Use actual floats for logical coordinates

This commit is contained in:
Héctor Ramón Jiménez 2023-11-30 23:40:33 +01:00
parent 9f29aec128
commit 67408311f4
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GPG key ID: 7CC46565708259A7
12 changed files with 165 additions and 136 deletions

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@ -6,7 +6,7 @@ use crate::core::keyboard;
use crate::core::mouse;
use crate::core::touch;
use crate::core::window;
use crate::core::{Event, Point};
use crate::core::{Event, Point, Size};
/// Converts some [`window::Settings`] into a `WindowBuilder` from `winit`.
pub fn window_settings(
@ -17,11 +17,12 @@ pub fn window_settings(
) -> winit::window::WindowBuilder {
let mut window_builder = winit::window::WindowBuilder::new();
let (width, height) = settings.size;
window_builder = window_builder
.with_title(title)
.with_inner_size(winit::dpi::LogicalSize { width, height })
.with_inner_size(winit::dpi::LogicalSize {
width: settings.size.width,
height: settings.size.height,
})
.with_resizable(settings.resizable)
.with_enabled_buttons(if settings.resizable {
winit::window::WindowButtons::all()
@ -41,14 +42,20 @@ pub fn window_settings(
window_builder = window_builder.with_position(position);
}
if let Some((width, height)) = settings.min_size {
window_builder = window_builder
.with_min_inner_size(winit::dpi::LogicalSize { width, height });
if let Some(min_size) = settings.min_size {
window_builder =
window_builder.with_min_inner_size(winit::dpi::LogicalSize {
width: min_size.width,
height: min_size.height,
});
}
if let Some((width, height)) = settings.max_size {
window_builder = window_builder
.with_max_inner_size(winit::dpi::LogicalSize { width, height });
if let Some(max_size) = settings.max_size {
window_builder =
window_builder.with_max_inner_size(winit::dpi::LogicalSize {
width: max_size.width,
height: max_size.height,
});
}
#[cfg(any(
@ -277,15 +284,15 @@ pub fn window_level(level: window::Level) -> winit::window::WindowLevel {
/// [`winit`]: https://github.com/rust-windowing/winit
pub fn position(
monitor: Option<&winit::monitor::MonitorHandle>,
(width, height): (u32, u32),
size: Size,
position: window::Position,
) -> Option<winit::dpi::Position> {
match position {
window::Position::Default => None,
window::Position::Specific(x, y) => {
window::Position::Specific(position) => {
Some(winit::dpi::Position::Logical(winit::dpi::LogicalPosition {
x: f64::from(x),
y: f64::from(y),
x: f64::from(position.x),
y: f64::from(position.y),
}))
}
window::Position::Centered => {
@ -297,8 +304,8 @@ pub fn position(
let centered: winit::dpi::PhysicalPosition<i32> =
winit::dpi::LogicalPosition {
x: (resolution.width - f64::from(width)) / 2.0,
y: (resolution.height - f64::from(height)) / 2.0,
x: (resolution.width - f64::from(size.width)) / 2.0,
y: (resolution.height - f64::from(size.height)) / 2.0,
}
.to_physical(monitor.scale_factor());