Merge remote-tracking branch 'origin/master' into feat/multi-window-support

# Conflicts:
#	native/src/command/action.rs
#	native/src/window/action.rs
#	winit/src/window.rs
This commit is contained in:
Bingus 2023-02-15 14:55:02 -08:00
commit 63fb608d8b
No known key found for this signature in database
GPG key ID: 5F84D2AA40A9F170
55 changed files with 1218 additions and 224 deletions

View file

@ -145,11 +145,15 @@ where
#[cfg(target_arch = "wasm32")]
let target = settings.window.platform_specific.target.clone();
let builder = settings.window.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
);
let should_be_visible = settings.window.visible;
let builder = settings
.window
.into_builder(
&application.title(),
event_loop.primary_monitor(),
settings.id,
)
.with_visible(false);
log::info!("Window builder: {:#?}", builder);
@ -200,6 +204,7 @@ where
control_sender,
init_command,
window,
should_be_visible,
settings.exit_on_close_request,
);
@ -266,6 +271,7 @@ async fn run_instance<A, E, C>(
mut control_sender: mpsc::UnboundedSender<winit::event_loop::ControlFlow>,
init_command: Command<A::Message>,
window: winit::window::Window,
should_be_visible: bool,
exit_on_close_request: bool,
) where
A: Application + 'static,
@ -293,6 +299,10 @@ async fn run_instance<A, E, C>(
physical_size.height,
);
if should_be_visible {
window.set_visible(true);
}
run_command(
&application,
&mut cache,
@ -534,7 +544,7 @@ async fn run_instance<A, E, C>(
Err(error) => match error {
// This is an unrecoverable error.
compositor::SurfaceError::OutOfMemory => {
panic!("{:?}", error);
panic!("{error:?}");
}
_ => {
debug.render_finished();
@ -754,7 +764,7 @@ pub fn run_command<A, E>(
y,
});
}
window::Action::SetMode(mode) => {
window::Action::ChangeMode(mode) => {
window.set_visible(conversion::visible(mode));
window.set_fullscreen(conversion::fullscreen(
window.primary_monitor(),

View file

@ -132,10 +132,9 @@ impl fmt::Display for Error {
Error::InvalidData { byte_count } => {
write!(
f,
"The provided RGBA data (with length {:?}) isn't divisble by \
"The provided RGBA data (with length {byte_count:?}) isn't divisble by \
4. Therefore, it cannot be safely interpreted as 32bpp RGBA \
pixels.",
byte_count,
pixels."
)
}
Error::DimensionsMismatch {
@ -145,20 +144,18 @@ impl fmt::Display for Error {
} => {
write!(
f,
"The number of RGBA pixels ({:?}) does not match the provided \
dimensions ({:?}x{:?}).",
pixel_count, width, height,
"The number of RGBA pixels ({pixel_count:?}) does not match the provided \
dimensions ({width:?}x{height:?})."
)
}
Error::OsError(e) => write!(
f,
"The underlying OS failed to create the window \
icon: {:?}",
e
icon: {e:?}"
),
#[cfg(feature = "image_rs")]
Error::ImageError(e) => {
write!(f, "Unable to create icon from a file: {:?}", e)
write!(f, "Unable to create icon from a file: {e:?}")
}
}
}

View file

@ -50,8 +50,8 @@ impl Profiler {
.to_str()
.unwrap_or("trace");
let path = out_dir
.join(format!("{}_trace_{}.json", curr_exe_name, time));
let path =
out_dir.join(format!("{curr_exe_name}_trace_{time}.json"));
layer = layer.file(path);
} else {

View file

@ -119,8 +119,7 @@ impl Window {
.with_decorations(self.decorations)
.with_transparent(self.transparent)
.with_window_icon(self.icon)
.with_always_on_top(self.always_on_top)
.with_visible(self.visible);
.with_always_on_top(self.always_on_top);
if let Some(position) = conversion::position(
primary_monitor.as_ref(),

View file

@ -37,7 +37,7 @@ pub fn resize<Message>(
))
}
/// Sets the window to maximized or back.
/// Maximizes the window.
pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
Command::single(command::Action::Window(
id,
@ -45,7 +45,7 @@ pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
))
}
/// Set the window to minimized or back.
/// Minimes the window.
pub fn minimize<Message>(id: window::Id, value: bool) -> Command<Message> {
Command::single(command::Action::Window(
id,
@ -58,16 +58,11 @@ pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::Move { x, y }))
}
/// Sets the [`Mode`] of the window.
pub fn set_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
/// Changes the [`Mode`] of the window.
pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::SetMode(mode)))
}
/// Sets the window to maximized or back.
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
id: window::Id,
@ -78,3 +73,39 @@ pub fn fetch_mode<Message>(
window::Action::FetchMode(Box::new(f)),
))
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
}
/// Toggles the window decorations.
pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::ToggleDecorations))
}
/// Request user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
id: window::Id,
user_attention: Option<UserAttention>,
) -> Command<Message> {
Command::single(command::Action::Window(
id,
window::Action::RequestUserAttention(user_attention),
))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::GainFocus))
}