Draft TextInput widget structure
Also started a `todos` example to showcase it!
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11 changed files with 372 additions and 25 deletions
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@ -23,6 +23,7 @@ mod row;
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mod scrollable;
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mod slider;
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mod text;
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mod text_input;
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pub struct Renderer {
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surface: Surface,
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@ -148,7 +149,8 @@ impl Renderer {
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});
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let mut layers = Vec::new();
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let mut current = Layer::new(
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layers.push(Layer::new(
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Rectangle {
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x: 0,
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y: 0,
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@ -156,10 +158,9 @@ impl Renderer {
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height: u32::from(target.height),
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},
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0,
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);
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));
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self.draw_primitive(primitive, &mut current, &mut layers);
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layers.push(current);
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self.draw_primitive(primitive, &mut layers);
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for layer in layers {
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self.flush(
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@ -178,15 +179,16 @@ impl Renderer {
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fn draw_primitive<'a>(
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&mut self,
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primitive: &'a Primitive,
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layer: &mut Layer<'a>,
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layers: &mut Vec<Layer<'a>>,
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) {
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let layer = layers.last_mut().unwrap();
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match primitive {
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Primitive::None => {}
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Primitive::Group { primitives } => {
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// TODO: Inspect a bit and regroup (?)
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for primitive in primitives {
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self.draw_primitive(primitive, layer, layers)
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self.draw_primitive(primitive, layers)
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}
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}
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Primitive::Text {
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@ -275,7 +277,7 @@ impl Renderer {
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offset,
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content,
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} => {
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let mut new_layer = Layer::new(
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let clip_layer = Layer::new(
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Rectangle {
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x: bounds.x as u32,
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y: bounds.y as u32 - layer.y_offset,
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@ -285,8 +287,12 @@ impl Renderer {
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layer.y_offset + offset,
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);
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let new_layer = Layer::new(layer.bounds, layer.y_offset);
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layers.push(clip_layer);
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// TODO: Primitive culling
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self.draw_primitive(content, &mut new_layer, layers);
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self.draw_primitive(content, layers);
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layers.push(new_layer);
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}
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@ -56,7 +56,7 @@ impl scrollable::Renderer for Renderer {
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let (content, mouse_cursor) =
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scrollable.content.draw(self, content, cursor_position);
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let primitive = Primitive::Clip {
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let clip = Primitive::Clip {
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bounds,
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offset,
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content: Box::new(content),
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@ -107,19 +107,15 @@ impl scrollable::Renderer for Renderer {
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};
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Primitive::Group {
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primitives: vec![
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primitive,
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scrollbar_background,
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scrollbar,
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],
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primitives: vec![clip, scrollbar_background, scrollbar],
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}
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} else {
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Primitive::Group {
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primitives: vec![primitive, scrollbar],
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primitives: vec![clip, scrollbar],
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}
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}
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} else {
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primitive
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clip
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},
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if is_mouse_over_scrollbar
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|| scrollable.state.is_scrollbar_grabbed()
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100
wgpu/src/renderer/text_input.rs
Normal file
100
wgpu/src/renderer/text_input.rs
Normal file
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@ -0,0 +1,100 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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text::HorizontalAlignment, text::VerticalAlignment, text_input, Background,
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Color, MouseCursor, Point, Rectangle, TextInput,
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};
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use std::f32;
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impl text_input::Renderer for Renderer {
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fn default_size(&self) -> u16 {
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// TODO: Make this configurable
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20
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}
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fn draw<Message>(
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&mut self,
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text_input: &TextInput<Message>,
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bounds: Rectangle,
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text_bounds: Rectangle,
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cursor_position: Point,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let border = Primitive::Quad {
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bounds,
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background: Background::Color(if is_mouse_over {
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Color {
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r: 0.5,
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g: 0.5,
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b: 0.5,
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a: 1.0,
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}
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} else {
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Color {
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r: 0.7,
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g: 0.7,
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b: 0.7,
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a: 1.0,
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}
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}),
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border_radius: 5,
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};
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let input = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + 1.0,
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y: bounds.y + 1.0,
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width: bounds.width - 2.0,
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height: bounds.height - 2.0,
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},
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background: Background::Color(Color::WHITE),
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border_radius: 5,
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};
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let value = Primitive::Clip {
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bounds: text_bounds,
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offset: 0,
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content: Box::new(Primitive::Text {
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content: if text_input.value.is_empty() {
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text_input.placeholder.clone()
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} else {
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text_input.value.clone()
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},
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color: if text_input.value.is_empty() {
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Color {
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r: 0.7,
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g: 0.7,
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b: 0.7,
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a: 1.0,
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}
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} else {
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Color {
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r: 0.9,
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g: 0.9,
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b: 0.9,
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a: 1.0,
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}
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},
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bounds: Rectangle {
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width: f32::INFINITY,
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..text_bounds
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},
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size: f32::from(text_input.size.unwrap_or(self.default_size())),
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horizontal_alignment: HorizontalAlignment::Left,
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vertical_alignment: VerticalAlignment::Center,
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}),
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};
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(
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Primitive::Group {
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primitives: vec![border, input, value],
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},
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if is_mouse_over {
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MouseCursor::Text
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} else {
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MouseCursor::OutOfBounds
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},
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)
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}
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}
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