Draft TextInput widget structure

Also started a `todos` example to showcase it!
This commit is contained in:
Héctor Ramón Jiménez 2019-10-30 03:31:07 +01:00
parent 85916c9e87
commit 63cd0fd8eb
11 changed files with 372 additions and 25 deletions

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@ -17,18 +17,18 @@ pub mod button;
pub mod scrollable;
pub mod slider;
pub mod text;
pub mod text_input;
#[doc(no_inline)]
pub use button::Button;
#[doc(no_inline)]
pub use slider::Slider;
#[doc(no_inline)]
pub use text::Text;
#[doc(no_inline)]
pub use scrollable::Scrollable;
#[doc(no_inline)]
pub use slider::Slider;
#[doc(no_inline)]
pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
pub use checkbox::Checkbox;
pub use column::Column;

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@ -0,0 +1,84 @@
use crate::Length;
pub struct TextInput<'a, Message> {
pub state: &'a mut State,
pub placeholder: String,
pub value: String,
pub width: Length,
pub max_width: Length,
pub padding: u16,
pub size: Option<u16>,
pub on_change: Box<dyn Fn(String) -> Message>,
pub on_submit: Option<Message>,
}
#[derive(Debug, Default)]
pub struct State {}
impl<'a, Message> TextInput<'a, Message> {
pub fn new<F>(
state: &'a mut State,
placeholder: &str,
value: &str,
on_change: F,
) -> Self
where
F: 'static + Fn(String) -> Message,
{
Self {
state,
placeholder: String::from(placeholder),
value: String::from(value),
width: Length::Fill,
max_width: Length::Shrink,
padding: 0,
size: None,
on_change: Box::new(on_change),
on_submit: None,
}
}
/// Sets the width of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the maximum width of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn max_width(mut self, max_width: Length) -> Self {
self.max_width = max_width;
self
}
/// Sets the padding of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
pub fn size(mut self, size: u16) -> Self {
self.size = Some(size);
self
}
pub fn on_submit(mut self, message: Message) -> Self {
self.on_submit = Some(message);
self
}
}
impl<'a, Message> std::fmt::Debug for TextInput<'a, Message>
where
Message: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// TODO: Complete once stabilized
f.debug_struct("TextInput").finish()
}
}

69
examples/todos.rs Normal file
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@ -0,0 +1,69 @@
use iced::{
text::HorizontalAlignment, text_input, Align, Application, Color, Column,
Element, Justify, Length, Text, TextInput,
};
pub fn main() {
Todos::default().run()
}
#[derive(Default)]
struct Todos {
input: text_input::State,
input_value: String,
}
#[derive(Debug, Clone)]
pub enum Message {
InputChanged(String),
CreateTask,
}
impl Application for Todos {
type Message = Message;
fn update(&mut self, message: Message) {
match message {
Message::InputChanged(value) => {
self.input_value = value;
}
Message::CreateTask => {}
}
}
fn view(&mut self) -> Element<Message> {
let title = Text::new("todos")
.size(100)
.color(GRAY)
.horizontal_alignment(HorizontalAlignment::Center);
let input = TextInput::new(
&mut self.input,
"What needs to be done?",
&self.input_value,
Message::InputChanged,
)
.padding(15)
.size(30)
.on_submit(Message::CreateTask);
Column::new()
.max_width(Length::Units(800))
.height(Length::Fill)
.align_self(Align::Center)
.justify_content(Justify::Center)
.spacing(20)
.padding(20)
.push(title)
.push(input)
.into()
}
}
// Colors
const GRAY: Color = Color {
r: 0.5,
g: 0.5,
b: 0.5,
a: 1.0,
};

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@ -18,4 +18,7 @@ pub enum MouseCursor {
/// The cursor is grabbing a widget.
Grabbing,
/// The cursor is over a text widget.
Text,
}

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@ -29,6 +29,7 @@ pub mod row;
pub mod scrollable;
pub mod slider;
pub mod text;
pub mod text_input;
#[doc(no_inline)]
pub use button::Button;
@ -48,6 +49,8 @@ pub use scrollable::Scrollable;
pub use slider::Slider;
#[doc(no_inline)]
pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
use crate::{Event, Hasher, Layout, Node, Point};

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@ -0,0 +1,84 @@
use crate::{
Element, Event, Hasher, Layout, Length, Node, Point, Rectangle, Style,
Widget,
};
pub use iced_core::{text_input::State, TextInput};
impl<'a, Message, Renderer> Widget<Message, Renderer> for TextInput<'a, Message>
where
Renderer: self::Renderer,
Message: Clone + std::fmt::Debug,
{
fn node(&self, renderer: &Renderer) -> Node {
let text_bounds =
Node::new(Style::default().width(Length::Fill).height(
Length::Units(self.size.unwrap_or(renderer.default_size())),
));
Node::with_children(
Style::default()
.width(self.width)
.max_width(self.width)
.padding(self.padding),
vec![text_bounds],
)
}
fn on_event(
&mut self,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_messages: &mut Vec<Message>,
_renderer: &Renderer,
) {
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
let bounds = layout.bounds();
let text_bounds = layout.children().next().unwrap().bounds();
renderer.draw(&self, bounds, text_bounds, cursor_position)
}
fn hash_layout(&self, state: &mut Hasher) {
use std::any::TypeId;
use std::hash::Hash;
TypeId::of::<TextInput<'static, ()>>().hash(state);
self.width.hash(state);
self.max_width.hash(state);
self.padding.hash(state);
self.size.hash(state);
}
}
pub trait Renderer: crate::Renderer + Sized {
fn default_size(&self) -> u16;
fn draw<Message>(
&mut self,
text_input: &TextInput<'_, Message>,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<TextInput<'a, Message>>
for Element<'a, Message, Renderer>
where
Renderer: 'static + self::Renderer,
Message: 'static + Clone + std::fmt::Debug,
{
fn from(button: TextInput<'a, Message>) -> Element<'a, Message, Renderer> {
Element::new(button)
}
}

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@ -1,8 +1,9 @@
pub use iced_wgpu::{Primitive, Renderer};
pub use iced_winit::{
button, scrollable, slider, text, winit, Align, Background, Checkbox,
Color, Image, Justify, Length, Radio, Scrollable, Slider, Text,
button, scrollable, slider, text, text_input, winit, Align, Background,
Checkbox, Color, Image, Justify, Length, Radio, Scrollable, Slider, Text,
TextInput,
};
pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;

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@ -23,6 +23,7 @@ mod row;
mod scrollable;
mod slider;
mod text;
mod text_input;
pub struct Renderer {
surface: Surface,
@ -148,7 +149,8 @@ impl Renderer {
});
let mut layers = Vec::new();
let mut current = Layer::new(
layers.push(Layer::new(
Rectangle {
x: 0,
y: 0,
@ -156,10 +158,9 @@ impl Renderer {
height: u32::from(target.height),
},
0,
);
));
self.draw_primitive(primitive, &mut current, &mut layers);
layers.push(current);
self.draw_primitive(primitive, &mut layers);
for layer in layers {
self.flush(
@ -178,15 +179,16 @@ impl Renderer {
fn draw_primitive<'a>(
&mut self,
primitive: &'a Primitive,
layer: &mut Layer<'a>,
layers: &mut Vec<Layer<'a>>,
) {
let layer = layers.last_mut().unwrap();
match primitive {
Primitive::None => {}
Primitive::Group { primitives } => {
// TODO: Inspect a bit and regroup (?)
for primitive in primitives {
self.draw_primitive(primitive, layer, layers)
self.draw_primitive(primitive, layers)
}
}
Primitive::Text {
@ -275,7 +277,7 @@ impl Renderer {
offset,
content,
} => {
let mut new_layer = Layer::new(
let clip_layer = Layer::new(
Rectangle {
x: bounds.x as u32,
y: bounds.y as u32 - layer.y_offset,
@ -285,8 +287,12 @@ impl Renderer {
layer.y_offset + offset,
);
let new_layer = Layer::new(layer.bounds, layer.y_offset);
layers.push(clip_layer);
// TODO: Primitive culling
self.draw_primitive(content, &mut new_layer, layers);
self.draw_primitive(content, layers);
layers.push(new_layer);
}

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@ -56,7 +56,7 @@ impl scrollable::Renderer for Renderer {
let (content, mouse_cursor) =
scrollable.content.draw(self, content, cursor_position);
let primitive = Primitive::Clip {
let clip = Primitive::Clip {
bounds,
offset,
content: Box::new(content),
@ -107,19 +107,15 @@ impl scrollable::Renderer for Renderer {
};
Primitive::Group {
primitives: vec![
primitive,
scrollbar_background,
scrollbar,
],
primitives: vec![clip, scrollbar_background, scrollbar],
}
} else {
Primitive::Group {
primitives: vec![primitive, scrollbar],
primitives: vec![clip, scrollbar],
}
}
} else {
primitive
clip
},
if is_mouse_over_scrollbar
|| scrollable.state.is_scrollbar_grabbed()

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@ -0,0 +1,100 @@
use crate::{Primitive, Renderer};
use iced_native::{
text::HorizontalAlignment, text::VerticalAlignment, text_input, Background,
Color, MouseCursor, Point, Rectangle, TextInput,
};
use std::f32;
impl text_input::Renderer for Renderer {
fn default_size(&self) -> u16 {
// TODO: Make this configurable
20
}
fn draw<Message>(
&mut self,
text_input: &TextInput<Message>,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let border = Primitive::Quad {
bounds,
background: Background::Color(if is_mouse_over {
Color {
r: 0.5,
g: 0.5,
b: 0.5,
a: 1.0,
}
} else {
Color {
r: 0.7,
g: 0.7,
b: 0.7,
a: 1.0,
}
}),
border_radius: 5,
};
let input = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + 1.0,
width: bounds.width - 2.0,
height: bounds.height - 2.0,
},
background: Background::Color(Color::WHITE),
border_radius: 5,
};
let value = Primitive::Clip {
bounds: text_bounds,
offset: 0,
content: Box::new(Primitive::Text {
content: if text_input.value.is_empty() {
text_input.placeholder.clone()
} else {
text_input.value.clone()
},
color: if text_input.value.is_empty() {
Color {
r: 0.7,
g: 0.7,
b: 0.7,
a: 1.0,
}
} else {
Color {
r: 0.9,
g: 0.9,
b: 0.9,
a: 1.0,
}
},
bounds: Rectangle {
width: f32::INFINITY,
..text_bounds
},
size: f32::from(text_input.size.unwrap_or(self.default_size())),
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Center,
}),
};
(
Primitive::Group {
primitives: vec![border, input, value],
},
if is_mouse_over {
MouseCursor::Text
} else {
MouseCursor::OutOfBounds
},
)
}
}

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@ -9,6 +9,7 @@ pub fn mouse_cursor(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
MouseCursor::Working => winit::window::CursorIcon::Progress,
MouseCursor::Grab => winit::window::CursorIcon::Grab,
MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing,
MouseCursor::Text => winit::window::CursorIcon::Text,
}
}