Use actual floats for logical coordinates
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9f29aec128
commit
67408311f4
12 changed files with 165 additions and 136 deletions
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@ -1,10 +1,10 @@
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use crate::time::Instant;
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use crate::Size;
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use crate::{Point, Size};
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use std::path::PathBuf;
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/// A window-related event.
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#[derive(PartialEq, Eq, Clone, Debug)]
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#[derive(PartialEq, Clone, Debug)]
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pub enum Event {
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/// A window was moved.
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Moved {
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@ -30,22 +30,22 @@ pub enum Event {
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/// The user has requested for the window to close.
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CloseRequested,
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/// A window was destroyed by the runtime.
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Destroyed,
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/// A window was created.
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///
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/// **Note:** this event is not supported on Wayland.
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Created {
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/// The position of the created window. This is relative to the top-left corner of the desktop
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/// the window is on, including virtual desktops. Refers to window's "inner" position,
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/// or the client area, in logical pixels.
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position: (i32, i32),
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///
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/// **Note**: Not available in Wayland.
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position: Option<Point>,
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/// The size of the created window. This is its "inner" size, or the size of the
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/// client area, in logical pixels.
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size: Size<u32>,
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size: Size,
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},
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/// A window was destroyed by the runtime.
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Destroyed,
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/// A window was focused.
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Focused,
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@ -1,5 +1,7 @@
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use crate::Point;
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/// The position of a window in a given screen.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Position {
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/// The platform-specific default position for a new window.
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Default,
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@ -12,7 +14,7 @@ pub enum Position {
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/// position. So if you have decorations enabled and want the window to be
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/// at (0, 0) you would have to set the position to
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/// `(PADDING_X, PADDING_Y)`.
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Specific(i32, i32),
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Specific(Point),
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}
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impl Default for Position {
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@ -25,22 +25,23 @@ mod platform;
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mod platform;
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use crate::window::{Icon, Level, Position};
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use crate::Size;
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pub use platform::PlatformSpecific;
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/// The window settings of an application.
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#[derive(Debug, Clone)]
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pub struct Settings {
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/// The initial size of the window.
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pub size: (u32, u32),
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/// The initial logical dimensions of the window.
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pub size: Size,
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/// The initial position of the window.
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pub position: Position,
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/// The minimum size of the window.
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pub min_size: Option<(u32, u32)>,
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pub min_size: Option<Size>,
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/// The maximum size of the window.
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pub max_size: Option<(u32, u32)>,
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pub max_size: Option<Size>,
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/// Whether the window should be visible or not.
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pub visible: bool,
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@ -77,7 +78,7 @@ pub struct Settings {
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impl Default for Settings {
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fn default() -> Self {
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Self {
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size: (1024, 768),
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size: Size::new(1024.0, 768.0),
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position: Position::default(),
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min_size: None,
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max_size: None,
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