Add a simple wgpu benchmark using criterion
This commit is contained in:
parent
a699348bf3
commit
5ffea8ddef
2 changed files with 191 additions and 0 deletions
182
benches/wgpu.rs
Normal file
182
benches/wgpu.rs
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
use criterion::{criterion_group, criterion_main, Bencher, Criterion};
|
||||
|
||||
use iced::alignment;
|
||||
use iced::mouse;
|
||||
use iced::widget::{canvas, text};
|
||||
use iced::{
|
||||
Color, Element, Font, Length, Pixels, Point, Rectangle, Size, Theme,
|
||||
};
|
||||
use iced_wgpu::Renderer;
|
||||
|
||||
criterion_main!(benches);
|
||||
criterion_group!(benches, wgpu_benchmark);
|
||||
|
||||
pub fn wgpu_benchmark(c: &mut Criterion) {
|
||||
c.bench_function("wgpu — canvas (light)", |b| benchmark(b, scene(10)));
|
||||
c.bench_function("wgpu — canvas (heavy)", |b| benchmark(b, scene(1_000)));
|
||||
}
|
||||
|
||||
fn benchmark<'a>(
|
||||
bencher: &mut Bencher<'_>,
|
||||
widget: Element<'a, (), Theme, Renderer>,
|
||||
) {
|
||||
use iced_futures::futures::executor;
|
||||
use iced_wgpu::graphics;
|
||||
use iced_wgpu::graphics::Antialiasing;
|
||||
use iced_wgpu::wgpu;
|
||||
use iced_winit::core;
|
||||
use iced_winit::runtime;
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::all(),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let adapter = executor::block_on(instance.request_adapter(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: None,
|
||||
force_fallback_adapter: false,
|
||||
},
|
||||
))
|
||||
.expect("request adapter");
|
||||
|
||||
let (device, queue) = executor::block_on(adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: wgpu::Features::empty(),
|
||||
required_limits: wgpu::Limits::default(),
|
||||
},
|
||||
None,
|
||||
))
|
||||
.expect("request device");
|
||||
|
||||
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||
|
||||
let mut engine = iced_wgpu::Engine::new(
|
||||
&adapter,
|
||||
&device,
|
||||
&queue,
|
||||
format,
|
||||
Some(Antialiasing::MSAAx4),
|
||||
);
|
||||
|
||||
let mut renderer = Renderer::new(
|
||||
iced_wgpu::Settings {
|
||||
present_mode: wgpu::PresentMode::Immediate,
|
||||
backends: wgpu::Backends::all(),
|
||||
default_font: Font::DEFAULT,
|
||||
default_text_size: Pixels::from(16),
|
||||
antialiasing: Some(Antialiasing::MSAAx4),
|
||||
},
|
||||
&engine,
|
||||
);
|
||||
|
||||
let viewport =
|
||||
graphics::Viewport::with_physical_size(Size::new(3840, 2160), 2.0);
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: 3840,
|
||||
height: 2160,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let texture_view =
|
||||
texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let mut user_interface = runtime::UserInterface::build(
|
||||
widget,
|
||||
viewport.logical_size(),
|
||||
runtime::user_interface::Cache::default(),
|
||||
&mut renderer,
|
||||
);
|
||||
|
||||
bencher.iter(|| {
|
||||
user_interface.draw(
|
||||
&mut renderer,
|
||||
&Theme::Dark,
|
||||
&core::renderer::Style {
|
||||
text_color: Color::WHITE,
|
||||
},
|
||||
mouse::Cursor::Unavailable,
|
||||
);
|
||||
|
||||
let mut encoder =
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: None,
|
||||
});
|
||||
|
||||
renderer.present::<&str>(
|
||||
&mut engine,
|
||||
&device,
|
||||
&queue,
|
||||
&mut encoder,
|
||||
Some(Color::BLACK),
|
||||
format,
|
||||
&texture_view,
|
||||
&viewport,
|
||||
&[],
|
||||
);
|
||||
|
||||
engine.submit(&queue, encoder);
|
||||
});
|
||||
}
|
||||
|
||||
fn scene<'a, Message: 'a, Theme: 'a>(
|
||||
n: usize,
|
||||
) -> Element<'a, Message, Theme, Renderer> {
|
||||
canvas(Scene { n })
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.into()
|
||||
}
|
||||
|
||||
struct Scene {
|
||||
n: usize,
|
||||
}
|
||||
|
||||
impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
|
||||
type State = canvas::Cache<Renderer>;
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
cache: &Self::State,
|
||||
renderer: &Renderer,
|
||||
_theme: &Theme,
|
||||
bounds: Rectangle,
|
||||
_cursor: mouse::Cursor,
|
||||
) -> Vec<canvas::Geometry<Renderer>> {
|
||||
vec![cache.draw(renderer, bounds.size(), |frame| {
|
||||
for i in 0..self.n {
|
||||
frame.fill_rectangle(
|
||||
Point::new(0.0, i as f32),
|
||||
Size::new(10.0, 10.0),
|
||||
Color::WHITE,
|
||||
);
|
||||
}
|
||||
|
||||
for i in 0..self.n {
|
||||
frame.fill_text(canvas::Text {
|
||||
content: i.to_string(),
|
||||
position: Point::new(0.0, i as f32),
|
||||
color: Color::BLACK,
|
||||
size: Pixels::from(16),
|
||||
line_height: text::LineHeight::default(),
|
||||
font: Font::DEFAULT,
|
||||
horizontal_alignment: alignment::Horizontal::Left,
|
||||
vertical_alignment: alignment::Vertical::Top,
|
||||
shaping: text::Shaping::Basic,
|
||||
});
|
||||
}
|
||||
})]
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue