Update wgpu to 0.6 in iced_wgpu
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fb015a85d2
commit
67d90e3946
8 changed files with 275 additions and 211 deletions
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@ -8,7 +8,7 @@ pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
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mod msaa;
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const UNIFORM_BUFFER_SIZE: usize = 100;
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const UNIFORM_BUFFER_SIZE: usize = 50;
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const VERTEX_BUFFER_SIZE: usize = 10_000;
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const INDEX_BUFFER_SIZE: usize = 10_000;
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@ -41,6 +41,7 @@ impl<T> Buffer<T> {
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label: None,
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size: (std::mem::size_of::<T>() * size) as u64,
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usage,
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mapped_at_creation: false,
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});
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Buffer {
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@ -59,6 +60,7 @@ impl<T> Buffer<T> {
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label: None,
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size: (std::mem::size_of::<T>() * size) as u64,
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usage: self.usage,
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mapped_at_creation: false,
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});
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self.size = size;
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@ -77,10 +79,16 @@ impl Pipeline {
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let constants_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: true },
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: true,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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},
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count: None,
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}],
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});
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@ -94,35 +102,35 @@ impl Pipeline {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &constants_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &constants_buffer.raw,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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resource: wgpu::BindingResource::Buffer(
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constants_buffer
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.raw
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.slice(0..std::mem::size_of::<Uniforms>() as u64),
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),
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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push_constant_ranges: &[],
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bind_group_layouts: &[&constants_layout],
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});
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let vs = include_bytes!("shader/triangle.vert.spv");
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let vs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
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.expect("Read triangle vertex shader as SPIR-V"),
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);
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/triangle.vert.spv"
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));
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let fs = include_bytes!("shader/triangle.frag.spv");
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let fs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
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.expect("Read triangle fragment shader as SPIR-V"),
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);
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/triangle.frag.spv"
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));
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &layout,
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label: None,
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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@ -137,6 +145,7 @@ impl Pipeline {
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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@ -204,6 +213,7 @@ impl Pipeline {
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pub fn draw(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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target_width: u32,
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@ -236,12 +246,13 @@ impl Pipeline {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &self.constants_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &self.uniforms_buffer.raw,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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resource: wgpu::BindingResource::Buffer(
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self.uniforms_buffer.raw.slice(
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0..std::mem::size_of::<Uniforms>() as u64,
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),
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),
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}],
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});
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}
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@ -261,65 +272,85 @@ impl Pipeline {
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* Transformation::translate(mesh.origin.x, mesh.origin.y))
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.into();
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let vertex_buffer = device.create_buffer_with_data(
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bytemuck::cast_slice(&mesh.buffers.vertices),
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wgpu::BufferUsage::COPY_SRC,
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);
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let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
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let indices = bytemuck::cast_slice(&mesh.buffers.indices);
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let index_buffer = device.create_buffer_with_data(
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mesh.buffers.indices.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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if let Some(vertices_size) =
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wgpu::BufferSize::new(vertices.len() as u64)
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{
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if let Some(indices_size) =
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wgpu::BufferSize::new(indices.len() as u64)
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{
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{
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let mut vertex_buffer = staging_belt.write_buffer(
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encoder,
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&self.vertex_buffer.raw,
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(std::mem::size_of::<Vertex2D>() * last_vertex)
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as u64,
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vertices_size,
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device,
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);
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encoder.copy_buffer_to_buffer(
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&vertex_buffer,
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0,
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&self.vertex_buffer.raw,
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(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
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(std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
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as u64,
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);
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vertex_buffer.copy_from_slice(vertices);
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}
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encoder.copy_buffer_to_buffer(
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&index_buffer,
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0,
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&self.index_buffer.raw,
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(std::mem::size_of::<u32>() * last_index) as u64,
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(std::mem::size_of::<u32>() * mesh.buffers.indices.len())
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as u64,
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);
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{
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let mut index_buffer = staging_belt.write_buffer(
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encoder,
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&self.index_buffer.raw,
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(std::mem::size_of::<u32>() * last_index) as u64,
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indices_size,
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device,
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);
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uniforms.push(transform);
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offsets.push((
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last_vertex as u64,
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last_index as u64,
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mesh.buffers.indices.len(),
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));
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index_buffer.copy_from_slice(indices);
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}
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last_vertex += mesh.buffers.vertices.len();
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last_index += mesh.buffers.indices.len();
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uniforms.push(transform);
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offsets.push((
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last_vertex as u64,
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last_index as u64,
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mesh.buffers.indices.len(),
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));
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last_vertex += mesh.buffers.vertices.len();
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last_index += mesh.buffers.indices.len();
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}
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}
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}
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let uniforms_buffer = device.create_buffer_with_data(
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uniforms.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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let uniforms = uniforms.as_bytes();
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encoder.copy_buffer_to_buffer(
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&uniforms_buffer,
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0,
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&self.uniforms_buffer.raw,
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0,
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(std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
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);
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if let Some(uniforms_size) =
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wgpu::BufferSize::new(uniforms.len() as u64)
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{
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let mut uniforms_buffer = staging_belt.write_buffer(
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encoder,
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&self.uniforms_buffer.raw,
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0,
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uniforms_size,
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device,
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);
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uniforms_buffer.copy_from_slice(uniforms);
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}
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{
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let (attachment, resolve_target, load_op) =
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let (attachment, resolve_target, load) =
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if let Some(blit) = &mut self.blit {
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let (attachment, resolve_target) =
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blit.targets(device, target_width, target_height);
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(attachment, Some(resolve_target), wgpu::LoadOp::Clear)
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(
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attachment,
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Some(resolve_target),
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wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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}),
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)
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} else {
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(target, None, wgpu::LoadOp::Load)
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};
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@ -330,14 +361,7 @@ impl Pipeline {
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment,
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resolve_target,
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load_op,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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ops: wgpu::Operations { load, store: true },
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},
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],
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depth_stencil_attachment: None,
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@ -363,20 +387,17 @@ impl Pipeline {
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&[(std::mem::size_of::<Uniforms>() * i) as u32],
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);
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render_pass.set_index_buffer(
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&self.index_buffer.raw,
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index_offset * std::mem::size_of::<u32>() as u64,
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0,
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);
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render_pass.set_index_buffer(self.index_buffer.raw.slice(..));
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render_pass.set_vertex_buffer(
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0,
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&self.vertex_buffer.raw,
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vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
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0,
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);
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render_pass
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.set_vertex_buffer(0, self.vertex_buffer.raw.slice(..));
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render_pass.draw_indexed(0..indices as u32, 0, 0..1);
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render_pass.draw_indexed(
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index_offset as u32
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..(index_offset as usize + indices) as u32,
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vertex_offset as i32,
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0..1,
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);
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}
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}
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