Write missing documentation in iced_winit

This commit is contained in:
Héctor Ramón Jiménez 2020-11-06 02:25:56 +01:00
parent e966cd5b59
commit 631c9e4a21
4 changed files with 72 additions and 3 deletions

View file

@ -5,6 +5,9 @@ use std::marker::PhantomData;
use winit::event::WindowEvent;
use winit::window::Window;
/// The state of a windowed [`Application`].
///
/// [`Application`]: ../trait.Application.html
#[derive(Debug, Clone)]
pub struct State<A: Application> {
title: String,
@ -19,6 +22,10 @@ pub struct State<A: Application> {
}
impl<A: Application> State<A> {
/// Creates a new [`State`] for the provided [`Application`] and window.
///
/// [`State`]: struct.State.html
/// [`Application`]: ../trait.Application.html
pub fn new(application: &A, window: &Window) -> Self {
let title = application.title();
let mode = application.mode();
@ -48,30 +55,61 @@ impl<A: Application> State<A> {
}
}
/// Returns the current background [`Color`] of the [`State`].
///
/// [`Color`]: ../struct.Color.html
/// [`State`]: struct.State.html
pub fn background_color(&self) -> Color {
self.background_color
}
/// Returns the current [`Viewport`] of the [`State`].
///
/// [`Viewport`]: ../struct.Viewport.html
/// [`State`]: struct.State.html
pub fn viewport(&self) -> &Viewport {
&self.viewport
}
/// Returns the version of the [`Viewport`] of the [`State`].
///
/// The version is incremented every time the [`Viewport`] changes.
///
/// [`Viewport`]: ../struct.Viewport.html
/// [`State`]: struct.State.html
pub fn viewport_version(&self) -> usize {
self.viewport_version
}
/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
///
/// [`Size`]: ../struct.Size.html
/// [`Viewport`]: ../struct.Viewport.html
/// [`State`]: struct.State.html
pub fn physical_size(&self) -> Size<u32> {
self.viewport.physical_size()
}
/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
///
/// [`Size`]: ../struct.Size.html
/// [`Viewport`]: ../struct.Viewport.html
/// [`State`]: struct.State.html
pub fn logical_size(&self) -> Size<f32> {
self.viewport.logical_size()
}
/// Returns the current scale factor of the [`Viewport`] of the [`State`].
///
/// [`Viewport`]: ../struct.Viewport.html
/// [`State`]: struct.State.html
pub fn scale_factor(&self) -> f64 {
self.viewport.scale_factor()
}
/// Returns the current cursor position of the [`State`].
///
/// [`State`]: struct.State.html
pub fn cursor_position(&self) -> Point {
conversion::cursor_position(
self.cursor_position,
@ -79,10 +117,17 @@ impl<A: Application> State<A> {
)
}
/// Returns the current keyboard modifiers of the [`State`].
///
/// [`State`]: struct.State.html
pub fn modifiers(&self) -> winit::event::ModifiersState {
self.modifiers
}
/// Processes the provided window event and updates the [`State`]
/// accordingly.
///
/// [`State`]: struct.State.html
pub fn update(
&mut self,
window: &Window,
@ -139,6 +184,15 @@ impl<A: Application> State<A> {
}
}
/// Synchronizes the [`State`] with its [`Application`] and its respective
/// window.
///
/// Normally an [`Application`] should be synchronized with its [`State`]
/// and window after calling [`Application::update`].
///
/// [`State`]: struct.State.html
/// [`Application`]: ../trait.Application.html
/// [`Application::update`]: ../trait.Application.html#tymethod.update
pub fn synchronize(&mut self, application: &A, window: &Window) {
// Update window title
let new_title = application.title();