Address suggestions

This commit is contained in:
Friz64 2019-12-02 18:51:34 +01:00
parent 9a733bb3c8
commit 6943041e0f
5 changed files with 105 additions and 132 deletions

View file

@ -1,72 +1,34 @@
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, MouseCursor, Point, Rectangle, ScrollbarGrab,
Vector,
};
use iced_native::{scrollable, Background, MouseCursor, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
fn background_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
fn scroller_bounds(
bounds: Rectangle,
content_bounds: Rectangle,
background_bounds: Rectangle,
offset: u32,
) -> Rectangle {
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
Rectangle {
x: background_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: background_bounds.y + y_offset,
width: background_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
}
}
impl scrollable::Renderer for Renderer {
fn scrollbar_bounds(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
) -> (Rectangle, Rectangle) {
let background_bounds = background_bounds(bounds);
let scroller_bounds =
scroller_bounds(bounds, content_bounds, background_bounds, offset);
(background_bounds, scroller_bounds)
fn scrollbar_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
fn scrollbar_grab(
&self,
fn scroller_bounds(
bounds: Rectangle,
content_bounds: Rectangle,
background_bounds: Rectangle,
scroller_bounds: Rectangle,
cursor_position: Point,
) -> Option<ScrollbarGrab> {
if content_bounds.height > bounds.height
&& background_bounds.contains(cursor_position)
{
Some(if scroller_bounds.contains(cursor_position) {
ScrollbarGrab::Scroller
} else {
ScrollbarGrab::Background
})
} else {
None
scrollbar_bounds: Rectangle,
offset: u32,
) -> Rectangle {
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
}
}
@ -77,11 +39,12 @@ impl scrollable::Renderer for Renderer {
content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar_bounds: Rectangle,
scroller_bounds: Rectangle,
offset: u32,
(content, mouse_cursor): Self::Output,
) -> Self::Output {
let is_content_overflowing = content_bounds.height > bounds.height;
let background_bounds = background_bounds(bounds);
let clip = Primitive::Clip {
bounds,
@ -91,28 +54,21 @@ impl scrollable::Renderer for Renderer {
(
if is_content_overflowing
&& (is_mouse_over || state.currently_grabbed())
&& (is_mouse_over || state.is_scroller_grabbed())
{
let scroller_bounds = scroller_bounds(
bounds,
content_bounds,
background_bounds,
offset,
);
let scrollbar = Primitive::Quad {
bounds: scroller_bounds,
background: Background::Color([0.0, 0.0, 0.0, 0.7].into()),
border_radius: 5,
};
if is_mouse_over_scrollbar || state.currently_grabbed() {
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
let scrollbar_background = Primitive::Quad {
bounds: Rectangle {
x: background_bounds.x
+ f32::from(SCROLLBAR_MARGIN),
width: background_bounds.width
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..background_bounds
..scrollbar_bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.3].into(),
@ -131,7 +87,7 @@ impl scrollable::Renderer for Renderer {
} else {
clip
},
if is_mouse_over_scrollbar || state.currently_grabbed() {
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
MouseCursor::Idle
} else {
mouse_cursor