Add ModifiersState to keyboard::Event::Input

This commit is contained in:
Héctor Ramón Jiménez 2019-12-06 04:01:48 +01:00
parent 31b0b7f580
commit 65cac922b3
6 changed files with 44 additions and 3 deletions

View file

@ -3,7 +3,10 @@
//! [`winit`]: https://github.com/rust-windowing/winit
//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
use crate::{
input::{keyboard::KeyCode, mouse, ButtonState},
input::{
keyboard::{KeyCode, ModifiersState},
mouse, ButtonState,
},
MouseCursor,
};
@ -47,6 +50,21 @@ pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
}
}
/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers state.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
pub fn modifiers_state(
modifiers: winit::event::ModifiersState,
) -> ModifiersState {
ModifiersState {
shift: modifiers.shift,
control: modifiers.ctrl,
alt: modifiers.alt,
logo: modifiers.logo,
}
}
/// Convert a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
///
/// [`winit`]: https://github.com/rust-windowing/winit