Draft TextInput widget structure
Also started a `todos` example to showcase it!
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11 changed files with 372 additions and 25 deletions
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@ -23,6 +23,7 @@ mod row;
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mod scrollable;
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mod slider;
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mod text;
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mod text_input;
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pub struct Renderer {
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surface: Surface,
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@ -148,7 +149,8 @@ impl Renderer {
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});
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let mut layers = Vec::new();
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let mut current = Layer::new(
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layers.push(Layer::new(
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Rectangle {
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x: 0,
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y: 0,
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@ -156,10 +158,9 @@ impl Renderer {
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height: u32::from(target.height),
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},
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0,
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);
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));
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self.draw_primitive(primitive, &mut current, &mut layers);
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layers.push(current);
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self.draw_primitive(primitive, &mut layers);
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for layer in layers {
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self.flush(
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@ -178,15 +179,16 @@ impl Renderer {
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fn draw_primitive<'a>(
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&mut self,
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primitive: &'a Primitive,
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layer: &mut Layer<'a>,
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layers: &mut Vec<Layer<'a>>,
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) {
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let layer = layers.last_mut().unwrap();
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match primitive {
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Primitive::None => {}
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Primitive::Group { primitives } => {
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// TODO: Inspect a bit and regroup (?)
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for primitive in primitives {
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self.draw_primitive(primitive, layer, layers)
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self.draw_primitive(primitive, layers)
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}
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}
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Primitive::Text {
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@ -275,7 +277,7 @@ impl Renderer {
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offset,
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content,
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} => {
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let mut new_layer = Layer::new(
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let clip_layer = Layer::new(
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Rectangle {
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x: bounds.x as u32,
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y: bounds.y as u32 - layer.y_offset,
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@ -285,8 +287,12 @@ impl Renderer {
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layer.y_offset + offset,
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);
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let new_layer = Layer::new(layer.bounds, layer.y_offset);
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layers.push(clip_layer);
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// TODO: Primitive culling
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self.draw_primitive(content, &mut new_layer, layers);
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self.draw_primitive(content, layers);
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layers.push(new_layer);
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}
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