Add mouse passthrough tasks to window module
Co-authored-by: Jose Quesada <jquesada2016@fau.edu>
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2 changed files with 38 additions and 0 deletions
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@ -147,6 +147,18 @@ pub enum Action {
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/// Screenshot the viewport of the window.
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Screenshot(Id, oneshot::Sender<Screenshot>),
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/// Enables mouse passthrough for the given window.
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///
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/// This disables mouse events for the window and passes mouse events
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/// through to whatever window is underneath.
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EnableMousePassthrough(Id),
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/// Disable mouse passthrough for the given window.
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///
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/// This enables mouse events for the window and stops mouse events
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/// from being passed to whatever is underneath.
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DisableMousePassthrough(Id),
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}
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/// Subscribes to the frames of the window of the running application.
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@ -406,3 +418,19 @@ pub fn screenshot(id: Id) -> Task<Screenshot> {
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crate::Action::Window(Action::Screenshot(id, channel))
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})
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}
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/// Enables mouse passthrough for the given window.
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///
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/// This disables mouse events for the window and passes mouse events
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/// through to whatever window is underneath.
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pub fn enable_mouse_passthrough<Message>(id: Id) -> Task<Message> {
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task::effect(crate::Action::Window(Action::EnableMousePassthrough(id)))
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}
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/// Disable mouse passthrough for the given window.
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///
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/// This enables mouse events for the window and stops mouse events
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/// from being passed to whatever is underneath.
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pub fn disable_mouse_passthrough<Message>(id: Id) -> Task<Message> {
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task::effect(crate::Action::Window(Action::DisableMousePassthrough(id)))
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}
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@ -1435,6 +1435,16 @@ fn run_action<P, C>(
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));
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}
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}
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window::Action::EnableMousePassthrough(id) => {
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if let Some(window) = window_manager.get_mut(id) {
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let _ = window.raw.set_cursor_hittest(false);
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}
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}
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window::Action::DisableMousePassthrough(id) => {
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if let Some(window) = window_manager.get_mut(id) {
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let _ = window.raw.set_cursor_hittest(true);
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}
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}
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},
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Action::System(action) => match action {
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system::Action::QueryInformation(_channel) => {
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