Move widgets from core to native and web
Also made fields private and improved `Renderer` traits.
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59 changed files with 2455 additions and 1942 deletions
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@ -1,32 +1,144 @@
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`] and a [`Class`].
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: struct.Button.html
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//! [`State`]: struct.State.html
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//! [`Class`]: enum.Class.html
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use crate::input::{mouse, ButtonState};
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use crate::{layout, Element, Event, Hasher, Layout, Point, Widget};
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use crate::{
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input::{mouse, ButtonState},
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layout, Background, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Widget,
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};
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use std::hash::Hash;
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pub use iced_core::button::State;
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/// A generic widget that produces a message when clicked.
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pub struct Button<'a, Message, Renderer> {
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state: &'a mut State,
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content: Element<'a, Message, Renderer>,
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on_press: Option<Message>,
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width: Length,
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min_width: u32,
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padding: u16,
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background: Option<Background>,
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border_radius: u16,
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}
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pub type Button<'a, Message, Renderer> =
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iced_core::Button<'a, Message, Element<'a, Message, Renderer>>;
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impl<'a, Message, Renderer> Button<'a, Message, Renderer> {
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/// Creates a new [`Button`] with some local [`State`] and the given
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/// content.
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///
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/// [`Button`]: struct.Button.html
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/// [`State`]: struct.State.html
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pub fn new<E>(state: &'a mut State, content: E) -> Self
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where
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E: Into<Element<'a, Message, Renderer>>,
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{
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Button {
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state,
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content: content.into(),
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on_press: None,
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width: Length::Shrink,
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min_width: 0,
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padding: 0,
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background: None,
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border_radius: 0,
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}
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}
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/// Sets the width of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the minimum width of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn min_width(mut self, min_width: u32) -> Self {
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self.min_width = min_width;
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self
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}
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/// Sets the padding of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn padding(mut self, padding: u16) -> Self {
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self.padding = padding;
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self
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}
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/// Sets the [`Background`] of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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/// [`Background`]: ../../struct.Background.html
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pub fn background(mut self, background: Background) -> Self {
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self.background = Some(background);
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self
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}
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/// Sets the border radius of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn border_radius(mut self, border_radius: u16) -> Self {
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self.border_radius = border_radius;
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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///
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/// [`Button`]: struct.Button.html
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pub fn on_press(mut self, msg: Message) -> Self {
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self.on_press = Some(msg);
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self
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}
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}
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/// The local state of a [`Button`].
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///
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/// [`Button`]: struct.Button.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State {
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is_pressed: bool,
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}
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impl State {
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/// Creates a new [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn new() -> State {
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State::default()
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Button<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Message: Clone + std::fmt::Debug,
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Message: Clone,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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renderer.layout(&self, limits)
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let padding = f32::from(self.padding);
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let limits = limits
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.min_width(self.min_width)
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.width(self.width)
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.height(Length::Shrink)
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.pad(padding);
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let mut content = self.content.layout(renderer, &limits);
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content.bounds.x = padding;
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content.bounds.y = padding;
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let size = limits.resolve(content.size()).pad(padding);
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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@ -73,7 +185,20 @@ where
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(&self, layout, cursor_position)
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let content = self.content.draw(
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renderer,
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layout.children().next().unwrap(),
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cursor_position,
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);
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renderer.draw(
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layout.bounds(),
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cursor_position,
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self.state.is_pressed,
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self.background,
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self.border_radius,
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content,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -90,24 +215,17 @@ where
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/// [`Button`]: struct.Button.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer + Sized {
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/// Creates a [`Node`] for the provided [`Button`].
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Button`]: struct.Button.html
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fn layout<Message>(
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&self,
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button: &Button<'_, Message, Self>,
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limits: &layout::Limits,
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) -> layout::Node;
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/// Draws a [`Button`].
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///
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/// [`Button`]: struct.Button.html
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fn draw<Message>(
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fn draw(
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&mut self,
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button: &Button<'_, Message, Self>,
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layout: Layout<'_>,
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bounds: Rectangle,
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cursor_position: Point,
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is_pressed: bool,
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background: Option<Background>,
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border_radius: u16,
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content: Self::Output,
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) -> Self::Output;
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}
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@ -115,7 +233,7 @@ impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: 'static + self::Renderer,
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Message: 'static + Clone + std::fmt::Debug,
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Message: 'static + Clone,
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{
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fn from(
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button: Button<'a, Message, Renderer>,
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