Write missing documentation in iced_winit
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4 changed files with 72 additions and 3 deletions
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@ -5,6 +5,9 @@ use std::marker::PhantomData;
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use winit::event::WindowEvent;
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use winit::window::Window;
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/// The state of a windowed [`Application`].
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///
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/// [`Application`]: ../trait.Application.html
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#[derive(Debug, Clone)]
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pub struct State<A: Application> {
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title: String,
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@ -19,6 +22,10 @@ pub struct State<A: Application> {
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}
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impl<A: Application> State<A> {
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/// Creates a new [`State`] for the provided [`Application`] and window.
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///
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/// [`State`]: struct.State.html
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/// [`Application`]: ../trait.Application.html
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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let mode = application.mode();
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@ -48,30 +55,61 @@ impl<A: Application> State<A> {
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}
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}
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/// Returns the current background [`Color`] of the [`State`].
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///
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/// [`Color`]: ../struct.Color.html
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/// [`State`]: struct.State.html
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pub fn background_color(&self) -> Color {
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self.background_color
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}
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/// Returns the current [`Viewport`] of the [`State`].
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///
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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/// Returns the version of the [`Viewport`] of the [`State`].
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///
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/// The version is incremented every time the [`Viewport`] changes.
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///
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn viewport_version(&self) -> usize {
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self.viewport_version
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}
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/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
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///
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/// [`Size`]: ../struct.Size.html
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
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///
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/// [`Size`]: ../struct.Size.html
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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/// Returns the current scale factor of the [`Viewport`] of the [`State`].
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///
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn scale_factor(&self) -> f64 {
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self.viewport.scale_factor()
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}
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/// Returns the current cursor position of the [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn cursor_position(&self) -> Point {
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conversion::cursor_position(
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self.cursor_position,
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@ -79,10 +117,17 @@ impl<A: Application> State<A> {
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)
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}
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/// Returns the current keyboard modifiers of the [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn modifiers(&self) -> winit::event::ModifiersState {
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self.modifiers
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}
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/// Processes the provided window event and updates the [`State`]
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/// accordingly.
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///
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/// [`State`]: struct.State.html
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pub fn update(
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&mut self,
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window: &Window,
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@ -139,6 +184,15 @@ impl<A: Application> State<A> {
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}
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}
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/// Synchronizes the [`State`] with its [`Application`] and its respective
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/// window.
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///
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/// Normally an [`Application`] should be synchronized with its [`State`]
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/// and window after calling [`Application::update`].
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///
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/// [`State`]: struct.State.html
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/// [`Application`]: ../trait.Application.html
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/// [`Application::update`]: ../trait.Application.html#tymethod.update
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pub fn synchronize(&mut self, application: &A, window: &Window) {
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// Update window title
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let new_title = application.title();
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