Use actual floats for logical coordinates
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parent
9f29aec128
commit
67408311f4
12 changed files with 165 additions and 136 deletions
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@ -732,7 +732,8 @@ pub fn run_command<A, C, E>(
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});
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}
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window::Action::FetchSize(callback) => {
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let size = window.inner_size();
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let size =
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window.inner_size().to_logical(window.scale_factor());
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proxy
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.send_event(callback(Size::new(
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@ -747,10 +748,10 @@ pub fn run_command<A, C, E>(
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window::Action::Minimize(minimized) => {
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window.set_minimized(minimized);
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}
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window::Action::Move { x, y } => {
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window::Action::Move(position) => {
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window.set_outer_position(winit::dpi::LogicalPosition {
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x,
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y,
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x: position.x,
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y: position.y,
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});
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}
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window::Action::ChangeMode(mode) => {
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@ -6,7 +6,7 @@ use crate::core::keyboard;
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use crate::core::mouse;
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use crate::core::touch;
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use crate::core::window;
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use crate::core::{Event, Point};
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use crate::core::{Event, Point, Size};
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/// Converts some [`window::Settings`] into a `WindowBuilder` from `winit`.
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pub fn window_settings(
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@ -17,11 +17,12 @@ pub fn window_settings(
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) -> winit::window::WindowBuilder {
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let mut window_builder = winit::window::WindowBuilder::new();
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let (width, height) = settings.size;
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window_builder = window_builder
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.with_title(title)
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.with_inner_size(winit::dpi::LogicalSize { width, height })
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.with_inner_size(winit::dpi::LogicalSize {
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width: settings.size.width,
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height: settings.size.height,
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})
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.with_resizable(settings.resizable)
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.with_enabled_buttons(if settings.resizable {
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winit::window::WindowButtons::all()
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@ -41,14 +42,20 @@ pub fn window_settings(
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window_builder = window_builder.with_position(position);
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}
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if let Some((width, height)) = settings.min_size {
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window_builder = window_builder
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.with_min_inner_size(winit::dpi::LogicalSize { width, height });
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if let Some(min_size) = settings.min_size {
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window_builder =
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window_builder.with_min_inner_size(winit::dpi::LogicalSize {
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width: min_size.width,
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height: min_size.height,
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});
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}
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if let Some((width, height)) = settings.max_size {
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window_builder = window_builder
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.with_max_inner_size(winit::dpi::LogicalSize { width, height });
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if let Some(max_size) = settings.max_size {
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window_builder =
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window_builder.with_max_inner_size(winit::dpi::LogicalSize {
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width: max_size.width,
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height: max_size.height,
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});
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}
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#[cfg(any(
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@ -277,15 +284,15 @@ pub fn window_level(level: window::Level) -> winit::window::WindowLevel {
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/// [`winit`]: https://github.com/rust-windowing/winit
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pub fn position(
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monitor: Option<&winit::monitor::MonitorHandle>,
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(width, height): (u32, u32),
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size: Size,
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position: window::Position,
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) -> Option<winit::dpi::Position> {
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match position {
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window::Position::Default => None,
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window::Position::Specific(x, y) => {
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window::Position::Specific(position) => {
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Some(winit::dpi::Position::Logical(winit::dpi::LogicalPosition {
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x: f64::from(x),
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y: f64::from(y),
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x: f64::from(position.x),
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y: f64::from(position.y),
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}))
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}
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window::Position::Centered => {
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@ -297,8 +304,8 @@ pub fn position(
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let centered: winit::dpi::PhysicalPosition<i32> =
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winit::dpi::LogicalPosition {
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x: (resolution.width - f64::from(width)) / 2.0,
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y: (resolution.height - f64::from(height)) / 2.0,
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x: (resolution.width - f64::from(size.width)) / 2.0,
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y: (resolution.height - f64::from(size.height)) / 2.0,
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}
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.to_physical(monitor.scale_factor());
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@ -5,8 +5,12 @@ mod windows;
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pub use state::State;
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use crate::conversion;
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use crate::core;
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::widget::operation;
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use crate::core::{self, mouse, renderer, window, Size};
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use crate::core::window;
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use crate::core::{Point, Size};
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use crate::futures::futures::channel::mpsc;
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use crate::futures::futures::{task, Future, StreamExt};
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use crate::futures::{Executor, Runtime, Subscription};
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@ -350,18 +354,18 @@ async fn run_instance<A, E, C>(
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events =
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if let Some((position, size)) = logical_bounds_of(windows.main()) {
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vec![(
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Some(window::Id::MAIN),
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core::Event::Window(
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window::Id::MAIN,
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window::Event::Created { position, size },
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),
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)]
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} else {
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Vec::new()
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};
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let mut events = {
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let (position, size) = logical_bounds_of(windows.main());
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vec![(
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Some(window::Id::MAIN),
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core::Event::Window(
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window::Id::MAIN,
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window::Event::Created { position, size },
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),
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)]
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};
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let mut messages = Vec::new();
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let mut redraw_pending = false;
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@ -374,7 +378,7 @@ async fn run_instance<A, E, C>(
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window,
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exit_on_close_request,
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} => {
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let bounds = logical_bounds_of(&window);
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let (position, size) = logical_bounds_of(&window);
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let (inner_size, i) = windows.add(
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&application,
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@ -394,18 +398,13 @@ async fn run_instance<A, E, C>(
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));
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ui_caches.push(user_interface::Cache::default());
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if let Some(bounds) = bounds {
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events.push((
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Some(id),
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core::Event::Window(
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id,
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window::Event::Created {
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position: bounds.0,
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size: bounds.1,
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},
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),
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));
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}
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events.push((
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Some(id),
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core::Event::Window(
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id,
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window::Event::Created { position, size },
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),
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));
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}
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Event::EventLoopAwakened(event) => {
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match event {
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@ -925,7 +924,8 @@ fn run_command<A, C, E>(
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}
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window::Action::FetchSize(callback) => {
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let window = windows.with_raw(id);
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let size = window.inner_size();
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let size =
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window.inner_size().to_logical(window.scale_factor());
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proxy
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.send_event(callback(Size::new(
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@ -940,9 +940,12 @@ fn run_command<A, C, E>(
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window::Action::Minimize(minimized) => {
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windows.with_raw(id).set_minimized(minimized);
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}
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window::Action::Move { x, y } => {
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window::Action::Move(position) => {
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windows.with_raw(id).set_outer_position(
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winit::dpi::LogicalPosition { x, y },
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winit::dpi::LogicalPosition {
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x: position.x,
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y: position.y,
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},
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);
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}
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window::Action::ChangeMode(mode) => {
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@ -1145,25 +1148,23 @@ pub fn user_force_quit(
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}
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}
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fn logical_bounds_of(
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window: &winit::window::Window,
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) -> Option<((i32, i32), Size<u32>)> {
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let scale = window.scale_factor();
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let pos = window
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fn logical_bounds_of(window: &winit::window::Window) -> (Option<Point>, Size) {
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let position = window
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.inner_position()
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.map(|pos| {
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((pos.x as f64 / scale) as i32, (pos.y as f64 / scale) as i32)
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})
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.ok()?;
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.ok()
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.map(|position| position.to_logical(window.scale_factor()))
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.map(|position| Point {
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x: position.x,
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y: position.y,
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});
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let size = {
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let size = window.inner_size();
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Size::new(
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(size.width as f64 / scale) as u32,
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(size.height as f64 / scale) as u32,
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)
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let size = window.inner_size().to_logical(window.scale_factor());
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Size::new(size.width, size.height)
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};
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Some((pos, size))
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(position, size)
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}
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#[cfg(not(target_arch = "wasm32"))]
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