Merge remote-tracking branch 'origin/master' into feat/multi-window-support

# Conflicts:
#	native/src/command/action.rs
#	native/src/window/action.rs
#	winit/src/window.rs
This commit is contained in:
Bingus 2023-02-15 14:55:02 -08:00
commit 63fb608d8b
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55 changed files with 1218 additions and 224 deletions

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@ -37,7 +37,7 @@ pub fn resize<Message>(
))
}
/// Sets the window to maximized or back.
/// Maximizes the window.
pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
Command::single(command::Action::Window(
id,
@ -45,7 +45,7 @@ pub fn maximize<Message>(id: window::Id, value: bool) -> Command<Message> {
))
}
/// Set the window to minimized or back.
/// Minimes the window.
pub fn minimize<Message>(id: window::Id, value: bool) -> Command<Message> {
Command::single(command::Action::Window(
id,
@ -58,16 +58,11 @@ pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::Move { x, y }))
}
/// Sets the [`Mode`] of the window.
pub fn set_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
/// Changes the [`Mode`] of the window.
pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::SetMode(mode)))
}
/// Sets the window to maximized or back.
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
id: window::Id,
@ -78,3 +73,39 @@ pub fn fetch_mode<Message>(
window::Action::FetchMode(Box::new(f)),
))
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::ToggleMaximize))
}
/// Toggles the window decorations.
pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::ToggleDecorations))
}
/// Request user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
id: window::Id,
user_attention: Option<UserAttention>,
) -> Command<Message> {
Command::single(command::Action::Window(
id,
window::Action::RequestUserAttention(user_attention),
))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, window::Action::GainFocus))
}