Update wgpu to 0.6 in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-08-27 13:03:42 +02:00
parent fb015a85d2
commit 67d90e3946
8 changed files with 275 additions and 211 deletions

View file

@ -23,18 +23,17 @@ impl Blit {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare: wgpu::CompareFunction::Always,
..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[wgpu::BindGroupLayoutEntry {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
count: None,
}],
});
@ -42,7 +41,7 @@ impl Blit {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
bindings: &[wgpu::Binding {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Sampler(&sampler),
}],
@ -51,7 +50,7 @@ impl Blit {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[wgpu::BindGroupLayoutEntry {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
@ -59,29 +58,29 @@ impl Blit {
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
let vs = include_bytes!("../shader/blit.vert.spv");
let vs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
.expect("Read blit vertex shader as SPIR-V"),
);
let vs_module = device.create_shader_module(wgpu::include_spirv!(
"../shader/blit.vert.spv"
));
let fs = include_bytes!("../shader/blit.frag.spv");
let fs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
.expect("Read blit fragment shader as SPIR-V"),
);
let fs_module = device.create_shader_module(wgpu::include_spirv!(
"../shader/blit.frag.spv"
));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
layout: &layout,
label: None,
layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@ -96,6 +95,7 @@ impl Blit {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@ -179,13 +179,9 @@ impl Blit {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
},
],
@ -230,7 +226,6 @@ impl Targets {
let attachment = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
array_layer_count: 1,
mip_level_count: 1,
sample_count,
dimension: wgpu::TextureDimension::D2,
@ -241,7 +236,6 @@ impl Targets {
let resolve = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@ -250,13 +244,16 @@ impl Targets {
| wgpu::TextureUsage::SAMPLED,
});
let attachment = attachment.create_default_view();
let resolve = resolve.create_default_view();
let attachment =
attachment.create_view(&wgpu::TextureViewDescriptor::default());
let resolve =
resolve.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: texture_layout,
bindings: &[wgpu::Binding {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&resolve),
}],