Move widgets from core to native and web
Also made fields private and improved `Renderer` traits.
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59 changed files with 2455 additions and 1942 deletions
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@ -1,11 +1,103 @@
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use crate::{Bus, Element, Widget};
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use crate::{Background, Bus, Element, Length, Widget};
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use dodrio::bumpalo;
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pub use iced_core::button::State;
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/// A generic widget that produces a message when clicked.
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pub struct Button<'a, Message> {
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content: Element<'a, Message>,
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on_press: Option<Message>,
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width: Length,
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min_width: u32,
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padding: u16,
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background: Option<Background>,
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border_radius: u16,
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}
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pub type Button<'a, Message> =
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iced_core::Button<'a, Message, Element<'a, Message>>;
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impl<'a, Message> Button<'a, Message> {
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/// Creates a new [`Button`] with some local [`State`] and the given
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/// content.
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///
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/// [`Button`]: struct.Button.html
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/// [`State`]: struct.State.html
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pub fn new<E>(_state: &'a mut State, content: E) -> Self
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where
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E: Into<Element<'a, Message>>,
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{
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Button {
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content: content.into(),
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on_press: None,
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width: Length::Shrink,
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min_width: 0,
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padding: 0,
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background: None,
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border_radius: 0,
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}
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}
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/// Sets the width of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the minimum width of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn min_width(mut self, min_width: u32) -> Self {
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self.min_width = min_width;
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self
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}
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/// Sets the padding of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn padding(mut self, padding: u16) -> Self {
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self.padding = padding;
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self
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}
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/// Sets the [`Background`] of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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/// [`Background`]: ../../struct.Background.html
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pub fn background(mut self, background: Background) -> Self {
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self.background = Some(background);
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self
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}
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/// Sets the border radius of the [`Button`].
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///
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/// [`Button`]: struct.Button.html
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pub fn border_radius(mut self, border_radius: u16) -> Self {
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self.border_radius = border_radius;
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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///
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/// [`Button`]: struct.Button.html
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pub fn on_press(mut self, msg: Message) -> Self {
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self.on_press = Some(msg);
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self
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}
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}
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/// The local state of a [`Button`].
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///
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/// [`Button`]: struct.Button.html
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct State;
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impl State {
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/// Creates a new [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn new() -> State {
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State::default()
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}
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}
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impl<'a, Message> Widget<Message> for Button<'a, Message>
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where
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