Write docs for iced_wgpu
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7 changed files with 74 additions and 16 deletions
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@ -3,33 +3,56 @@ use iced_native::{
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VerticalAlignment,
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};
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/// A rendering primitive.
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#[derive(Debug, Clone)]
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pub enum Primitive {
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/// An empty primitive
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None,
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/// A group of primitives
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Group {
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/// The primitives of the group
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primitives: Vec<Primitive>,
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},
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/// A text primitive
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Text {
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/// The contents of the text
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content: String,
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/// The bounds of the text
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bounds: Rectangle,
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/// The color of the text
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color: Color,
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/// The size of the text
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size: f32,
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/// The font of the text
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font: Font,
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/// The horizontal alignment of the text
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horizontal_alignment: HorizontalAlignment,
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/// The vertical alignment of the text
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vertical_alignment: VerticalAlignment,
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},
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/// A quad primitive
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Quad {
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/// The bounds of the quad
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bounds: Rectangle,
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/// The background of the quad
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background: Background,
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/// The border radius of the quad
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border_radius: u16,
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},
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/// An image primitive
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Image {
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/// The path of the image
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path: String,
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/// The bounds of the image
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bounds: Rectangle,
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},
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/// A clip primitive
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Clip {
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/// The bounds of the clip
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bounds: Rectangle,
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/// The offset transformation of the clip
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offset: Vector<u32>,
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/// The content of the clip
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content: Box<Primitive>,
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},
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}
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