Implement Canvas support for iced_tiny_skia
This commit is contained in:
parent
3f6e28fa9b
commit
5fd5d1cdf8
65 changed files with 1354 additions and 570 deletions
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@ -5,8 +5,8 @@ use iced::widget::canvas::{
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self, stroke, Cache, Canvas, Cursor, Geometry, Path, Stroke,
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};
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use iced::{
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Application, Command, Element, Length, Point, Rectangle, Settings,
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Subscription, Theme,
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Application, Command, Element, Length, Point, Rectangle, Renderer,
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Settings, Subscription, Theme,
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};
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pub fn main() -> iced::Result {
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@ -69,17 +69,18 @@ impl Application for Arc {
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}
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}
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impl<Message> canvas::Program<Message> for Arc {
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impl<Message> canvas::Program<Message, Renderer> for Arc {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let geometry = self.cache.draw(bounds.size(), |frame| {
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let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
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let palette = theme.palette();
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let center = frame.center();
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@ -64,7 +64,7 @@ mod bezier {
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use iced::widget::canvas::{
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self, Canvas, Cursor, Frame, Geometry, Path, Stroke,
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};
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use iced::{Element, Length, Point, Rectangle, Theme};
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use iced::{Element, Length, Point, Rectangle, Renderer, Theme};
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#[derive(Default)]
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pub struct State {
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@ -92,7 +92,7 @@ mod bezier {
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curves: &'a [Curve],
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}
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impl<'a> canvas::Program<Curve> for Bezier<'a> {
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impl<'a> canvas::Program<Curve, Renderer> for Bezier<'a> {
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type State = Option<Pending>;
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fn update(
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@ -152,22 +152,26 @@ mod bezier {
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fn draw(
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&self,
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state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Geometry> {
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let content =
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self.state.cache.draw(bounds.size(), |frame: &mut Frame| {
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let content = self.state.cache.draw(
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renderer,
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bounds.size(),
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|frame: &mut Frame| {
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Curve::draw_all(self.curves, frame);
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frame.stroke(
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&Path::rectangle(Point::ORIGIN, frame.size()),
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Stroke::default().with_width(2.0),
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);
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});
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},
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);
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if let Some(pending) = state {
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let pending_curve = pending.draw(bounds, cursor);
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let pending_curve = pending.draw(renderer, bounds, cursor);
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vec![content, pending_curve]
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} else {
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@ -216,8 +220,13 @@ mod bezier {
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}
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impl Pending {
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fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Geometry {
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let mut frame = Frame::new(bounds.size());
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fn draw(
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&self,
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renderer: &Renderer,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Geometry {
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let mut frame = Frame::new(renderer, bounds.size());
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if let Some(cursor_position) = cursor.position_in(&bounds) {
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match *self {
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@ -4,8 +4,8 @@ use iced::widget::canvas::{
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};
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use iced::widget::{canvas, container};
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use iced::{
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Application, Color, Command, Element, Length, Point, Rectangle, Settings,
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Subscription, Theme, Vector,
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Application, Color, Command, Element, Length, Point, Rectangle, Renderer,
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Settings, Subscription, Theme, Vector,
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};
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pub fn main() -> iced::Result {
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@ -83,17 +83,18 @@ impl Application for Clock {
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}
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}
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impl<Message> canvas::Program<Message> for Clock {
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impl<Message> canvas::Program<Message, Renderer> for Clock {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let clock = self.clock.draw(bounds.size(), |frame| {
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let clock = self.clock.draw(renderer, bounds.size(), |frame| {
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let center = frame.center();
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let radius = frame.width().min(frame.height()) / 2.0;
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@ -1,8 +1,8 @@
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use iced::widget::canvas::{self, Canvas, Cursor, Frame, Geometry, Path};
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use iced::widget::{column, row, text, Slider};
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use iced::{
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alignment, Alignment, Color, Element, Length, Point, Rectangle, Sandbox,
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Settings, Size, Vector,
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alignment, Alignment, Color, Element, Length, Point, Rectangle, Renderer,
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Sandbox, Settings, Size, Vector,
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};
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use palette::{self, convert::FromColor, Hsl, Srgb};
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use std::marker::PhantomData;
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@ -237,17 +237,18 @@ impl Theme {
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}
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}
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impl<Message> canvas::Program<Message> for Theme {
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impl<Message> canvas::Program<Message, Renderer> for Theme {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &iced::Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let theme = self.canvas_cache.draw(bounds.size(), |frame| {
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let theme = self.canvas_cache.draw(renderer, bounds.size(), |frame| {
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self.draw(frame);
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});
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@ -211,8 +211,8 @@ mod grid {
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Cache, Canvas, Cursor, Frame, Geometry, Path, Text,
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};
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use iced::{
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alignment, mouse, Color, Element, Length, Point, Rectangle, Size,
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Theme, Vector,
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alignment, mouse, Color, Element, Length, Point, Rectangle, Renderer,
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Size, Theme, Vector,
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};
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use rustc_hash::{FxHashMap, FxHashSet};
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use std::future::Future;
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@ -393,7 +393,7 @@ mod grid {
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}
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}
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impl canvas::Program<Message> for Grid {
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impl canvas::Program<Message, Renderer> for Grid {
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type State = Interaction;
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fn update(
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@ -536,13 +536,14 @@ mod grid {
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fn draw(
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&self,
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_interaction: &Interaction,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Geometry> {
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let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
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let life = self.life_cache.draw(bounds.size(), |frame| {
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let life = self.life_cache.draw(renderer, bounds.size(), |frame| {
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let background = Path::rectangle(Point::ORIGIN, frame.size());
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frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
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@ -565,7 +566,7 @@ mod grid {
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});
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let overlay = {
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let mut frame = Frame::new(bounds.size());
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let mut frame = Frame::new(renderer, bounds.size());
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let hovered_cell =
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cursor.position_in(&bounds).map(|position| {
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@ -626,38 +627,40 @@ mod grid {
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if self.scaling < 0.2 || !self.show_lines {
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vec![life, overlay]
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} else {
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let grid = self.grid_cache.draw(bounds.size(), |frame| {
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frame.translate(center);
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frame.scale(self.scaling);
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frame.translate(self.translation);
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frame.scale(Cell::SIZE as f32);
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let grid =
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self.grid_cache.draw(renderer, bounds.size(), |frame| {
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frame.translate(center);
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frame.scale(self.scaling);
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frame.translate(self.translation);
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frame.scale(Cell::SIZE as f32);
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let region = self.visible_region(frame.size());
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let rows = region.rows();
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let columns = region.columns();
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let (total_rows, total_columns) =
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(rows.clone().count(), columns.clone().count());
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let width = 2.0 / Cell::SIZE as f32;
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let color = Color::from_rgb8(70, 74, 83);
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let region = self.visible_region(frame.size());
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let rows = region.rows();
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let columns = region.columns();
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let (total_rows, total_columns) =
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(rows.clone().count(), columns.clone().count());
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let width = 2.0 / Cell::SIZE as f32;
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let color = Color::from_rgb8(70, 74, 83);
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frame.translate(Vector::new(-width / 2.0, -width / 2.0));
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frame
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.translate(Vector::new(-width / 2.0, -width / 2.0));
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for row in region.rows() {
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frame.fill_rectangle(
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Point::new(*columns.start() as f32, row as f32),
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Size::new(total_columns as f32, width),
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color,
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);
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}
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for row in region.rows() {
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frame.fill_rectangle(
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Point::new(*columns.start() as f32, row as f32),
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Size::new(total_columns as f32, width),
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color,
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);
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}
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for column in region.columns() {
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frame.fill_rectangle(
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Point::new(column as f32, *rows.start() as f32),
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Size::new(width, total_rows as f32),
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color,
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);
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}
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});
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for column in region.columns() {
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frame.fill_rectangle(
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Point::new(column as f32, *rows.start() as f32),
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Size::new(width, total_rows as f32),
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color,
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);
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}
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});
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vec![life, grid, overlay]
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}
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@ -10,9 +10,9 @@ mod rainbow {
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// Of course, you can choose to make the implementation renderer-agnostic,
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// if you wish to, by creating your own `Renderer` trait, which could be
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// implemented by `iced_wgpu` and other renderers.
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use iced_graphics::primitive::{ColoredVertex2D, Primitive};
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use iced_graphics::renderer::{self, Renderer};
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use iced_graphics::triangle::ColoredVertex2D;
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use iced_graphics::{Backend, Primitive};
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use iced_graphics::Backend;
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use iced_native::layout;
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use iced_native::widget::{self, Widget};
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@ -59,7 +59,7 @@ mod rainbow {
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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use iced_graphics::triangle::Mesh2D;
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use iced_graphics::primitive::Mesh2D;
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use iced_native::Renderer as _;
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let b = layout.bounds();
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@ -55,17 +55,18 @@ impl Application for ModernArt {
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}
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}
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impl<Message> canvas::Program<Message> for ModernArt {
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impl<Message> canvas::Program<Message, Renderer> for ModernArt {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let geometry = self.cache.draw(bounds.size(), |frame| {
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let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
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let num_squares = thread_rng().gen_range(0..1200);
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let mut i = 0;
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@ -6,7 +6,7 @@ use iced::widget::canvas::stroke::{self, Stroke};
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use iced::widget::canvas::{self, Canvas, Cursor, Geometry};
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use iced::{
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executor, touch, window, Application, Color, Command, Element, Length,
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Point, Rectangle, Settings, Subscription, Theme,
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Point, Rectangle, Renderer, Settings, Subscription, Theme,
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};
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use std::collections::HashMap;
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@ -95,7 +95,7 @@ impl Application for Multitouch {
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}
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}
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impl canvas::Program<Message> for State {
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impl canvas::Program<Message, Renderer> for State {
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type State = ();
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fn update(
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@ -125,11 +125,12 @@ impl canvas::Program<Message> for State {
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let fingerweb = self.cache.draw(bounds.size(), |frame| {
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let fingerweb = self.cache.draw(renderer, bounds.size(), |frame| {
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if self.fingers.len() < 2 {
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return;
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}
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@ -5,8 +5,8 @@ use iced::widget::canvas::event::{self, Event};
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use iced::widget::canvas::{self, Canvas};
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use iced::widget::{column, row, slider, text};
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use iced::{
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Application, Color, Command, Length, Point, Rectangle, Settings, Size,
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Theme,
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Application, Color, Command, Length, Point, Rectangle, Renderer, Settings,
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Size, Theme,
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};
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use rand::Rng;
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@ -97,7 +97,7 @@ struct SierpinskiGraph {
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cache: canvas::Cache,
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}
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impl canvas::Program<Message> for SierpinskiGraph {
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impl canvas::Program<Message, Renderer> for SierpinskiGraph {
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type State = ();
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fn update(
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@ -134,11 +134,12 @@ impl canvas::Program<Message> for SierpinskiGraph {
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: canvas::Cursor,
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) -> Vec<canvas::Geometry> {
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let geom = self.cache.draw(bounds.size(), |frame| {
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let geom = self.cache.draw(renderer, bounds.size(), |frame| {
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frame.stroke(
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&canvas::Path::rectangle(Point::ORIGIN, frame.size()),
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canvas::Stroke::default(),
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@ -15,8 +15,8 @@ use iced::widget::canvas::stroke::{self, Stroke};
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use iced::widget::canvas::{Cursor, Path};
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use iced::window;
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use iced::{
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Application, Color, Command, Element, Length, Point, Rectangle, Settings,
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Size, Subscription, Vector,
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Application, Color, Command, Element, Length, Point, Rectangle, Renderer,
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Settings, Size, Subscription, Vector,
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};
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use std::time::Instant;
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@ -150,30 +150,32 @@ impl State {
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}
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}
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impl<Message> canvas::Program<Message> for State {
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impl<Message> canvas::Program<Message, Renderer> for State {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<canvas::Geometry> {
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use std::f32::consts::PI;
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let background = self.space_cache.draw(bounds.size(), |frame| {
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let stars = Path::new(|path| {
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for (p, size) in &self.stars {
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path.rectangle(*p, Size::new(*size, *size));
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}
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let background =
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self.space_cache.draw(renderer, bounds.size(), |frame| {
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let stars = Path::new(|path| {
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for (p, size) in &self.stars {
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path.rectangle(*p, Size::new(*size, *size));
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}
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});
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frame.translate(frame.center() - Point::ORIGIN);
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frame.fill(&stars, Color::WHITE);
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});
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frame.translate(frame.center() - Point::ORIGIN);
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frame.fill(&stars, Color::WHITE);
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});
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let system = self.system_cache.draw(bounds.size(), |frame| {
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let system = self.system_cache.draw(renderer, bounds.size(), |frame| {
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let center = frame.center();
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let sun = Path::circle(center, Self::SUN_RADIUS);
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