Update wgpu to 0.6 in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-08-27 13:03:42 +02:00
parent fb015a85d2
commit 67d90e3946
8 changed files with 275 additions and 211 deletions

View file

@ -3,6 +3,7 @@ use iced_graphics::layer;
use iced_native::Rectangle;
use std::mem;
use wgpu::util::DeviceExt;
use zerocopy::AsBytes;
#[derive(Debug)]
@ -20,50 +21,54 @@ impl Pipeline {
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[wgpu::BindGroupLayoutEntry {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
},
count: None,
}],
});
let constants_buffer = device.create_buffer_with_data(
Uniforms::default().as_bytes(),
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
);
let constants_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: Uniforms::default().as_bytes(),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
bindings: &[wgpu::Binding {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &constants_buffer,
range: 0..std::mem::size_of::<Uniforms>() as u64,
},
resource: wgpu::BindingResource::Buffer(
constants_buffer.slice(..),
),
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout],
});
let vs = include_bytes!("shader/quad.vert.spv");
let vs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
.expect("Read quad vertex shader as SPIR-V"),
);
let vs_module = device
.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
let fs = include_bytes!("shader/quad.frag.spv");
let fs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
.expect("Read quad fragment shader as SPIR-V"),
);
let fs_module = device
.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
layout: &layout,
label: None,
layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@ -78,6 +83,7 @@ impl Pipeline {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@ -150,20 +156,25 @@ impl Pipeline {
alpha_to_coverage_enabled: false,
});
let vertices = device.create_buffer_with_data(
QUAD_VERTS.as_bytes(),
wgpu::BufferUsage::VERTEX,
);
let vertices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: QUAD_VERTS.as_bytes(),
usage: wgpu::BufferUsage::VERTEX,
});
let indices = device.create_buffer_with_data(
QUAD_INDICES.as_bytes(),
wgpu::BufferUsage::INDEX,
);
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: QUAD_INDICES.as_bytes(),
usage: wgpu::BufferUsage::INDEX,
});
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
Pipeline {
@ -179,6 +190,7 @@ impl Pipeline {
pub fn draw(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
instances: &[layer::Quad],
transformation: Transformation,
@ -188,18 +200,18 @@ impl Pipeline {
) {
let uniforms = Uniforms::new(transformation, scale);
let constants_buffer = device.create_buffer_with_data(
uniforms.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
{
let mut constants_buffer = staging_belt.write_buffer(
encoder,
&self.constants_buffer,
0,
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
.unwrap(),
device,
);
encoder.copy_buffer_to_buffer(
&constants_buffer,
0,
&self.constants_buffer,
0,
std::mem::size_of::<Uniforms>() as u64,
);
constants_buffer.copy_from_slice(uniforms.as_bytes());
}
let mut i = 0;
let total = instances.len();
@ -208,19 +220,18 @@ impl Pipeline {
let end = (i + MAX_INSTANCES).min(total);
let amount = end - i;
let instance_buffer = device.create_buffer_with_data(
bytemuck::cast_slice(&instances[i..end]),
wgpu::BufferUsage::COPY_SRC,
);
let instance_bytes = bytemuck::cast_slice(&instances[i..end]);
encoder.copy_buffer_to_buffer(
&instance_buffer,
0,
let mut instance_buffer = staging_belt.write_buffer(
encoder,
&self.instances,
0,
(mem::size_of::<layer::Quad>() * amount) as u64,
wgpu::BufferSize::new(instance_bytes.len() as u64).unwrap(),
device,
);
instance_buffer.copy_from_slice(instance_bytes);
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -228,13 +239,9 @@ impl Pipeline {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
},
],
@ -243,9 +250,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_index_buffer(&self.indices, 0, 0);
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
render_pass.set_index_buffer(self.indices.slice(..));
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,
bounds.y,