Implement Canvas support for iced_tiny_skia
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65 changed files with 1354 additions and 570 deletions
93
wgpu/src/layer/mesh.rs
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93
wgpu/src/layer/mesh.rs
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//! A collection of triangle primitives.
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use crate::primitive;
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use crate::{Gradient, Point, Rectangle};
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/// A mesh of triangles.
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#[derive(Debug, Clone, Copy)]
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pub enum Mesh<'a> {
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/// A mesh of triangles with a solid color.
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Solid {
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/// The origin of the vertices of the [`Mesh`].
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origin: Point,
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/// The vertex and index buffers of the [`Mesh`].
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buffers: &'a primitive::Mesh2D<primitive::ColoredVertex2D>,
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/// The clipping bounds of the [`Mesh`].
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clip_bounds: Rectangle<f32>,
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},
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/// A mesh of triangles with a gradient color.
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Gradient {
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/// The origin of the vertices of the [`Mesh`].
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origin: Point,
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/// The vertex and index buffers of the [`Mesh`].
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buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
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/// The clipping bounds of the [`Mesh`].
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clip_bounds: Rectangle<f32>,
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/// The gradient to apply to the [`Mesh`].
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gradient: &'a Gradient,
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},
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}
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impl Mesh<'_> {
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/// Returns the origin of the [`Mesh`].
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pub fn origin(&self) -> Point {
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match self {
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Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
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*origin
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}
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}
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}
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/// Returns the indices of the [`Mesh`].
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pub fn indices(&self) -> &[u32] {
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match self {
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Self::Solid { buffers, .. } => &buffers.indices,
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Self::Gradient { buffers, .. } => &buffers.indices,
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}
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}
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/// Returns the clip bounds of the [`Mesh`].
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pub fn clip_bounds(&self) -> Rectangle<f32> {
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match self {
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Self::Solid { clip_bounds, .. }
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| Self::Gradient { clip_bounds, .. } => *clip_bounds,
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}
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}
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}
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/// The result of counting the attributes of a set of meshes.
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#[derive(Debug, Clone, Copy, Default)]
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pub struct AttributeCount {
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/// The total amount of solid vertices.
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pub solid_vertices: usize,
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/// The total amount of gradient vertices.
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pub gradient_vertices: usize,
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/// The total amount of indices.
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pub indices: usize,
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}
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/// Returns the number of total vertices & total indices of all [`Mesh`]es.
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pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
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meshes
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.iter()
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.fold(AttributeCount::default(), |mut count, mesh| {
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match mesh {
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Mesh::Solid { buffers, .. } => {
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count.solid_vertices += buffers.vertices.len();
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count.indices += buffers.indices.len();
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}
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Mesh::Gradient { buffers, .. } => {
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count.gradient_vertices += buffers.vertices.len();
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count.indices += buffers.indices.len();
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}
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}
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count
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})
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}
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