::event::{self, Event};
pub use iced_native::widget::canvas::fill::{self, Fill};
pub use iced_native::widget::canvas::gradient::{self, Gradient};
pub use iced_native::widget::canvas::path::{self, Path};
pub use iced_native::widget::canvas::stroke::{self, Stroke};
pub use iced_native::widget::canvas::{
Canvas, Cursor, LineCap, LineDash, LineJoin, Program, Renderer, Style, Text,
};

View file

@ -4,7 +4,9 @@ use crate::Primitive;
use iced_native::Size;
use std::{cell::RefCell, sync::Arc};
#[derive(Default)]
enum State {
#[default]
Empty,
Filled {
bounds: Size,
@ -12,11 +14,6 @@ enum State {
},
}
impl Default for State {
fn default() -> Self {
State::Empty
}
}
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
///
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
@ -62,8 +59,8 @@ impl Cache {
} = self.state.borrow().deref()
{
if *cached_bounds == bounds {
return Geometry::from_primitive(Primitive::Cached {
cache: primitive.clone(),
return Geometry::from_primitive(Primitive::Cache {
content: primitive.clone(),
});
}
}
@ -71,18 +68,14 @@ impl Cache {
let mut frame = Frame::new(bounds);
draw_fn(&mut frame);
let primitive = {
let geometry = frame.into_geometry();
Arc::new(geometry.into_primitive())
};
let primitive = Arc::new(frame.into_primitive());
*self.state.borrow_mut() = State::Filled {
bounds,
primitive: primitive.clone(),
};
Geometry::from_primitive(Primitive::Cached { cache: primitive })
Geometry::from_primitive(Primitive::Cache { content: primitive })
}
}

View file

@ -1,9 +1,10 @@
use crate::gradient::Gradient;
use crate::triangle;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
use crate::Primitive;
use crate::primitive::{self, Primitive};
use crate::widget::canvas::fill::{self, Fill};
use crate::widget::canvas::{
LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
};
use iced_native::{Point, Rectangle, Size, Vector};
use iced_native::{Gradient, Point, Rectangle, Size, Vector};
use lyon::geom::euclid;
use lyon::tessellation;
@ -23,9 +24,9 @@ pub struct Frame {
}
enum Buffer {
Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
Gradient(
tessellation::VertexBuffers<triangle::Vertex2D, u32>,
tessellation::VertexBuffers<primitive::Vertex2D, u32>,
Gradient,
),
}
@ -196,8 +197,8 @@ impl Frame {
.buffers
.get_fill(&self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
if self.transforms.current.is_identity {
self.fill_tessellator.tessellate_path(
@ -206,7 +207,7 @@ impl Frame {
buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
let path = path.transform(&self.transforms.current.raw);
self.fill_tessellator.tessellate_path(
path.raw(),
@ -241,8 +242,8 @@ impl Frame {
lyon::math::Vector::new(size.width, size.height),
);
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
let options = tessellation::FillOptions::default()
.with_fill_rule(into_fill_rule(rule));
self.fill_tessellator
.tessellate_rectangle(
@ -264,14 +265,14 @@ impl Frame {
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
options.start_cap = stroke.line_cap.into();
options.end_cap = stroke.line_cap.into();
options.line_join = stroke.line_join.into();
options.start_cap = into_line_cap(stroke.line_cap);
options.end_cap = into_line_cap(stroke.line_cap);
options.line_join = into_line_join(stroke.line_join);
let path = if stroke.line_dash.segments.is_empty() {
Cow::Borrowed(path)
} else {
Cow::Owned(path::dashed(path, stroke.line_dash))
Cow::Owned(dashed(path, stroke.line_dash))
};
if self.transforms.current.is_identity {
@ -281,7 +282,7 @@ impl Frame {
buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
let path = path.transform(&self.transforms.current.raw);
self.stroke_tessellator.tessellate_path(
path.raw(),
@ -344,10 +345,18 @@ impl Frame {
/// operations in different coordinate systems.
#[inline]
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
self.transforms.previous.push(self.transforms.current);
self.push_transform();
f(self);
self.pop_transform();
}
pub fn push_transform(&mut self) {
self.transforms.previous.push(self.transforms.current);
}
pub fn pop_transform(&mut self) {
self.transforms.current = self.transforms.previous.pop().unwrap();
}
@ -363,14 +372,19 @@ impl Frame {
f(&mut frame);
let translation = Vector::new(region.x, region.y);
self.clip(frame, translation);
}
pub fn clip(&mut self, frame: Frame, translation: Vector) {
let size = frame.size();
let primitives = frame.into_primitives();
let (text, meshes) = primitives
.into_iter()
.partition(|primitive| matches!(primitive, Primitive::Text { .. }));
let translation = Vector::new(region.x, region.y);
self.primitives.push(Primitive::Group {
primitives: vec![
Primitive::Translate {
@ -380,7 +394,7 @@ impl Frame {
Primitive::Translate {
translation,
content: Box::new(Primitive::Clip {
bounds: Rectangle::with_size(region.size()),
bounds: Rectangle::with_size(size),
content: Box::new(Primitive::Group {
primitives: text,
}),
@ -423,11 +437,11 @@ impl Frame {
self.transforms.current.is_identity = false;
}
/// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
pub fn into_geometry(self) -> Geometry {
Geometry::from_primitive(Primitive::Group {
/// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
pub fn into_primitive(self) -> Primitive {
Primitive::Group {
primitives: self.into_primitives(),
})
}
}
fn into_primitives(mut self) -> Vec<Primitive> {
@ -436,7 +450,7 @@ impl Frame {
Buffer::Solid(buffer) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::SolidMesh {
buffers: triangle::Mesh2D {
buffers: primitive::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
@ -447,7 +461,7 @@ impl Frame {
Buffer::Gradient(buffer, gradient) => {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::GradientMesh {
buffers: triangle::Mesh2D {
buffers: primitive::Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
},
@ -465,31 +479,31 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<triangle::Vertex2D>
impl tessellation::FillVertexConstructor<primitive::Vertex2D>
for Vertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> triangle::Vertex2D {
) -> primitive::Vertex2D {
let position = vertex.position();
triangle::Vertex2D {
primitive::Vertex2D {
position: [position.x, position.y],
}
}
}
impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
impl tessellation::StrokeVertexConstructor<primitive::Vertex2D>
for Vertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> triangle::Vertex2D {
) -> primitive::Vertex2D {
let position = vertex.position();
triangle::Vertex2D {
primitive::Vertex2D {
position: [position.x, position.y],
}
}
@ -497,34 +511,99 @@ impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
struct TriangleVertex2DBuilder([f32; 4]);
impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::FillVertex<'_>,
) -> triangle::ColoredVertex2D {
) -> primitive::ColoredVertex2D {
let position = vertex.position();
triangle::ColoredVertex2D {
primitive::ColoredVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D>
for TriangleVertex2DBuilder
{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
) -> triangle::ColoredVertex2D {
) -> primitive::ColoredVertex2D {
let position = vertex.position();
triangle::ColoredVertex2D {
primitive::ColoredVertex2D {
position: [position.x, position.y],
color: self.0,
}
}
}
fn into_line_join(line_join: LineJoin) -> lyon::tessellation::LineJoin {
match line_join {
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
LineJoin::Round => lyon::tessellation::LineJoin::Round,
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
}
}
fn into_line_cap(line_cap: LineCap) -> lyon::tessellation::LineCap {
match line_cap {
LineCap::Butt => lyon::tessellation::LineCap::Butt,
LineCap::Square => lyon::tessellation::LineCap::Square,
LineCap::Round => lyon::tessellation::LineCap::Round,
}
}
fn into_fill_rule(rule: fill::Rule) -> lyon::tessellation::FillRule {
match rule {
fill::Rule::NonZero => lyon::tessellation::FillRule::NonZero,
fill::Rule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
}
}
pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
use lyon::algorithms::walk::{
walk_along_path, RepeatedPattern, WalkerEvent,
};
use lyon::path::iterator::PathIterator;
Path::new(|builder| {
let segments_odd = (line_dash.segments.len() % 2 == 1)
.then(|| [line_dash.segments, line_dash.segments].concat());
let mut draw_line = false;
walk_along_path(
path.raw().iter().flattened(0.01),
0.0,
lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
&mut RepeatedPattern {
callback: |event: WalkerEvent<'_>| {
let point = Point {
x: event.position.x,
y: event.position.y,
};
if draw_line {
builder.line_to(point);
} else {
builder.move_to(point);
}
draw_line = !draw_line;
true
},
index: line_dash.offset,
intervals: segments_odd
.as_deref()
.unwrap_or(line_dash.segments),
},
);
})
}