Move widgets from core to native and web
Also made fields private and improved `Renderer` traits.
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59 changed files with 2455 additions and 1942 deletions
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@ -14,8 +14,8 @@
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//! [repository]: https://github.com/hecrj/iced
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//!
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//! # Usage
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//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
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//! into four different concepts:
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//! Inspired by [The Elm Architecture], Iced expects you to split user
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//! interfaces into four different concepts:
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//!
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//! * __State__ — the state of your application
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//! * __Messages__ — user interactions or meaningful events that you care
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@ -25,8 +25,8 @@
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//! * __Update logic__ — a way to react to __messages__ and update your
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//! __state__
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//!
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//! We can build something to see how this works! Let's say we want a simple counter
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//! that can be incremented and decremented using two buttons.
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//! We can build something to see how this works! Let's say we want a simple
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//! counter that can be incremented and decremented using two buttons.
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//!
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//! We start by modelling the __state__ of our application:
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//!
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@ -76,49 +76,7 @@
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//! # }
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//! #
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//! # mod iced_wgpu {
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//! # use iced_native::{
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//! # button, text, layout, Button, Text, Point, Rectangle, Color, Layout, Size
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//! # };
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//! #
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//! # pub struct Renderer {}
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//! #
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//! # impl iced_native::Renderer for Renderer {
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//! # type Output = ();
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//! # }
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//! #
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//! # impl button::Renderer for Renderer {
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//! # fn layout<Message>(
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//! # &self,
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//! # _button: &Button<'_, Message, Self>,
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//! # _limits: &layout::Limits,
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//! # ) -> layout::Node {
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//! # layout::Node::new(Size::ZERO)
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//! # }
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//! #
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//! # fn draw<Message>(
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//! # &mut self,
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//! # _button: &Button<'_, Message, Self>,
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//! # _layout: Layout<'_>,
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//! # _cursor_position: Point,
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//! # ) {}
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//! # }
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//! #
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//! # impl text::Renderer for Renderer {
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//! # fn layout(
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//! # &self,
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//! # _text: &Text,
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//! # _limits: &layout::Limits,
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//! # ) -> layout::Node {
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//! # layout::Node::new(Size::ZERO)
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//! # }
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//! #
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//! # fn draw(
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//! # &mut self,
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//! # _text: &Text,
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//! # _layout: Layout<'_>,
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//! # ) {
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//! # }
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//! # }
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//! # pub use iced_native::renderer::Null as Renderer;
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//! # }
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//! use iced_native::{Button, Column, Text};
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//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
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@ -183,8 +141,8 @@
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//! }
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//! ```
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//!
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//! And that's everything! We just wrote a whole user interface. Iced is now able
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//! to:
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//! And that's everything! We just wrote a whole user interface. Iced is now
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//! able to:
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//!
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//! 1. Take the result of our __view logic__ and layout its widgets.
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//! 1. Process events from our system and produce __messages__ for our
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@ -199,7 +157,7 @@
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//! [examples]: https://github.com/hecrj/iced/tree/master/examples
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//! [`UserInterface`]: struct.UserInterface.html
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//#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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//#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![deny(unsafe_code)]
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#![deny(rust_2018_idioms)]
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@ -216,7 +174,8 @@ mod size;
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mod user_interface;
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pub use iced_core::{
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Align, Background, Color, Command, Font, Length, Point, Rectangle, Vector,
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Align, Background, Color, Command, Font, HorizontalAlignment, Length,
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Point, Rectangle, Vector, VerticalAlignment,
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};
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pub use element::Element;
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