Move widgets from core to native and web
Also made fields private and improved `Renderer` traits.
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d3553adf27
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59 changed files with 2455 additions and 1942 deletions
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@ -1,20 +1,104 @@
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use crate::{
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column,
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input::{mouse, ButtonState},
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layout, Element, Event, Hasher, Layout, Length, Point, Rectangle, Size,
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Widget,
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layout, Align, Column, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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pub use iced_core::scrollable::State;
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use std::{f32, hash::Hash, u32};
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use std::f32;
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use std::hash::Hash;
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/// A widget that can vertically display an infinite amount of content with a
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/// scrollbar.
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pub struct Scrollable<'a, Message, Renderer> {
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state: &'a mut State,
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height: Length,
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max_height: u32,
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content: Column<'a, Message, Renderer>,
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}
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/// A scrollable [`Column`].
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///
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/// [`Column`]: ../column/struct.Column.html
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pub type Scrollable<'a, Message, Renderer> =
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iced_core::Scrollable<'a, Element<'a, Message, Renderer>>;
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impl<'a, Message, Renderer> Scrollable<'a, Message, Renderer> {
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/// Creates a new [`Scrollable`] with the given [`State`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn new(state: &'a mut State) -> Self {
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Scrollable {
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state,
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height: Length::Shrink,
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max_height: u32::MAX,
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content: Column::new(),
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}
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}
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/// Sets the vertical spacing _between_ elements.
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///
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/// Custom margins per element do not exist in Iced. You should use this
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/// method instead! While less flexible, it helps you keep spacing between
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/// elements consistent.
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pub fn spacing(mut self, units: u16) -> Self {
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self.content = self.content.spacing(units);
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self
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}
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/// Sets the padding of the [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn padding(mut self, units: u16) -> Self {
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self.content = self.content.padding(units);
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self
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}
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/// Sets the width of the [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn width(mut self, width: Length) -> Self {
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self.content = self.content.width(width);
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self
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}
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/// Sets the height of the [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// Sets the maximum width of the [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.content = self.content.max_width(max_width);
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self
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}
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/// Sets the maximum height of the [`Scrollable`] in pixels.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn align_items(mut self, align_items: Align) -> Self {
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self.content = self.content.align_items(align_items);
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self
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}
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/// Adds an element to the [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn push<E>(mut self, child: E) -> Self
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where
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E: Into<Element<'a, Message, Renderer>>,
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{
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self.content = self.content.push(child);
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Scrollable<'a, Message, Renderer>
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@ -153,13 +237,35 @@ where
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) -> Renderer::Output {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let content_bounds = content_layout.bounds();
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let offset = self.state.offset(bounds, content_bounds);
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let is_mouse_over = bounds.contains(cursor_position);
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let is_mouse_over_scrollbar = renderer.is_mouse_over_scrollbar(
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bounds,
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content_bounds,
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cursor_position,
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);
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let content = {
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let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
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Point::new(cursor_position.x, cursor_position.y + offset as f32)
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} else {
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Point::new(cursor_position.x, -1.0)
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};
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self.content.draw(renderer, content_layout, cursor_position)
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};
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self::Renderer::draw(
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renderer,
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&self,
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&self.state,
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bounds,
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content_layout,
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cursor_position,
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content_layout.bounds(),
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is_mouse_over,
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is_mouse_over_scrollbar,
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offset,
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content,
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)
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}
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@ -173,6 +279,80 @@ where
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}
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}
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/// The local state of a [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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#[derive(Debug, Clone, Copy, Default)]
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pub struct State {
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scrollbar_grabbed_at: Option<Point>,
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offset: u32,
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}
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impl State {
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/// Creates a new [`State`] with the scrollbar located at the top.
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///
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/// [`State`]: struct.State.html
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pub fn new() -> Self {
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State::default()
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}
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/// Apply a scrolling offset to the current [`State`], given the bounds of
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/// the [`Scrollable`] and its contents.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn scroll(
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&mut self,
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delta_y: f32,
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bounds: Rectangle,
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content_bounds: Rectangle,
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) {
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if bounds.height >= content_bounds.height {
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return;
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}
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self.offset = (self.offset as i32 - delta_y.round() as i32)
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.max(0)
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.min((content_bounds.height - bounds.height) as i32)
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as u32;
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}
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/// Moves the scroll position to a relative amount, given the bounds of
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/// the [`Scrollable`] and its contents.
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///
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/// `0` represents scrollbar at the top, while `1` represents scrollbar at
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/// the bottom.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn scroll_to(
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&mut self,
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percentage: f32,
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bounds: Rectangle,
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content_bounds: Rectangle,
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) {
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self.offset = ((content_bounds.height - bounds.height) * percentage)
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.max(0.0) as u32;
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}
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/// Returns the current scrolling offset of the [`State`], given the bounds
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/// of the [`Scrollable`] and its contents.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
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let hidden_content =
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(content_bounds.height - bounds.height).max(0.0).round() as u32;
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self.offset.min(hidden_content)
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}
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/// Returns whether the scrollbar is currently grabbed or not.
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pub fn is_scrollbar_grabbed(&self) -> bool {
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self.scrollbar_grabbed_at.is_some()
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}
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}
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pub trait Renderer: crate::Renderer + Sized {
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fn is_mouse_over_scrollbar(
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&self,
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@ -181,12 +361,15 @@ pub trait Renderer: crate::Renderer + Sized {
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cursor_position: Point,
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) -> bool;
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fn draw<Message>(
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fn draw(
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&mut self,
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scrollable: &Scrollable<'_, Message, Self>,
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scrollable: &State,
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bounds: Rectangle,
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content_layout: Layout<'_>,
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cursor_position: Point,
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content_bounds: Rectangle,
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is_mouse_over: bool,
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is_mouse_over_scrollbar: bool,
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offset: u32,
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content: Self::Output,
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) -> Self::Output;
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}
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