Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts: # native/src/command/action.rs # native/src/window/action.rs # winit/src/window.rs
This commit is contained in:
commit
63fb608d8b
55 changed files with 1218 additions and 224 deletions
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@ -145,11 +145,15 @@ where
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#[cfg(target_arch = "wasm32")]
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let target = settings.window.platform_specific.target.clone();
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let builder = settings.window.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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);
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let should_be_visible = settings.window.visible;
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let builder = settings
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.window
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.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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)
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.with_visible(false);
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log::info!("Window builder: {:#?}", builder);
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@ -200,6 +204,7 @@ where
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control_sender,
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init_command,
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window,
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should_be_visible,
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settings.exit_on_close_request,
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);
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@ -266,6 +271,7 @@ async fn run_instance<A, E, C>(
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mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
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init_command: Command<A::Message>,
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window: winit::window::Window,
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should_be_visible: bool,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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@ -293,6 +299,10 @@ async fn run_instance<A, E, C>(
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physical_size.height,
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);
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if should_be_visible {
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window.set_visible(true);
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}
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run_command(
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&application,
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&mut cache,
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@ -534,7 +544,7 @@ async fn run_instance<A, E, C>(
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Err(error) => match error {
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// This is an unrecoverable error.
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compositor::SurfaceError::OutOfMemory => {
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panic!("{:?}", error);
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panic!("{error:?}");
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}
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_ => {
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debug.render_finished();
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@ -754,7 +764,7 @@ pub fn run_command<A, E>(
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y,
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});
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}
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window::Action::SetMode(mode) => {
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window::Action::ChangeMode(mode) => {
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window.set_visible(conversion::visible(mode));
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window.set_fullscreen(conversion::fullscreen(
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window.primary_monitor(),
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@ -132,10 +132,9 @@ impl fmt::Display for Error {
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Error::InvalidData { byte_count } => {
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write!(
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f,
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"The provided RGBA data (with length {:?}) isn't divisble by \
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"The provided RGBA data (with length {byte_count:?}) isn't divisble by \
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4. Therefore, it cannot be safely interpreted as 32bpp RGBA \
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pixels.",
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byte_count,
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pixels."
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)
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}
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Error::DimensionsMismatch {
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@ -145,20 +144,18 @@ impl fmt::Display for Error {
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} => {
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write!(
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f,
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"The number of RGBA pixels ({:?}) does not match the provided \
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dimensions ({:?}x{:?}).",
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pixel_count, width, height,
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"The number of RGBA pixels ({pixel_count:?}) does not match the provided \
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dimensions ({width:?}x{height:?})."
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)
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}
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Error::OsError(e) => write!(
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f,
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"The underlying OS failed to create the window \
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icon: {:?}",
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e
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icon: {e:?}"
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),
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#[cfg(feature = "image_rs")]
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Error::ImageError(e) => {
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write!(f, "Unable to create icon from a file: {:?}", e)
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write!(f, "Unable to create icon from a file: {e:?}")
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}
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}
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}
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@ -50,8 +50,8 @@ impl Profiler {
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.to_str()
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.unwrap_or("trace");
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let path = out_dir
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.join(format!("{}_trace_{}.json", curr_exe_name, time));
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let path =
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out_dir.join(format!("{curr_exe_name}_trace_{time}.json"));
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layer = layer.file(path);
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} else {
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@ -119,8 +119,7 @@ impl Window {
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.with_decorations(self.decorations)
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.with_transparent(self.transparent)
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.with_window_icon(self.icon)
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.with_always_on_top(self.always_on_top)
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.with_visible(self.visible);
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.with_always_on_top(self.always_on_top);
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if let Some(position) = conversion::position(
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primary_monitor.as_ref(),
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@ -37,7 +37,7 @@ pub fn resize<Message>(
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))
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}
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/// Sets the window to maximized or back.
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/// Maximizes the window.
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pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
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Command::single(command::Action::Window(
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id,
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@ -45,7 +45,7 @@ pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
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))
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}
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/// Set the window to minimized or back.
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/// Minimes the window.
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pub fn minimize<Message>(id: window::Id, value: bool) -> Command<Message> {
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Command::single(command::Action::Window(
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id,
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@ -58,16 +58,11 @@ pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
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Command::single(command::Action::Window(id, window::Action::Move { x, y }))
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}
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/// Sets the [`Mode`] of the window.
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pub fn set_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(id, window::Action::SetMode(mode)))
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}
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/// Sets the window to maximized or back.
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pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: window::Id,
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@ -78,3 +73,39 @@ pub fn fetch_mode<Message>(
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window::Action::FetchMode(Box::new(f)),
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))
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, window::Action::ToggleDecorations))
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}
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/// Request user attention to the window, this has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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id: window::Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(
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id,
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window::Action::RequestUserAttention(user_attention),
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))
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}
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This [`Command`] steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, window::Action::GainFocus))
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}
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