Rename Panes widget to PaneGrid
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parent
15fad17f37
commit
6151c52824
9 changed files with 24 additions and 24 deletions
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@ -1,463 +0,0 @@
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use crate::{
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input::{mouse, ButtonState},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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use std::collections::HashMap;
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#[allow(missing_debug_implementations)]
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pub struct Panes<'a, Message, Renderer> {
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state: &'a mut Internal,
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elements: Vec<(Pane, Element<'a, Message, Renderer>)>,
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width: Length,
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height: Length,
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}
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impl<'a, Message, Renderer> Panes<'a, Message, Renderer> {
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pub fn new<T>(
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state: &'a mut State<T>,
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view: impl Fn(Pane, &'a mut T) -> Element<'a, Message, Renderer>,
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) -> Self {
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let elements = state
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.panes
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.iter_mut()
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.map(|(pane, state)| (*pane, view(*pane, state)))
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.collect();
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Self {
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state: &mut state.internal,
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elements,
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width: Length::Fill,
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height: Length::Fill,
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}
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}
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/// Sets the width of the [`Panes`].
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///
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/// [`Panes`]: struct.Column.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Panes`].
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///
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/// [`Panes`]: struct.Column.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Panes<'a, Message, Renderer>
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where
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Renderer: self::Renderer + 'static,
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Message: 'static,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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let regions = self.state.layout.regions(size);
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let children = self
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.elements
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.iter()
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.filter_map(|(pane, element)| {
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let region = regions.get(pane)?;
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let size = Size::new(region.width, region.height);
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let mut node =
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element.layout(renderer, &layout::Limits::new(size, size));
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node.move_to(Point::new(region.x, region.y));
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Some(node)
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})
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.collect();
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layout::Node::with_children(size, children)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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renderer: &Renderer,
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clipboard: Option<&dyn Clipboard>,
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) {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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}) => {
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let mut clicked_region =
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self.elements.iter().zip(layout.children()).filter(
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|(_, layout)| layout.bounds().contains(cursor_position),
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);
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if let Some(((pane, _), _)) = clicked_region.next() {
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self.state.focused_pane = Some(*pane);
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}
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}
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_ => {}
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}
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self.elements.iter_mut().zip(layout.children()).for_each(
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|((_, pane), layout)| {
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pane.widget.on_event(
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event.clone(),
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layout,
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cursor_position,
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messages,
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renderer,
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clipboard,
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)
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},
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);
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(defaults, &self.elements, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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use std::hash::Hash;
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std::any::TypeId::of::<Panes<'_, Message, Renderer>>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.state.layout.hash(state);
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for (_, element) in &self.elements {
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element.hash_layout(state);
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Pane(usize);
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impl Pane {
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pub fn index(&self) -> usize {
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self.0
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}
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}
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#[derive(Debug)]
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pub struct State<T> {
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panes: HashMap<Pane, T>,
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internal: Internal,
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}
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#[derive(Debug)]
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struct Internal {
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layout: Node,
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last_pane: usize,
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focused_pane: Option<Pane>,
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}
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impl<T> State<T> {
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pub fn new(first_pane_state: T) -> (Self, Pane) {
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let first_pane = Pane(0);
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let mut panes = HashMap::new();
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let _ = panes.insert(first_pane, first_pane_state);
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(
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State {
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panes,
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internal: Internal {
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layout: Node::Pane(first_pane),
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last_pane: 0,
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focused_pane: None,
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},
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},
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first_pane,
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)
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}
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pub fn len(&self) -> usize {
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self.panes.len()
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}
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pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
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self.panes.get_mut(pane)
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}
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pub fn iter(&self) -> impl Iterator<Item = (Pane, &T)> {
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self.panes.iter().map(|(pane, state)| (*pane, state))
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}
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (Pane, &mut T)> {
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self.panes.iter_mut().map(|(pane, state)| (*pane, state))
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}
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pub fn focused_pane(&self) -> Option<Pane> {
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self.internal.focused_pane
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}
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pub fn focus(&mut self, pane: Pane) {
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self.internal.focused_pane = Some(pane);
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}
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pub fn split_vertically(&mut self, pane: &Pane, state: T) -> Option<Pane> {
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self.split(Split::Vertical, pane, state)
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}
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pub fn split_horizontally(
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&mut self,
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pane: &Pane,
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state: T,
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) -> Option<Pane> {
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self.split(Split::Horizontal, pane, state)
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}
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pub fn split(
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&mut self,
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kind: Split,
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pane: &Pane,
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state: T,
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) -> Option<Pane> {
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let node = self.internal.layout.find(pane)?;
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let new_pane = {
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self.internal.last_pane = self.internal.last_pane.checked_add(1)?;
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Pane(self.internal.last_pane)
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};
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node.split(kind, new_pane);
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let _ = self.panes.insert(new_pane, state);
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self.internal.focused_pane = Some(new_pane);
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Some(new_pane)
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}
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pub fn close(&mut self, pane: &Pane) -> Option<T> {
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if let Some(sibling) = self.internal.layout.remove(pane) {
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self.internal.focused_pane = Some(sibling);
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self.panes.remove(pane)
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} else {
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None
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}
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}
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}
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#[derive(Debug, Clone, Hash)]
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enum Node {
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Split {
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kind: Split,
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ratio: u32,
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a: Box<Node>,
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b: Box<Node>,
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},
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Pane(Pane),
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}
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impl Node {
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fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
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match self {
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Node::Split { a, b, .. } => {
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if let Some(node) = a.find(pane) {
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Some(node)
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} else {
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b.find(pane)
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}
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}
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Node::Pane(p) => {
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if p == pane {
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Some(self)
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} else {
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None
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}
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}
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}
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}
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fn split(&mut self, kind: Split, new_pane: Pane) {
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*self = Node::Split {
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kind,
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ratio: 500_000,
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a: Box::new(self.clone()),
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b: Box::new(Node::Pane(new_pane)),
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};
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}
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fn remove(&mut self, pane: &Pane) -> Option<Pane> {
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match self {
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Node::Split { a, b, .. } => {
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if a.pane() == Some(*pane) {
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*self = *b.clone();
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Some(self.first_pane())
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} else if b.pane() == Some(*pane) {
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*self = *a.clone();
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Some(self.first_pane())
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} else {
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a.remove(pane).or_else(|| b.remove(pane))
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}
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}
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Node::Pane(_) => None,
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}
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}
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pub fn regions(&self, size: Size) -> HashMap<Pane, Rectangle> {
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let mut regions = HashMap::new();
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self.compute_regions(
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&Rectangle {
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x: 0.0,
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y: 0.0,
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width: size.width,
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height: size.height,
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},
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&mut regions,
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);
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regions
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}
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fn pane(&self) -> Option<Pane> {
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match self {
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Node::Split { .. } => None,
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Node::Pane(pane) => Some(*pane),
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}
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}
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fn first_pane(&self) -> Pane {
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match self {
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Node::Split { a, .. } => a.first_pane(),
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Node::Pane(pane) => *pane,
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}
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}
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fn compute_regions(
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&self,
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current: &Rectangle,
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regions: &mut HashMap<Pane, Rectangle>,
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) {
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match self {
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Node::Split { kind, ratio, a, b } => {
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let ratio = *ratio as f32 / 1_000_000.0;
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let (region_a, region_b) = kind.apply(current, ratio);
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a.compute_regions(®ion_a, regions);
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b.compute_regions(®ion_b, regions);
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}
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Node::Pane(pane) => {
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let _ = regions.insert(*pane, *current);
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}
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}
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}
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}
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#[derive(Debug, Clone, Hash, PartialEq, Eq)]
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pub enum Split {
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Horizontal,
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Vertical,
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}
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impl Split {
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fn apply(
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&self,
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rectangle: &Rectangle,
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ratio: f32,
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) -> (Rectangle, Rectangle) {
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match self {
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Split::Horizontal => {
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let width_left = rectangle.width * ratio;
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let width_right = rectangle.width - width_left;
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(
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Rectangle {
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width: width_left,
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..*rectangle
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},
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Rectangle {
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x: rectangle.x + width_left,
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width: width_right,
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..*rectangle
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},
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)
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}
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Split::Vertical => {
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let height_top = rectangle.height * ratio;
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let height_bottom = rectangle.height - height_top;
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(
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Rectangle {
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height: height_top,
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..*rectangle
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},
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Rectangle {
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y: rectangle.y + height_top,
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height: height_bottom,
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..*rectangle
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},
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)
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}
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}
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}
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}
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/// The renderer of some [`Panes`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use [`Panes`] in your user interface.
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///
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/// [`Panes`]: struct.Panes.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer + Sized {
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/// Draws some [`Panes`].
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///
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/// It receives:
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/// - the children of the [`Column`]
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/// - the [`Layout`] of the [`Column`] and its children
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/// - the cursor position
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///
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/// [`Column`]: struct.Row.html
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/// [`Layout`]: ../layout/struct.Layout.html
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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content: &[(Pane, Element<'_, Message, Self>)],
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Panes<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer + 'static,
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Message: 'static,
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{
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fn from(
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panes: Panes<'a, Message, Renderer>,
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) -> Element<'a, Message, Renderer> {
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Element::new(panes)
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}
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}
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